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 Post subject: Weapons
PostPosted: Sun Jul 16, 2017 5:39 pm 
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Pathfinder
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In the real world, of course, weapons were radically different: maces were better for combat against a highly armored foe, daggers for assassinations and very close quarters, etc. This is tough to replicate in a game; the best attempt I know is a very simple one (heavy weapons treat all enemies as though they have chain AC); Gygax's weapon vs. armor tables are unusable. Anyone know of other solutions to this problem?


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 Post subject: Re: Weapons
PostPosted: Fri Feb 23, 2018 3:44 pm 
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Ranger Lord
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I'm not sure it's possible to make weapons more realistic and varied without descending into Gygaxian detail. The weapon vs. AC tables may be unusable, but the space required and weapon speed weapon factors can do a lot to making different weapons better in different situations.


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 Post subject: Re: Weapons
PostPosted: Fri Feb 23, 2018 10:25 pm 
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Ranger
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The best system I have seen for it is Harnmaster, but it is very different from any D&D system. Combat takes considerably longer and combat is deadly, a single blow can kill or cripple, even the most powerful PC and just surviving the healing process is very difficult (infections are brutal).


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