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 Post subject: Weapons
PostPosted: Sun Jul 16, 2017 5:39 pm 
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Pathfinder
Pathfinder

Joined: Wed Feb 03, 2016 10:14 pm
Posts: 403
In the real world, of course, weapons were radically different: maces were better for combat against a highly armored foe, daggers for assassinations and very close quarters, etc. This is tough to replicate in a game; the best attempt I know is a very simple one (heavy weapons treat all enemies as though they have chain AC); Gygax's weapon vs. armor tables are unusable. Anyone know of other solutions to this problem?


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