They Who Dwell in Shadow (ooc and questions lll)

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#241 Post by Inferno »

Yup, Ingrid still has Mouser's lantern.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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DadsAngry
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Re: They Who Dwell in Shadow (ooc and questions lll)

#242 Post by DadsAngry »

No it's Hoom's lantern. Hoom passed it to Mouser who then passed it to Ingrid. If you look at the bottom of the lamp you'll see the initials J.B. which has been scratched out and H.F. next to it. J.B. is the fellow Hoom stole the lantern from, fair and square. :D

Character leveled. Look out Hoom cast two spells now. :o

Do we automatically get the new hit points or do we need to heal up to the new max.

I got an extra point of healing.
healing rate 20% [1d100] = 5

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#243 Post by Inferno »

DadsAngry wrote:No it's Hoom's lantern. Hoom passed it to Mouser who then passed it to Ingrid.
You're right! Sorry. I should have written:

Yup, Ingrid still has Hoom's lantern.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Scott308
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Re: They Who Dwell in Shadow (ooc and questions lll)

#244 Post by Scott308 »

Nope. Ingrid has Ingrid's lantern. She considers it a gift. If Hoom would like to make a donation to the church... ;)
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#245 Post by Inferno »

:)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#246 Post by Inferno »

ChubbyPixie wrote:"This is no cosmopolitan Hochoch."
:lol:
ChubbyPixie wrote:"Finster is a local hero there. Just so you don't say anything awkward..."
:lol: :lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#247 Post by OGRE MAGE »

I believe that we may encounter a giant snapping turtle somewhere in this swamp. :D

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Re: They Who Dwell in Shadow (ooc and questions lll)

#248 Post by OGRE MAGE »

I think that Ingrid should use her last CLW on herself. Bo has 3 as well that he can cast, but I don't want to burn all three of his second level spells before we even set out. I would save one and cast 2 CLW on Telkis if that seems agreeable.

Thoughts?

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#249 Post by Inferno »

OGRE MAGE wrote:I believe that we may encounter a giant snapping turtle somewhere in this swamp. :D
Of all the images to choose for the module cover, to entice a gamer to buy, I can't figure out why they chose a giant turtle.

That said, it is a pretty mean looking turtle.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: They Who Dwell in Shadow (ooc and questions lll)

#250 Post by Inferno »

Hi,
Looks like consensus is forming to leave the windmill and the village of Briarsgate.

Are you going directly to the Rushmoors, or stopping first at the abandoned farmhouse of the hanged family to get the rest of Hoom's equipment?

The farmhouse is a few hours NE of the village, on the road to Hookhill. The cultist map's path to the Rushmoors goes due south, through the SE tendril of the Dim Forest. So stopping at the hanged family's farmhouse adds almost 7 hours of walking.

Hoom currently has some of his possessions on him: his lantern, armor, weapons, spellbook and enchanted lockpicks. The rest is hidden at the farmhouse.

Image

Image
The heroes are at X, the windmill.
Last edited by Inferno on Fri Jun 16, 2017 12:50 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#251 Post by ChubbyPixie »

Inferno wrote:
OGRE MAGE wrote:I believe that we may encounter a giant snapping turtle somewhere in this swamp. :D
Of all the images to choose for the module cover, to entice a gamer to buy, I can't figure out why they chose a giant turtle.

That said, it is a pretty mean looking turtle.
Maybe lunging out of the water would have been more menacing than, um, conveniently, yet awkwardly perching on two precisely spaced boulders? :| The illustrator in me suspects one of two things: either the weird turtle is covering some other failed creature painted first, or the background was painted separately (by another artist) and the foreground painter was trying to decrease the complexity of the interface between the two (see: turtle lunging out of the water). But I could be totally wrong. We may never know the truth... :)

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Re: They Who Dwell in Shadow (ooc and questions lll)

#252 Post by ChubbyPixie »

OGRE MAGE wrote:I think that Ingrid should use her last CLW on herself. Bo has 3 as well that he can cast, but I don't want to burn all three of his second level spells before we even set out. I would save one and cast 2 CLW on Telkis if that seems agreeable.

Thoughts?
I LOVE THIS IDEA! THIS IDEA IS SUPER GREAT! :)

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Re: They Who Dwell in Shadow (ooc and questions lll)

#253 Post by Inferno »

ChubbyPixie wrote: I LOVE THIS IDEA! THIS IDEA IS SUPER GREAT! :)
Ha. Yeah. The injured want to wait, to heal. The healed people don't want to wait. The fastest way to win hearts and minds to the "leave now" faction is to heal the injured. :mrgreen:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#254 Post by Zhym »

Hoom has his spellbook, magic thieves tools, weapons, and armor, right? So his only argument for returning to the farmhouse is that he left his backpack and something precious to him but not important to the mission?

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Re: They Who Dwell in Shadow (ooc and questions lll)

#255 Post by Inferno »

Zhym wrote:Hoom has his spellbook, magic thieves tools, weapons, and armor, right? So his only argument for returning to the farmhouse is that he left his backpack and something precious to him but not important to the mission?
Correct. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#256 Post by SocraticLawyer »

ChubbyPixie wrote:
OGRE MAGE wrote:I think that Ingrid should use her last CLW on herself. Bo has 3 as well that he can cast, but I don't want to burn all three of his second level spells before we even set out. I would save one and cast 2 CLW on Telkis if that seems agreeable.

Thoughts?
I LOVE THIS IDEA! THIS IDEA IS SUPER GREAT! :)
I, too, support this idea. Urdur is firmly in the "leave now!" camp.
How do we know you're not a donkey-brained man?

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Re: They Who Dwell in Shadow (ooc and questions lll)

#257 Post by Scott308 »

OGRE MAGE wrote:I think that Ingrid should use her last CLW on herself.
Ingrid will do just that. I didn't want to use her final spell to heal herself in case the more fighterly types end up needing it, but if others are suggesting it, I won't feel selfish about using it.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Zhym
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Re: They Who Dwell in Shadow (ooc and questions lll)

#258 Post by Zhym »

ChubbyPixie wrote:"If it's important, I for one am willing to help retrieve it... but if it's a book of Elven poetry, I swear to Garl..."
:lol: :lol:

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Re: They Who Dwell in Shadow (ooc and questions lll)

#259 Post by Zhym »

So, Grothnak wouldn't suggest this because he's all about the direct action, but what if Hoom told Ramne where the papers are? Then the hermit could try to send a warning to Hookhill somehow.

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Re: They Who Dwell in Shadow (ooc and questions lll)

#260 Post by Zhym »

OGRE MAGE wrote:
ChubbyPixie wrote:Telkis
"Let's get going before we have to endure any more half-orcian speeches or ultimatums."
"Or his laughing." Bo adds from under his breath with a wince and a smile.
See? That's why he hardly ever laughs! He's just self-conscious!

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