CHAPTER 2: Into the Gam'A Zone
Re: CHAPTER 2: Into the Gam'A Zone
"Oor-Zak no see good at night. Hard to kill pigmon with axe when can't see. Better if flying man see where pigmon go. Oor-Zak and friends get to place first and hide. When pigmon get there, we stop hiding and kill pigmon."
- Grognardsw
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Re: CHAPTER 2: Into the Gam'A Zone
Cthul Hand Luke
"Dig some ambush holes, surround 'em," Luke suggests. "Maybe the fliers can drop stuff down on them?"
"Dig some ambush holes, surround 'em," Luke suggests. "Maybe the fliers can drop stuff down on them?"
Re: CHAPTER 2: Into the Gam'A Zone
Great dialog and ideas!
- GreyWolfVT
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Re: CHAPTER 2: Into the Gam'A Zone
Jack "Well I too cannot see in the dark well so night assault is not a good plan if you wish for some of us to aid in the fight. The holes sounds like a more sound plan."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2: Into the Gam'A Zone
Blix
Blixx chuckles "I am a creature of night." " How about we attack at dawn?" "Maybe the best of both worlds" "We should have a secondary plan, in case things become... complicated, umm plan B?"
Blixx chuckles "I am a creature of night." " How about we attack at dawn?" "Maybe the best of both worlds" "We should have a secondary plan, in case things become... complicated, umm plan B?"
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 2: Into the Gam'A Zone
Oor-Zak scratches his cheek, puzzling over the other's suggestions for attacking the pigmon. "When Oor-zak clan kill pigmon, we no dig holes or attack at dark. Not make big plan. Make small plan...find pigmon and kill pigmon. Clan chief say 'small plan, only small problems. Make big plans...get big problems'. Chief big smart. We make small plan."
- GreyWolfVT
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Re: CHAPTER 2: Into the Gam'A Zone
Jack "Oor-zak you make a good plan same as last time let's just find and kill the pigmon."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2: Into the Gam'A Zone
Belial
Dudes- my father always said.... umm, he always said 'Never fight uphill' Is there some way we can make these pig-e-mons fight uphill? And maybe me and brother Bat and brother Bug can attack 'em from behind? Man, I wish the Lebowski was here- he's so much smarter than me about this stuff.
Dudes- my father always said.... umm, he always said 'Never fight uphill' Is there some way we can make these pig-e-mons fight uphill? And maybe me and brother Bat and brother Bug can attack 'em from behind? Man, I wish the Lebowski was here- he's so much smarter than me about this stuff.
Expect Nothing, Appreciate Everything.
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Re: CHAPTER 2: Into the Gam'A Zone
Jack "True I believe back in the military they called it the kill box if you were the ones downhill of the enemy."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
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Re: CHAPTER 2: Into the Gam'A Zone
"Do we have oil to make a burning circle to trap them in?" asks Luke.Grognardsw wrote:Cthul Hand Luke
"Dig some ambush holes, surround 'em," Luke suggests. "Maybe the fliers can drop stuff down on them?"
Re: CHAPTER 2: Into the Gam'A Zone
Bruze Whane, mutant bat:
"Let's start by watching them. See what we can learn to help our plans."
"Let's start by watching them. See what we can learn to help our plans."
Re: CHAPTER 2: Into the Gam'A Zone
...
Here’s the idea summary so far:
...
Here’s the idea summary so far:
- Do a recon and determine how many and how far away they are.
Ambush the pigmonn to gain the surprise.
Attack at night.
Dig ambush holes to trap and surround the pigmonn; drop objects on them.
Defend a high ground, forcing the pigmonn to fight up hill.
Use oil to surround the pigmonn.
- Which, of these, are part of the plan and who is executing the step(s)?
Are there any other ideas?
Did I leave anything out or misinterpret anything?
...
Re: CHAPTER 2: Into the Gam'A Zone
Hi,
Bruze is part of the recon effort. Perhaps recon is at night with nocturnal Blixx and Bruze (and Belial, I hope)?
Once we observe them, then I think we can regroup to best figure out how to implement the traps, ambush holes, boiling oil, etc.?
Maybe we attack at dawn, to benefit the non-nocturnal PCs?
Bruze is part of the recon effort. Perhaps recon is at night with nocturnal Blixx and Bruze (and Belial, I hope)?
Once we observe them, then I think we can regroup to best figure out how to implement the traps, ambush holes, boiling oil, etc.?
Maybe we attack at dawn, to benefit the non-nocturnal PCs?
- GreyWolfVT
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Re: CHAPTER 2: Into the Gam'A Zone
Recon I'd suggest our flying characters would be best for that as well as anyone else that can be stealthy and get a good vantage point.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2: Into the Gam'A Zone
Bart, MH
"Perhaps, Bacon and chops drove by me can be bait, leading them towards are ambush."
Bart can be a decoy lead them towards the hill in the cart. A lone merchant, traveling the gamma a zone, easy target. He can wait a distance away, then lead them in. Or we try to look like a pigmon camp. ML, is there a bonus for ambush, how would that work?
"Perhaps, Bacon and chops drove by me can be bait, leading them towards are ambush."
Bart can be a decoy lead them towards the hill in the cart. A lone merchant, traveling the gamma a zone, easy target. He can wait a distance away, then lead them in. Or we try to look like a pigmon camp. ML, is there a bonus for ambush, how would that work?
Re: CHAPTER 2: Into the Gam'A Zone
Agree that the flying nocturnal types should try to scout them out to get an idea of numbers. Once we know that we can figure out a plan. Either a static amush or the Lone Merchant gambit (sort of like this idea btw)
Re: CHAPTER 2: Into the Gam'A Zone
Belial
The baboon seems to have lost interest in the discussion, and is currently grooming the hair on his belly, occasionally picking out a bit of dirt or flake of salt.
The baboon seems to have lost interest in the discussion, and is currently grooming the hair on his belly, occasionally picking out a bit of dirt or flake of salt.
Expect Nothing, Appreciate Everything.
Re: CHAPTER 2: Into the Gam'A Zone
Contingent upon what we discover during recon, I also like the Lone Merchant gambit!
Re: CHAPTER 2: Into the Gam'A Zone
Frank Rock, Veteran Human
Frank nods and says; "These are all fine ideas....if the recon fly-by says the numbers of Pigmonn aren't too many to ambush, then yeah...let's figure out where they're going; get in front of them, take up positions above, and all around them if possible and use the Swine to lure them to a stop and then let them have it from all sides, with everything we got.....guns, up close, dropping rocks from flyers, the works. But first, let's figure out how many of them there are and where we can ambush them. Sound good?"
Frank nods and says; "These are all fine ideas....if the recon fly-by says the numbers of Pigmonn aren't too many to ambush, then yeah...let's figure out where they're going; get in front of them, take up positions above, and all around them if possible and use the Swine to lure them to a stop and then let them have it from all sides, with everything we got.....guns, up close, dropping rocks from flyers, the works. But first, let's figure out how many of them there are and where we can ambush them. Sound good?"
Re: CHAPTER 2: Into the Gam'A Zone
...
OK. I will proceed with the game having Bruze, Blixx and Belial flying west, waiting until dark and then observing the pigmonn camp.
...
OK. I will proceed with the game having Bruze, Blixx and Belial flying west, waiting until dark and then observing the pigmonn camp.
...