CHAPTER 2: Into the Gam'A Zone
- GreyWolfVT
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Re: CHAPTER 2: Into the Gam'A Zone
Jack "That works for me too."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2: Into the Gam'A Zone
Frank Rock; veteran Human
Frank nods and grins at hearing there's only 10 of the pigmonn. "Allright then; let's do this RIGHT! Bruze, Belial, Blixx….gather up some nice stones to drop on thier heads and after they wander into Bart's dummy camp; take off and DIVE-BOMB those bastards! Luke and Jack, you take up some good positions to be ready to open fire on them from one side; I'll cross to the other side and open up on them from there. Bart, you wanna join me? And Oor-zak, you could find a nice place to stay hidden down near the camp site and after our initial ambush, TEAR INTO them my friend. Sound good?"
(I'm assuming Frekken has left our group?)
Frank nods and grins at hearing there's only 10 of the pigmonn. "Allright then; let's do this RIGHT! Bruze, Belial, Blixx….gather up some nice stones to drop on thier heads and after they wander into Bart's dummy camp; take off and DIVE-BOMB those bastards! Luke and Jack, you take up some good positions to be ready to open fire on them from one side; I'll cross to the other side and open up on them from there. Bart, you wanna join me? And Oor-zak, you could find a nice place to stay hidden down near the camp site and after our initial ambush, TEAR INTO them my friend. Sound good?"
(I'm assuming Frekken has left our group?)
Re: CHAPTER 2: Into the Gam'A Zone
...
Into the Gam’A Zone, Day 29
Bruze, Heal = [1d3] = 3
Oor-zak, Heal = [1d3] = 2
Bruze heals another 3hp, current total = 43
Oor-zak heals 2hp, current total = 41
Upon waking in the morning, you discover that Frekken has wandered off with his gear and rations. You do not notice any new tracks, so he might have followed the trail back from where you started.
Bruze, Belial and Blixx return with news of the pigmonn encampment. The orks are over a day’s travel away, and will camp one more time before they reach your position.
Bruze proposes a night ambush while the pigmonn sleep, and Oor-zak, Belial and Jack appear to agree.
Frank wishes to initiate an aerial bombardment of the pigmonn in their camp and then lead them into an ambush using Bart as bait. Luke, Jack, Frank and Bart will then engage the pigmonn while the flight trio continues to harry the pigmonn from the air.
Which plan will you use? Are you digging holes somewhere? If so, are the holes for traps or cover for your attackers?
...
Into the Gam’A Zone, Day 29
Bruze, Heal = [1d3] = 3
Oor-zak, Heal = [1d3] = 2
Bruze heals another 3hp, current total = 43
Oor-zak heals 2hp, current total = 41
Upon waking in the morning, you discover that Frekken has wandered off with his gear and rations. You do not notice any new tracks, so he might have followed the trail back from where you started.
Bruze, Belial and Blixx return with news of the pigmonn encampment. The orks are over a day’s travel away, and will camp one more time before they reach your position.
Bruze proposes a night ambush while the pigmonn sleep, and Oor-zak, Belial and Jack appear to agree.
Frank wishes to initiate an aerial bombardment of the pigmonn in their camp and then lead them into an ambush using Bart as bait. Luke, Jack, Frank and Bart will then engage the pigmonn while the flight trio continues to harry the pigmonn from the air.
Which plan will you use? Are you digging holes somewhere? If so, are the holes for traps or cover for your attackers?
...
- Grognardsw
- Rider of Rohan
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Re: CHAPTER 2: Into the Gam'A Zone
"Sounds good," says Luke to Frank.
I'd like to dig a fox hole for the shooters to give surprise and protection.
Do we have enough oil among us to make some lines of flame?
I'd like to dig a fox hole for the shooters to give surprise and protection.
Do we have enough oil among us to make some lines of flame?
- GreyWolfVT
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Re: CHAPTER 2: Into the Gam'A Zone
holes don't matter to me so long as I have some way to see to shoot at them.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: CHAPTER 2: Into the Gam'A Zone
"Bruze plan better. Oor-Zak like. Less rocks falling to hit Oor-Zak's head. More chance to chop sleeping pigmon with axe"
Re: CHAPTER 2: Into the Gam'A Zone
Bart, MH
Bart is fine with a night ambush instead of a decoy ambush. He suggest putting the range weapon members and none flyers in the cart and circle the encampment. They can stay away as the flyers go into assassinate what pigmon they can, especially the one with the energy weapon. Once an alarm is made the cart will come in drop off the infantry and Bart will drive the cart around the encampment while at least two in the back fire range weapons. Perhaps run down a few pigmon. The assassin can start what they can on fire, may help to see.
I would assume there would be a penalty to the hit roll, but a greater chance to be missed.
Bart is fine with a night ambush instead of a decoy ambush. He suggest putting the range weapon members and none flyers in the cart and circle the encampment. They can stay away as the flyers go into assassinate what pigmon they can, especially the one with the energy weapon. Once an alarm is made the cart will come in drop off the infantry and Bart will drive the cart around the encampment while at least two in the back fire range weapons. Perhaps run down a few pigmon. The assassin can start what they can on fire, may help to see.
I would assume there would be a penalty to the hit roll, but a greater chance to be missed.
- Grognardsw
- Rider of Rohan
- Posts: 12249
- Joined: Wed Jun 26, 2013 12:30 pm
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Re: CHAPTER 2: Into the Gam'A Zone
Belial
Whatever, dudes. As long as we can deal out some payback.
Whatever, dudes. As long as we can deal out some payback.
Expect Nothing, Appreciate Everything.
Re: CHAPTER 2: Into the Gam'A Zone
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