The steps of character creation are as follows:
- Choose Your Class and Stock: this will determine the basic framework of your character.
- Where is Your Home?: this gives you an extra skill and a trait.
- What are Your Social Graces?: choose a social skill you're good at.
- What's Your Specialty?: Everyone gets to pick a single skill (off a limited list) that they are particularly good at.
- How are You Wise?: "Wises" are knowledge skills; you get to choose one based on your race/species.
- Nature: how much do you embody the "inner nature" of your stock? Nature is a powerful ability, but a high Nature limits your ability to grow and change.
- Circles and Relationships: who do you know? Who are your family, friends and enemies?
- Starting Resources: hint: you'll be poor, at least at first.
- Choose Adventuring Gear: this is almost a mini-game itself, and we'll work as a group to make sure the bases are covered.
- Choose Your Weapon: yes, singular. Even shields are considered weapons. We'll talk about how combat works.
- Starting Armor: some characters will start with armor.
- Starting Spell and Prayer Choices: again, some characters will start with magic. We choose it here.
- Choose Alignment: are you Lawful, Neutral, or Chaotic? As rebels, Chaotic may seem the obvious answer, but Lawful doesn't necessarily mean you support the Prince's law.
- Beliefs, Instincts, and Goals: these are aspects that will affect roleplay and are essential to earning rewards.
- Level: you're level 1.
- Starting Rewards: I'm convinced they added this step to impress upon you what an outcast you are, as you don't start with any.
- Name: even if the Prince's men call you "monster", you still have a name.
- Raiment: what is the one distinctive thing your character wears?
- Age: choose your age.
Step 1: Choose Your Class and Stock
This step will determine a lot about your character: their Will and Health (essentially mental and physical hitpoints, as well as abilities derived from them), your beginning skills, a Trait (which can be used to benefit you, or alternately to make things tougher but gain a metacurrency called Checks), your weapon proficiencies, and your armor proficiencies.
So yeah: it really lays out the framework for your character in a way that a lot of newer non-OSR games won't. If you're not familiar with Torchbearer, don't worry too much about the details--just look at the classes and pick one that sounds interesting. I (and the other experienced players) will be happy to answer questions about any of the stocks. A list of the classes/stocks can be found on p1 of the "Campaign Burning" thread.
Feel free to respond to this thread with any questions or ideas or what-not.