So It Begins (character creation)
Posted: Wed Jun 26, 2019 7:18 pm
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to!” -Bilbo Baggins, The Fellowship of the Ring
![](https://livingnomads.com/wp-content/uploads/2016/08/hobbiton-fairy-village-the-lord-of-the-rings-new-zealand-15.jpg)
Character Creation Rules:
Game System: AD&D 1e. No Unearthed Arcana.
Tone: Dire, apocalyptic fantasy in Middle Earth.
Stats: Choose from one of the following arrays, and assign as you like. No modifications except for racial. (Fyi, each array has an average of 12.67)
A) 18, 15, 13, 12, 10, 8
B) 17, 16, 13, 12, 9, 9
C) 16, 15, 13, 13, 10, 9
D) 16, 15, 15, 11, 10, 9
Race: As per the house rules on PC Races, players may be a Dwarf, Elf, Hobbit, Man or Dunedain (as per Half-Elves for racial abilities and age).
Class: In keeping with Tolkien's Middle Earth, there are no PC Clerics, Druids, Paladins, Illusionists, Assassins or Monks.
Dwarves may only be a Fighter.
Elves may be a Fighter, a Magic-User, or a Fighter/Magic-User. (see house rules on Magic)
Hobbits may be a Fighter, a Thief or a Fighter/Thief.
Men may be a Fighter, a Ranger or a Thief.
Dunedain may only be a Ranger.
Starting Experience Points: 2,502 xp.
Hit Points: Maximum for first two levels. Beyond that, roll on the US dice roller. Re-roll 1s.
Alignment: Only good alignments. Thieves may be Chaotic Good.
Starting Money: As per the Players Handbook, x2 due to your xp.
Starting Magic Items: None.
Unseen Servant dice roller will be used for tracking all rolls. Campaign Code is 766.
The world is an alternate reality of Tolkien's Middle Earth. No one may play any existing character from the books.
I anticipate a mixture of investigation, roleplay and combat in wilderness and underground settings. Roleplay over rollplay. Creativity encouraged. Please honor the tone of the genre. And have fun. Thanks!
![](https://livingnomads.com/wp-content/uploads/2016/08/hobbiton-fairy-village-the-lord-of-the-rings-new-zealand-15.jpg)
Character Creation Rules:
Game System: AD&D 1e. No Unearthed Arcana.
Tone: Dire, apocalyptic fantasy in Middle Earth.
Stats: Choose from one of the following arrays, and assign as you like. No modifications except for racial. (Fyi, each array has an average of 12.67)
A) 18, 15, 13, 12, 10, 8
B) 17, 16, 13, 12, 9, 9
C) 16, 15, 13, 13, 10, 9
D) 16, 15, 15, 11, 10, 9
Race: As per the house rules on PC Races, players may be a Dwarf, Elf, Hobbit, Man or Dunedain (as per Half-Elves for racial abilities and age).
Class: In keeping with Tolkien's Middle Earth, there are no PC Clerics, Druids, Paladins, Illusionists, Assassins or Monks.
Dwarves may only be a Fighter.
Elves may be a Fighter, a Magic-User, or a Fighter/Magic-User. (see house rules on Magic)
Hobbits may be a Fighter, a Thief or a Fighter/Thief.
Men may be a Fighter, a Ranger or a Thief.
Dunedain may only be a Ranger.
Starting Experience Points: 2,502 xp.
Hit Points: Maximum for first two levels. Beyond that, roll on the US dice roller. Re-roll 1s.
Alignment: Only good alignments. Thieves may be Chaotic Good.
Starting Money: As per the Players Handbook, x2 due to your xp.
Starting Magic Items: None.
Unseen Servant dice roller will be used for tracking all rolls. Campaign Code is 766.
The world is an alternate reality of Tolkien's Middle Earth. No one may play any existing character from the books.
I anticipate a mixture of investigation, roleplay and combat in wilderness and underground settings. Roleplay over rollplay. Creativity encouraged. Please honor the tone of the genre. And have fun. Thanks!