Even in the warmer summer months there is almost always a handful of storms that can last more than
a week, the locals chalk them up to “The Old Bitch”, the goddess of storms, Serat. Winters are cold and wet, and the winter storms all but cut off the city and the duchy from the outside world. “If it isn’t raining in Languard, just wait” is a common phrase due to the year-round downpours.
Although it is Ashlar’s largest and richest settlement, living in Languard still feels like living on the frontier, and its proximity to Gloamhold throws a pall over its alleys and thoroughfares. For many Crawlers, the legendary ruin of Gloamhold draws them to Languard like moths to a flame.
I'm looking to run a Shadowdark campaign in Raging Swan Press's Duchy of Ashlar (the OSR/SN version).
- The game system being used is Shadowdark.
- Core or quick start for rules.
- I have the core rules and I'm willing to help new players and those who only have the quick start.
- Characters begin at 1st level.
- Characters roll their stats in order, using 3d6 (If none of your stats are 12 or higher. Then reroll all 6 stats.)
- Available character races are Human, Dwarf, Elf, Halfling, and Half-Orc.
- Available character classes are
- Core rules:
- Fighter, Priest, Thief and Wizard
- Backer Extra:
- Bard and Ranger
- Cursed Scroll #01
- Warlock and Witch
- Core rules:
- Starting level 1 hit points will be the maximum for your class plus your CON modifier. At level 2 onwards you will roll your class hit die.
- Each character will start with 1 rumor. Roll 2d6+Cha, a result of 9 or higher means that you have heard a 2nd rumor.
- The deep dark of Gloamhold – None of the player races have dark vision. Torches only last 1 hour due to the unnatural darkness that envelops Gloamhold.
- Your enemies want you dead – Exploring the ancient precincts, crypts, and chambers of the most dangerous place in the known world is not for the faint hearted. Encounters will not be balanced for your party level or size, but they will never be unfair. Retreat is often an option.
- Don’t get too attached – Your characters are likely to die unless they are lucky, skillful, or smartly played. Don’t worry too much. New characters are quick to roll up and you can be back in the game very quickly. With that in mind it’s probably best to limit any background for new characters to a paragraph or two at most.
- The more the merrier – If the party is shorthanded (less than 5-6 bodies) then add some hirelings to the group. Languard has no shortage of brave and desperate souls who will accompany you for some coin.
- Motivation – Your character should be motivated by fame, riches, desperation, lost knowledge, or a passion for exploration of the unknown. Nobody else would dare the journey across Hard Bay to Gloamhold.
- XP – This is earned through treasure gained or boons acquired while crawling, not necessarily through defeating enemies. More XP is awarded according to how rare or meaningful the treasure or boon is. Acquiring a boon could be learning an important secret, receiving a great blessing, or taking a meaningful oath. In short, this is any revelation which significantly impacts the character and the way they see/interact with the game world.
Please do not hesitate to ask questions.