Y2156.11.10:0800 Phase 2 - Hol and Tut

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Y2156.11.10:0800 Phase 2 - Hol and Tut

#1 Post by atpollard »

Y2156.11.10:0800 - Montsoliel (Hol & Tut)
Something was definitely not NORMAL. The Navy discharge was a paperwork F.U.B.A.R. - which was perfectly normal for a Navy run by a Government Bureaucracy that was also the planet’s largest employer. After ten hours of explaining and filling out forms, you were both officially OUT.

Hol was heartbroken … all he ever wanted to do was fly. He had hung all his hopes on the Navy. Adding to his burden, there was a message waiting for Hol when he left the Starport Complex … a civilian again. His Aunt had died, suddenly and unexpectedly.

Tut decided to keep an eye on the younger man. In a tough place with Cr 4000 pay in your pocket and heading somewhere to get drunk was not a good combination. After a few, Hol confided that she wasn’t exactly an aunt and he had only met her once. She was his mother’s cousin. When Hol was adolescent, she had visited for some boring formal party his Father was hosting and she “borrowed” a speeder to take Hol to a strip club. It was with his ‘aunt’ that Hol saw his first naked woman, drank his first bottle of champaign (and got sick), and she insisted that Hol had to pilot the speeder [another first]. Father was furious, but she just went toe to toe with him. Nobody stood up to the Commodore, but Aunt Ellie did. Mother said Ellie was a force of nature. With mother gone, Hol was her last living relative, so the message said her “estate” passed to Hol.

The police came and dragged Hol out of the bar. What should have been a night in a holding cell and a fine in the morning was instead 14 hours of questioning about your activities, your aunt and what you knew about her activities. It was a fairly simple matter to answer … you had been off-world for years, locked in paperwork on camera for hours and you hadn't spoken to your aunt in a decade … so there wasn’t much you COULD tell them no matter how many different people asked or how they worded it.

Finally you were released together with a warning to avoid any further trouble. All you knew about your aunt was the address for an attorney in Brulantfort that you were to contact with the details of her estate. Heading towards the shuttle to Brulantfort (which only operates infrequently) you are approached by a man that holds out his hands to talk with you.
[Tut observes two other men approaching and recognizes that you are about to be engaged in a brawl. Hol has his ceremonial sword, but Tut’s firearm has no bullets - they were confiscated at the gate as contrary to LL 7.]

You can wait for them to attack. You can preemptively strike. You can break past the one man and jump aboard the soon to depart shuttle to Brulatfort. [Of course, being PLAYERS, there is always thinking of some alternative action.]

[ex-Navy] Holbrook 'Hol' Lavanchy (Age 22) [98C-8A9]: Cr 4,000
Below average (2-5) none; Average (6-8) DEX, INT; Above average (9-C) STR, END, EDU, SOC.
Skills: Pilot - 1, GunCbt (SMG) - 1, Vehicle (air/Grav) - 1, Vehicle (wheel/track) - 1, Admin-0, Blade-0, Computer-0, Electronic-0, Engineering-0, FwdObs/Recon-0, GunCbt (Pistol)-0, GunCbt (Rifle)-0, Gunnery-0, JoT-0, Mechanical-0, Medical-0, Navigation-0, VaccSuit-0, Vehicle (water)-0
Muster: Ceremonial Blade (Cutlass)

[ex-Belter] Tuteo Genna (“Tut”) of the Clan Second Guardians(Age 38) [BCC-899]: Cr 100,000
Below average (2-5) none; Average (6-8) INT; Above average (9-C) STR, DEX, END, EDU, SOC.
Skills: Computer-2, Pilot-2, GunCbt (Pistol)-1, Brawling-0, Electronic-0, Engineering-1, Gambling-1, JoT-1, Mechanical-0, Medical-1, Navigation-1, Prospecting-1, Streetwise/Liaison-1, VaccSuit-1
Muster: Pistol
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Re: 2056.11 - Phase 2

#2 Post by ateno »

"Hol, forward."

Tut attempts to knock the hand aside with a parry while moving past, striking but not being effective.

Brawl [2d6+1]=6+1=7

Unless you count armor or range bonus in CT

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Y2156.11.10:1400 - Montsoliel (Hol & Tut)

#3 Post by atpollard »

Y2156.11.10:1400 - Montsoliel (Hol & Tut)
The shout from Tut, broke Hol out of his mental pondering about the police interrogation over his Aunt and the shuttle to Brulantfort. He was suddenly far more aware of the immediate threats.

Tut casually parried aside the hand of the approaching man, even as he lunged to grab Hol. Tut was past the man (nearer the shuttle) when Hol broke into a full sprint for the shuttle. Tut followed and quickly caught up (being the faster runner). All three men ran after you, but none could sustain the maximum effort to match Hol and Tut. They fell further behind and you arrived at the door, Tut first, Hol a second behind. Neither of you were even breathing hard.

Handing over your tickets, the sight of a Tactical Shotgun stored near the Pilot Seat caught your attention. “Expecting trouble?” you inquired curiously.

Following your eyes to the weapon, the pilot laughed “Naw, nothing like that. Sometimes critters wander too close to the landing field in the small towns. That’s just for varmint control at the LZ.” With a wink, he added “Having it visible doesn’t hurt when VIPs start to make demands.”

The three thugs did not follow you into the craft, but you saw one of them talking on a comm.

In a few minutes, the Grav Transport was airborne and you were streaming above empty wilderness at 900 kph.
Tut: roll = [6]+1 = 7 = minor success
Hol: roll = [9] = average success
Tut: DEX = C; END = C (above-average speed, above-average endurance)
Hol: DEX = 8; END = C ( average speed, above-average endurance)
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Re: 2056.11 - Phase 2

#4 Post by ateno »

"I'm guessing they are after your inheritance or something like that, all I got is a ship in the scrapper and a naval payout of 100K in my bank.

Tut connects to the local net and starts searching on Aunt Ellie and associated news.

comp [2d6+2]=7+2=9
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Re: 2056.11 - Phase 2

#5 Post by gurusql »

Hol

"Thanks Tut, I think I was more out it than I realized. WIthout a steering wheel on that computer console I will leave it to you to find some news."
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Y2156.11.10:1530 - Brulantfort - Landing Pad (Hol & Tut)

#6 Post by atpollard »

Y2156.11.10:1530 - Brulantfort - Landing Pad (Hol & Tut)
The Planetary Bureaucracy was stiflingly ‘in your business’ to most outsiders and most natives just accepted it as a fact of life. However, it had the advantage to those skilled with ‘official inquiries’ (ADMIN) or directly accessing data (COMP) that there was DATA available on everyone and everything. Accessing the data on ‘Ellie’ raised as many questions as it answered.

Her name was Doctor Eleanor Morin (alias ‘Ellie’). She attended Medical school from 2128-2131 then interned and worked as a surgeon from 2132-2135. Her records were transferred to a different database at that point because she was forced into ‘mandatory service’ with the Navy from 2136-2139 … something Tut could relate to. Her records pick up from 2140-2143 with her traveling around Beau ministering to local clinics in something equivalent to ‘Doctors without Borders’. Then from 2144 to 2156 (a 12 year gap) there is simply no record of her … “Ellie” dropped completely off the grid [no small feat on Beau]. The only other record is her 2156 Death Certificate, which lists the ‘Cause of Death’ as “RESTRICTED”. Her Navy evaluation listed Doctor Eleanor Morin as scoring “Above Average” in STR, DEX, END, and INT.

The shuttle cruised to the limits of the atmosphere and even though it was daytime, stars were visible in the black sky above the craft. Then you began the slow re-entry descent to your destination. The trip would have been over a week by ground transport, close to 8 hours by conventional flight, but the exo-atmospheric Grav Shuttle reduced it to about an hour - closer to two hours if you added all the loading and unloading time at both ends.

You arrived at the landing pad on a hill overlooking Brulantfort.

With a population of around ten thousand, Brulantfort is the second largest city on the planet BEAU. There are three ways to arrive at Brulantfort ... the least common is to arrive by water from one of the towns across the Great Ocean to the west. The least expensive way is to arrive by the WEEKLY Public Ground Transport that crawls between the cities, towns and villages delivering passengers and freight for Cr5 per person or ton. The most common way is to arrive by Public Grav Transport [Cr10 per person or ton] that operates every 8 hours between cities [Brulantfort to Ville d’Espoir] and once per day between cities and towns [like Purvaux and Montsoleil]. Since the Starport is at Montsoleil, the daily Brulantfort-Montsoleil Grav Shuttle is convenient (mid-morning to Montsoleil and mid-afternoon from Montsoleil).

Brulantfort is a city that has invested its heavy tax revenue in the welfare of its citizens. The Ozone problem was dealt with in the daily lives of the people by creating a series of enormous transparent domes - each over a kilometer in diameter - that provided a climate controlled environment for its citizens to live in. Being a city in the tropics, the domes also offered relief from the warm humid climate ... especially when the wind was not blowing. On the other hand, living in a Government Controlled Bubble at Law Level 7 under a pervasive Civil Service Bureaucracy created an environment that some ... about 8% of the population ... found more stifling to the soul than the heat, humidity and Ozone were oppressive to the body.

That brings us to "THE COLONY". At least, that is what those that live there call it. The official City Bureaucratic Census designation is "District Zero" ... a nod to an Administrator with a sense of humor, since each of the Official City Domes is designated with a District Number (District 1 through District 5). There exists a 3 km long unpaved but sintered dirt road from the domed city to the Grav Landing Pad located on a nearby hill. In the "Master Plan" for the city, there is room for a future dome in this area. Artists, Free Spirits and Social Activists chose to purchase lots in the unbuilt "dome" and to settle OUTSIDE the protected city confines. They named their community "THE COLONY" and it grew organically (without City Controlled Planning) along the road between the domes and the Grav Port. The Colony has grown to 800 people and boasts an eclectic culture that includes important artists, authors and thinkers. It is also "less governed" than living inside the dome. [effective LL 5]

As you exit the Grav Port Landing Pad, there is a knee high wall clearly defining its limits with a 9 meter break in the wall for the road leading towards the City. On either side of the road, terminating the wall, is a monolith ... a large vertical stone monument. They are identical. Each is 2 meters square at the base and tapers to 1 meter by 2 meters at the top, vertically facing the Landing pad and tapered on the back side. Each monolith is 3 meters tall. The large flat 2 x 3 meter face towards the Grav Transport is almost completely covered by a 1 cm thick bronze plate. From top to bottom, the plate is engraved with a list of bullet-pointed "Helpful Reminders" of Local Laws.
  • No Firearms Allowed within City Limits.
  • All Grav Vehicles within 0.5 km of any Dome are required to file a registered flight path.
  • No Ground Vehicles Permitted inside any Dome.
  • All vehicles operated within any Dome require a CITY ISSUED Commercial License and Registration.
  • No Littering: Cr 100 fine
  • No Soliciting: Cr 20 fine
  • All Agricultural Goods must be inspected before entry into the City.
  • No animals permitted within City Limits without Special Permit.
  • All cargo entering the city must be declared and inspected.
  • Citizens are required to immediately present valid ID upon request.
  • Non citizens required to immediately present valid ID and Passport upon request.
  • All visitors are required to register their profession within SEVEN days of arrival with the Brulantfort Department of Economics, Bureau of Labor, Office of Employment Statistics.
The list goes on and on and on ... three meters high by two columns wide.

You were "informed". ;)

The office of the Attorney for Ella’s Estate is inside Brulantfort itself (inside the Domes). If one of you knows DJ, Mick or Joe … the COLONY is their last known official Residence.
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Re: 2056.11 - Phase 2

#7 Post by ateno »

Last time I was Mick was over 4 years ago so unless he had a office in this city, I would not even think of it.

Tut fills in the information to Hol.

"Ha, don't blow your nose hard or they will arrest you for messing with the weather system. Let's find somewhere I can lock my pistol and head to the office, may I suggest we not call ahead? I mean this is your show, she's your aunt."

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Re: 2056.11 - Phase 2

#8 Post by ateno »

“Call me Mat. Ellie was a hoot.”
Tut shakes his hand.

"call me Tut, interested party with no claim to the inheritance. Has there been any other interested parties show their face? We had encounter that might be related to that on the way here. People that wanted to disrupt our travels."

Tut will move to look out a window to the front walk up while listening to the presentation.

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Y2156.11.10:1710 - Brulantfort - District 1: Mat’s Office (Hol & Tut)

#9 Post by atpollard »

Image

Y2156.11.10:1700 - Brulantfort - District 1 (Hol & Tut)
An hour walk covered the 3 km sintered earth road from the Landing pad to the entrance to the Brulantfort Domes. Along the way you passed through the haphazard community of mis-matched trailers, tents, buildings and even Cutter Modules that formed the infamous Colony. Depending on who one asked, it was a vagrant camp, an artist commune or a training ground for radicals. Walking through it didn’t really afford a detailed grasp of the experience, but you suspected that it might actually be all three.

Your weapons were stored in a rented trailer at the Bed and Breakfast [26] or at a rented locker at “Warehouse 25” [25] which was also some sort of central dispatch for independent Truckers delivering goods to and from Brulantfort along the intercity sintered road network.

Arriving at the Security Check Point just before entering the central “Commercial Ring” at Brulantfort, Tut had his ID briefly scanned and was waved through, but had to wait almost 15 minutes inside before Hol was released. Hol had been randomly selected for a detailed spot check of his paperwork. He was cautioned that he was required to register within 7 days and all citizens were expected to be a productive part of the community.

The Commercial Ring was an enclosed tube, like a giant letter “C” that was entered from one end and wound around connecting all of the individual Residential Domes (Districts 1 to 5). This end of the Commercial Ring was dominated by a Refinery, Heavy Industry and Warehousing … clearly more INDUSTRIAL in character. A public “streetcar” system ran down the center of the ring offering quick, convenient and inexpensive transportation to any part of the city. A search of the City Directory indicated that your destination was in District 1, so there was little need to take the tram.

As soon as you entered District 1, its ‘Blue Collar’ character became obvious. The streets were lined with a variety of large apartment buildings and small detached houses clustered tightly together on small lots. A quick census check indicated that District 1 had a population nearly ten times that of District 5. Still, there were plenty of public parks and Government facilities for health and education … you smiled wryly as you passed a building marked “EMPLOYMENT” in bold letters with “Brulantfort Department of Economics, Bureau of Labor, Office of Employment Statistics. District 1 Office” in small letters across the length of the building.

The Law Office of Matheo Hebert, Esq. was located in a second-floor (walk-up) apartment. The “Living Room” served as his office and he had data chips stored everywhere. The 26 year old man greeted you with shabby, comfortable clothing and offered his deepest sympathy for your loss. “Call me Mat. Ellie was a hoot.” For all his unconventional appearance and demeanor, you sensed that Mat was both competent and intelligent … just not cut from “Corporate Cloth”.
Hol LL Check: roll [7] = exact number … delay with no errors.
Tut LL Check: roll [8] = pass … no issues.

Matheo “Mat” Hebert, Esq. (Age 26)
Below average (2-5) SOC; Average (6-8) STR; Above average (9-C) DEX, END, INT, EDU.
Skills: Admin-2, Streetwise-2, Grav Vehicle-1
[EDIT: Inserting post that got lost in the transfer.]

Y2156.11.10:1710 - Brulantfort - District 1: Mat’s Office (Hol & Tut)

Tut: “Has there been any other interested parties show their face? We had encounter that might be related to that on the way here. People that wanted to disrupt our travels."

Mat seemed genuinely surprised. “Ellie had a lot of eclectic interests and some unusual friends, but I can’t think of anything she had that anyone would want. Her prized possession is an old salvaged HULL that she lives … I guess lived … in. As far as her friends, they were the sort of people that if anyone bothered Ellie, they would just shoot first and … well, I guess THEY wouldn’t give it another thought. Anyone that bothered Ellie probably had it coming.” Mat shrugged “I can’t imagine why anyone would care about you or the inheritance.”
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Y2156.11.10:1830 - Brulantfort - District 1: Mat’s Office (Hol & Tut)

#10 Post by atpollard »

Y2156.11.10:1830 - Brulantfort - District 1: Mat’s Office (Hol & Tut)
Mat got down to his “Legal” business. Ellie owned nothing. Her name appeared on nothing that anyone would find. What Ellie owned was the shares in a holding company that also owned nothing beyond a rented post office box and an address that was an empty trailer on an otherwise vacant lot (both leased). The Government paperwork was scrupulous, there was nothing to find and no reason to look for anything. The Holding Company held complete control of several other shell corporations created to limit liability - a common practice for large corporations. In this case, one holding company owns the “mineral exploration rights” to a tract of land in the Forest with no known mineral deposits worth exploiting.

[Mat provided you with the GPS coordinates.]

Another holding company has a single asset: HULL No. A13120 - sold for scrap nearly 20 years ago and purchased by the holding company.

A third holding company contains a charter for a homestead at the coordinates of the “mineral exploration rights”.

“Whatever Ellie was up to, she was doing it at those coordinates and hid her name and involvement. As soon as you sign these forms, her holding company and its assets become yours. I served Ellie as an Attorney and handled her corporate paperwork. What she did out there, she played close to the vest.”

Hol signed the papers and received a data-chip full of “documents” related to his companies, stocks, charters, rights and assets.

Tut consulted a map and the location was not far from Brulantfort. Too far to walk, but it appeared to be located just off the main road that the truckers used to haul goods from Brulantfort to Ville D’Espoir, near a small mountain east of Brulantfort.

[Sorry, I have a map on my other computer that I can upload on Monday.]
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Re: Y2156.11.10:0800 Phase 2 - Hol and Tut

#11 Post by atpollard »

Hol and Tut might want to think about where they will sleep tonight and how they will get to this location tomorrow (or the day after since you will have torrential tropical rains passing through tomorrow).
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Re: Y2156.11.10:0800 Phase 2 - Hol and Tut

#12 Post by ateno »

looks like my post earlier while at work did not post.

Tut shaked his hand and called himself a interested observer and watched the window while Hol and the lawyer talked business.

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Re: Y2156.11.10:0800 Phase 2 - Hol and Tut

#13 Post by ateno »

"Let's see if the post office box has a million credits in it, yes?"

Tut takes out his hand comp Purchase list coming and connects to the local net and looks for 2 bedroom houses or apartments for rent that they could get tonight, or if there are honeycomb sleepers available.

Tut will pay for it for now.

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Re: Y2156.11.10:0800 Phase 2 - Hol and Tut

#14 Post by atpollard »

ateno wrote: Sun Sep 08, 2024 2:35 am looks like my post earlier while at work did not post.

Tut shaked his hand and called himself a interested observer and watched the window while Hol and the lawyer talked business.

Tut
It did, but a post of mine got deleted from before it and had to be added below it ... I think you were looking for POST #8 and the post after it (#9) comes both before and after it in the Chronological time line. Things don't always go to plan when splitting a topic. ;)

From the view out the window, Tut sees no sign of anyone following you or watching.
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Y2156.11.10:1840 - Brulantfort - District 1: Mat’s Office (Hol & Tut)

#15 Post by atpollard »

Y2156.11.10:1840 - Brulantfort - District 1: Mat’s Office (Hol & Tut)
Tut called up a listing of Official Residential options from the Brulantfort Department of Housing. After entering your identification and secure verification code, you were provided with a list of APPROVED housing options based on your personal data and work history:

SHORT TERM HOUSING OPTIONS:
Standard Quality (3 star) Hotel near Districts 2/3 … Cr 20 per person per night.
Budget (2 star) Hotel located near District 1 … Cr 10 per person per night.
Economy (2 star) Lodging located near District 1 … Cr 5 per person per night.

LONG TERM HOUSING OPTIONS:
District 3 (2 BR-SFR) … Cr 600 per month.
District 2 (2 BR-APPT) … Cr 600 per month.
District 1 (2 BR-SFR) … Cr 260 per month.
District 1 (2 BR-APPT) … Cr 260 per month.
District 1 (1 BR-EFFICIENCY) … Cr 50 per month.

(Note: Housing in THE COLONY - District 0 - is not listed in official data bases.)
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Re: Y2156.11.10:1840 - Brulantfort - District 1: Mat’s Office (Hol & Tut)

#16 Post by ateno »

atpollard wrote: Sun Sep 08, 2024 10:09 pm LONG TERM HOUSING OPTIONS:District 3 (2 BR-SFR)
Cr 600 per month.
Tut will order the Single Family Housing for a month.

"It should provide us enough space for both for a while, we have shared enough of each others space for a while.
Tomorrow we can go to your Aunts place? ok?


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Re: Y2156.11.10:0800 Phase 2 - Hol and Tut

#17 Post by gurusql »

Hol

Hol is glad to have made friends with Tut, he will nod an accept his friends idea for the place to stay having no money and already been called out by the local authorities. He is happy to go an check out what his aunt was hiding first thing in the morning.
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Y2156.11.11 Phase 2 - District 3 (Hol and Tut)

#18 Post by atpollard »

Y2156.11.11 Phase 2 - District 3 (Hol and Tut)
Day 11 turned out to be a day of heavy rains, It was not a good day for exploring remote locations in the forest. However, from your furnished rental in District 3 ... safe within the environmentally controlled domes of Brulantfort, where you didn't even need your breathing mask ... it was a great day to go shopping!

As a note for Hol: Nobody should really walk around penniless unless that is a player choice for the Character ... I bumped your cash up to Cr 4000 [1 payday for a Pilot] just to give you SOME money in your pocket.

[This was tucked away in the "CHARACTER GENERATION" thread and was probably missed in the wall of text ... but you have FREE STUFF coming from the GM based on Soc. Let's just add it on Day 11 and call it done.

**********

STARTING EQUIPMENT
Starting characters may spend up to Soc x 500 credits on any equipment they want from TL 1 to TL 8 [note that you are carrying it with you when you muster out].
Money not spent ... evaporates.

QUALITY
Most STUFF is just "Standard Grade" quality and THAT is the equipment price reflected in the Traveller Rule Books. However, other quality exists and will often communicate something about the STATUS of the owner (or their desired status).
A quick guideline:

FIELD GRADE (Base Price x 1/2): no frills serviceable; simple and functional. Commonly owned by members of the Lower Class (Soc 3-5).
STANDARD GRADE (Base Price): commonly owned by members of the Middle Class (Soc 6-8).
PREMIUM GRADE (Base Price x 3): quality material and finish with expensive accents. Commonly owned by members of the Upper Class (Soc 9-11).
DELUXE GRADE (Base Price x SOC): high grade materials with engraving and exotic finishes. Commonly owned by members of the Social Elite (Soc 12+).
ROYAL GRADE (Base Price x SOC x 2): unique custom item made by the finest craftsmen to the highest standards using the best materials available. Commonly presented as 'gifts of state' [SOC 13 to 15 ONLY]

CLOTHES MAKE THE MAN:
REQUIRED: One complete set of normal 'everyday' clothing.
(Laborer) = Soc 3-5 = Cr 20
(Tradesman) = Soc 6-8 = Cr 40
(Gentleman) = Soc 9-11 = Cr 120
(Aristocrat) = Soc 12-14 = Cr 480

OPTIONAL: One set of Business Casual clothing purchased IN ADDITION to “Normal Clothing”.
(Laborer) = Soc 3-5 = Cr 40
(Tradesman) = Soc 6-8 = Cr 80
(Gentleman) = Soc 9-11 = Cr 240
(Aristocrat) = Soc 12-14 = Cr 960

OPTIONAL: One set of Formal clothing purchased IN ADDITION to “Normal Clothing”.
(Laborer) = Soc 3-5 = Cr 60
(Tradesman) = Soc 6-8 = Cr 120
(Gentleman) = Soc 9-11 = Cr 360
(Aristocrat) = Soc 12-14 = Cr 1440


Real World:
If you want to purchase something from the Real World and want to know its Traveller Price ... 1 Credit = $5 is a rough exchange rate [1 Credit = $1 in 1977ish when Marc copied prices from magazines if you want to get specific]. ;)

Link to SOME EQUIPMENT
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Re: Y2156.11.10:0800 Phase 2 - Hol and Tut

#19 Post by ateno »

I have posted Tut in Characters, please review.
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Y2156.11.12:1300 - Ellie’s Compound east of Brulantfort - (Hol & Tut)

#20 Post by atpollard »

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Y2156.11.12:1300 - Ellie’s Compound east of Brulantfort - (Hol & Tut)
Armed with a destination, clear skies and some general advice from Mat, Hol and Tut set out to visit the “inheritance”. The PO Box was located at “Warehouse 25” in the Colony [bldg 25] and was empty. The rented office was an empty, nondescript trailer on a lot overgrown with weeds on a side street in the Colony. Even the building numbers had begun to peel off. The inside was coated with years of dust. Clearly the company existed only on paper. Hol's paperwork included the leases for the PO Box and the Trailer that he would need to choose to renew or cancel at the first of the year. Neither was particularly expensive, but neither seemed useful.

Following Mat’s advice, you spoke with ‘Brom’ in the trailer next to “Warehouse 25”. As promised, the small unremarkable building served as the central dispatch for a vast network of independent truckers … both local and long distance. Brom, a man in his late twenties, was happy to provide you with the rental of a well worn off-road capable pickup that would allow you to travel to Ellie’s land claim without anyone needing to know where you were heading or drawing any particular attention … with an empty crate and barrel thrown in the back and covered with an old tarp and some rope, you were just another small-time delivery or homesteader on a run into town. By mid morning you left The Colony on the dirt road towards Ville d’Esploir in a rented truck with Hol at the wheel and Tut navigating. Noonish, you almost passed the turnoff to Ellie’s. It barely qualified as a path, let alone a road. While the depressions from ancient tires remained in the ground, they were completely grown over with weeds. Only the gap in the giant trees and ruts hidden beneath the plants revealed the location of the old road.

Bouncing along the ‘road’ in the rented truck, you came to a split rail fence made from local branches and a rope with a hanging sign that read “NO TRESPASSING”. GPS indicated THIS was Ellie’s claim. Tut opened the rope so Hol could drive past, then climbed back in the cab. Half a kilometer ahead, the road terminated at a clearing in the dense forest canopy. Clustered together were two small wooden buildings. Outside the more square and shed-like of the two stood a pair of fat goats munching on grass and leaves. The second building was longer and open on three sides except for netting with lots of boxes set into the long bask wall. From the quantity and variety of birds scattered about, you suspected it was a coop.

Neither the buildings nor the animals held your attention for more than a moment. What caught and held your attention was the Starship nestled among the trees at the edge of the clearing with a cloth canopy supported by wooden poles forming a furnished outdoor sitting area right at the access hatch. Ellie had interesting taste in houses. It was not a design that either of you were familiar with, but the numbers “A13120” were stenciled on a tail stabilizer so it was a Commercial Production Hull and not a one-off Custom Hull (or someone has strange taste in naming a unique design).

You were about 50 meters from the tent when three wooden bolts in rapid succession landed within a tenth of a meter in front of you. A twenty year old woman stepped from behind a tree and pointed a Rifle at you … you quickly realized that what appeared at first glance to be a rifle, was actually a Pneumatic Crossbow. “Apparently you two can’t read. The sign said ‘No Trespassing’, yet here you are. Why shouldn’t I kill you both?”
Tut and Hol remember stories of radical survivalists living in the wilderness between Brulantfort and Ville d’Esploir and Montsolier. They attacked government transports and killed the drivers about three to five years ago. It was a big thing in the news just before you shipped out on your deployment for the last three years.

Hol remembers his father (the Commodore) talking about the Navy dropping Marines to wipe them out just before you deployed [3 years ago], so those people should have been destroyed three years ago.

Her appearance certainly matches the images of those “survivalists” from back then. Including the use of Crossbows.
Juliette Lavoie.jpg
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"welcoming humbly His light and proudly His darkness" - e.e. cummings
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