Prints
"Ach, feels good t’ be under the surface again," Ealga proclaims.
"Now what do we have ‘ere?” the dwarf says, kneeling down to inspect the various prints left behind in the sand.
"I doubt any pack animals could be carried down here, so probably not a mule." Haelan theorizes of the animal tracks, which present two slightly curved hoofed toes that come to a point on one end, and are generally two to three inches in length.
Not all, but a few of the prints also appear to possess small circular shapes just behind the rounded edge of the main print; possibly representing an extra set of vestigial toes.
"Peculiar," Zan agrees.
Eagla, knowing her companion has the necessary supplies, asks
Zan to make a quick sketch of the print appearances. While not his specialty, the mage sets down his own lantern and begins to fetch his cartography supplies from his pack.
Rawani ignites her lantern as a secondary light source.
It takes but a few minutes for the simple sketch to be completed:
- Hoof Print.jpg (19.38 KiB) Viewed 1332 times
While the artist was at work,
Ealga switches her attention to the underground area itself. Its construction or formation appears natural, but something about it just doesn't make sense -- which fits with her impression of the new, dreamlike realm she and
Zan -- and the original adventuring group -- now find themselves in. With the continuation of the tunnel leading forward, at a very slight decline, the brutish dwarf suspects this hole has led them into a dungeon -- or maybe a lair -- of sorts.
In her examinations, however --
Message in the Roots
Ealga notices, carved into a large root near the floor just outside the entrance, the following writing:
“NOLLY’S KINGDOM”
The name doesn't register with anyone.
Tunnel
Buzar, continuing in his role as a scout, aided by his keen ability to see underground, distances himself from the lantern light to explore a bit of the tunnel leading away from the current area.
Both forms of prints -- boot and hoof -- continue off in this direction.
The passage feels more cramped than the entry area as it narrows to maybe 5-feet across and the ceiling dips to a height of maybe 6-feet.
The walls appear to be mostly formed from earth and roots, and are covered with moss... crawling with worms.
A distant rushing sound is heard -- with the source likely being either wind or water.
Junction
Pressing forward to the intersection, the half-orc is able to determine that the rushing sound he hears is coming from the passage to his left.
To the right, it appears as if the passage is at least partially blocked by an overgrown section of roots. Beyond which, however, an inviting faint green glow is detected.
- Junction.jpg (42.68 KiB) Viewed 1332 times
---
Actions?
---
Time & Weather
CY 1011, 18th Day of Obthryme (Deep Autumn)
Current Time: Midday
Current Conditions: Cool
Marching Order ( * = Infravision )
Ealga
*
Buzar
*
Holliss
*
Rawani
Zan
Arbal
Haelan
Light Sources
- Lantern: Carried by Zan (Status: Lit) (Ends: 3:48)
- Lantern: Carried by Rawani (Status: Lit) (Ends: 3:58)
Character Status
Holliss (M) (Elf 1) |
AC: 3/4 |
HP: 4 |
Damage: 1d6 |
Move: 60’ (20’)
Languages: Native, Elvish |
Spells/Skills: 1st: 1 Light
Haelan (M) (Cleric 1) |
AC: 4/5 |
HP: 4 |
Damage: 1d6 |
Move: 60’ (20’)
Languages: Native |
Spells/Skills: Turn Undead
Rawani (F) (Acrobat 1),
AC: 7 |
HP: 2 |
Damage: 1d6 |
Move: 90’ (30’)
Languages: Native |
Spells/Skills: Acrobat Skills
Arbal (~) (Illusionist 1) |
AC: 8/9 |
HP: 3 |
Damage: 1d4 |
Move: 120’ (40’)
Languages: Native, +2 |
Spells/Skills: 1st: 1 Colour Spray
Buzar (M) (Half-Orc 1) |
AC: 4/5 |
HP: 3 |
Damage: 1d6 |
Move: 60’ (20’)
Languages: Native, Orcish |
Spells/Skills: Thief Skills
Ealga (F) (Dwarf 1) |
AC: 6/7 |
HP: 4 |
Damage: 1d8 |
Move: 90’ (30’)
Languages: Native, Dwarvish |
Spells/Skills: Detect Construction, Detect Traps, Listen at Doors
Zan (M) (Magic-User 1) |
AC: 10/11 |
HP: 4 |
Damage: 1d4 |
Move: 120’ (40’)
Languages: Native, Elven, Traladaran |
Spells/Skills: 1st: 1 Charm Person
Rolls
None.