City Born -> Student -> (lead to Noble) -> Arcane Devotee -> Court Enchanter -> Master Enchanter
40 yrs
Pe: B6 (FFF), Wi: B6 (FP)(DCC)
Sp: B3 (P), Ag: B4 (2P), Po: B3 (DD)(FPP), Fo: B4 (F)(C)
Su: B3, Li: B5, Mi: B6, Se: B7, Tr: B8, MW: B9
Ref: B4, He: B4, St: B6 (2D), Hes: 4, Stride 6
Wounds:
Corruption: B3 (2D)
Artha: 2 Persona, 2 Fate, 1 Deeds
Skills:
Write B2, Calligraphy B2, Etiquette B2 (R), Enchanting B6 (2D)(P), Read B3, Symbology B3, Anatomy B3, Astrology B4, Imperial City-wise B4 (3R), Inconspicuous B4 (2D/C)(FP), Research B4 (3RDD/C), Streetwise B4, Alchemy B6 (2D2C)(2P), Etching B2, Jeweler B2, Vessel-wise B3, Instruction B2, Rhetoric B6 (DDCC)(3F, P), Antecedent-wise B3, Bloodletting B3 (R)(P), Falsehood B3 (2P2F)(3R), Persuasion B3 (F)(R), Polearm B2
Practice/BL: Acting (1/4), Aurumvorax-wise (1/4), Bloodletting (1/12 months, 4 hrs for Routine), Brawling (1/6)(15/30 days for Routine), Conspicuous (1/4), Firebuilding (1/4), Intimidation (1/4), Observation (2/4)(1/6 months for Routine), Oratory (2/4), Orienteering (1/4), Polearm (15/30 days, 2 hr for Routine), Sleight of Hand (1/6), Soothing Platitudes (1/4), Survival (1/4), Taxidermy (1/4), Tracking (2/4), Undead-wise (1/4)(1/3 months for Routine)
Traits:
Base Humility, Nimble [c-o for Enchanting], Gifted, Geometric, Corrupted, Dissent Parasite, Urbane, Verlebt, Metropolitan, Lame, Incomprehensible Diagnosis (C-O for Falsehood when lying about a medical diagnosis), Ichor Stained Hands (Ch), Dreadful (C-O for Intimidation and Interrogation), Terrible Secret (Ch), Affinity for Blood (+1D for Bloodletting and messy antecedant collection)
Circles: B2 (2R)(3P)
2D Affiliation: Craftsmen of the Imperial City
1D Reputation in the House of the Ten Veils: Draíocht, Master of the Secret Lore
2D Reputation among faculty of the Zauberhaft: Friend of the Council
1D Infamous Reputation with College Sorcerers - Mad Alchemist
Relationship: Master Sorcerer Till Emmerich, former fellow student with a penchant for saber duels [hateful]
Relationship: Margrit (sister), rumored to be in the harem of a Ghuldavian Death Knight
Councilor Adler Fisher (1/7)
Grand Duke Hector von Bausch
Sir Sigusmund, Viscount of Maravesh, Elector of Ghuldavia (Death Knight)
Lorenz, weaponsmith
Girard the Bronze, Councilor of the Rhuemvereich
Slippery Jim, lives near the harbor
Cailleach (Keelax) the Witch, formore
Resources: B3 (R)(F)
Enchanting workshop
Alchemy tools
Taxidermy tools
Astrology tools
Clothes, shoes
Lantern
2D cash
Grausam, which imbues the wielder with the girallon’s strength (B6 Power) but requires he never cede territory
Axe Strike | B10 | Add 1 | WS 1 | Long | |
Thrust | B8 | Add 1 | WS 2 | VA 1 | Longer |
Steinring, a strange stone ring that allows the wearer (and those touching him) to pass through unworked stone and earth
Antecedents and Components:
- Tentacles-in-a-jar [Trait present: Tentacle (4 pts), Trait identified: None, Trait extracted: None]
- Girallon corpse, missing head (preserved, 3 tests) [Traits present: Dense Sinew, Four-Armed; Traits identified: None, Trait extracted: Coat of Fur, 2 pts]
- Heart muscle [Trait identified: Hard Hearted]
- Tongue muscle from Valois, Eight Eye cult leader [Trait identified: Zealot]
- Lots of teeth with tentacles (no suckers) (unchecked)
- Aurumvorax gland: Advantage for Resources [extracted]
- Aurumvorax sinew wrapped around a dowel: Grant Stat (Forte B6) [extracted]
Steinring
The Steinring is a polished granite with a strange twist you can never quite follow, but the ring seems to have only a single side, no matter how far you follow it. This ring allows the bearer to pass through earth and natural rock with ease (though worked stone is impassible), as well as anyone who is touching the wearer. It requires the Deep Sense trait or a Navigation test to find your way.
The ring requires an Ob 2 Astrology test to align the ring with the stars, which allows the wearer to remember the world beyond the rock. Should the bearer ever pass up an opportunity to eat, the ring will lose its power.
Grausam
Grausam is a vicious polearm which grants the wielder a B6 Power stat. However, the owner may never cede territory, or risk losing the power of the girallon trapped inside.