Part 1: Fighters Academy (IC Section 1)

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Re: Part 1: Fighters Academy (IC Section 1)

#81 Post by Bluetongue »

Ferris

We have tents so we need to pitch them and also corral the horses and mule securely. In some ways it makes sense to actually camp on the are still but after the days cooped up and the constant motion, the gnome is happy on terra firma.

The gnome will busy himself with camp duties and stuff. In a quiet moment he will study his book of legerdemain and arcane chicanery.
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Re: Part 1: Fighters Academy (IC Section 1)

#82 Post by tarlyn »

Monty

"I'll take whichever watch is next after you both", says Monty. She helps around their campsite in the meantime.
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Re: Part 1: Fighters Academy (IC Section 1)

#83 Post by GreyWolfVT »

Gisella perks up when McTavish volunteers to take a watch "Oh good you and I can take a watch shift together. Always glad to have the company of a fellow dwarf. Who knows maybe later we can have some drinks, share some tales and get to know one another better." she gives McTavish a bit of a look that tells she probably means in a more intimate manner.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: Fighters Academy (IC Section 1)

#84 Post by Darklin2 »

Shade

Shade moves off to find Togor. Flashing signs for can we talk private?

So what do you know about this place we are heading? Anything we should know about that has happened on this river bank? Figured since you are a fellow rogue we can help each other out. Any information would be helpful.
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Re: Part 1: Fighters Academy (IC Section 1)

#85 Post by wolfpack »

Mctavish gives a big smile and a wink

Aye dinna fash lass I 'ave us covered

He says as he pulls out his flask
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Re: Part 1: Fighters Academy (IC Section 1)

#86 Post by spanningtree »

Uther:

Helps Ferris with the tents and horses avoiding the horny dwarf encounter.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Part 1: Fighters Academy (IC Section 1)

#87 Post by Rex »

Yagul

Yagul takes his watch and otherwise catches what sleep he can.
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Re: Part 1: Fighters Academy (IC Section 1)

#88 Post by Bluetongue »

Ferris

Pitches the gear. Reads his books. Trims his nasal hair and does his nightly ablutions before going to sleep.
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Re: Part 1: Fighters Academy (IC Section 1)

#89 Post by GreyWolfVT »

sorry working odd hours for the summer, and was out late after work a couple days this week I will try and update the game this weekend.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: Fighters Academy (IC Section 1)

#90 Post by GreyWolfVT »

Encounter in the night The first 3 hours of watch go uneventful and quiet at about hour 4 of rest there is something noticed by the watch on duty. Beady reflective eyes in the night those that can see in the darkness (depending upon who is on watch) can see the monsters coming towards the camp. Those on watch sound an alert awakening the rest of the camp. From the direction of the swamp comes 6 giant rats (those with infravision can see this and relay it back to the humans.) Gisella comes out of McTavish's tent strapping back on her armor "Giant Rats! To Arms!" the barge captain remains on his barge and remains there ready to defend it or be ready if the group needs to take off down the river, he's holding a strange looking hook weapon. The rest of the mercenaries ready their weapons and light torches to be able to see in the night.

Initiative NPCs [1d10] = 9 PCs [1d10] = 6 the group gets to act first the rats go last.

The rats right now are heading towards the camp and are spotted at about medium range for a shortbow, so there are a couple round of ranged before you would be in melee. The current time is roughly about 2 to 3 am. The rats are in 3 different groups coming from the swamps direction heading eastward towards the camp. The barge is just south of the camp, there are very few to no trees in the area as this is the end of a plain that the camp is set up in.

Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: Fighters Academy (IC Section 1)

#91 Post by Rex »

Yagul

Yagul draws his scimitar's and positions himself to meet the incoming rats.
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Re: Part 1: Fighters Academy (IC Section 1)

#92 Post by Bluetongue »

Ferris

Not one for sleeping in his chainmail, however fancy and light it is, wakes as the guards sound an alarm.

"You gotta be kidding me! Half a dozen whiskered cheese nibblers and you call everyone to arms!" he says, not impressed by the report. He puts his boots on at least and grabs a couple of the firebrands to use as torches. Then clicking his heels together he rises above the middle of the campsite. From the height, ordinarily exposed to archers or spellcrafters, he gets a better view he hopes of any incoming swarm of rats and can direct the field of fire to the most appropriate rat group.

"Over there by the horses. Don't let them get spooked," he calls.
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Re: Part 1: Fighters Academy (IC Section 1)

#93 Post by Darklin2 »

Round 1

Shade runs out at the alarm and fires on arrow of into the rats.

[1d20] = 20 Short Bow Attack CRIT

[1d6] = 1 Short bow arrow damage

[1d100] = 77 Crit roll
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Re: Part 1: Fighters Academy (IC Section 1)

#94 Post by tarlyn »

Monty

After having donned her armor quickly and unsheathed both Katana's, the Paladin rushes out of her sleeping area and

engages a Giant Rat in Combat!

Main Hand attack on rat [1d20] = 4

Off hand attack on Rat [1d20] = 12

Unsure if 2nd one hits, that would be AC 6

Damage from off hand (left) [1d10+1] = 10+1 = 11
Last edited by tarlyn on Mon Jul 27, 2020 7:57 pm, edited 1 time in total.
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Re: Part 1: Fighters Academy (IC Section 1)

#95 Post by spanningtree »

Uther:

OCC: Have mages had a chance to re-learn spells?
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Part 1: Fighters Academy (IC Section 1)

#96 Post by wolfpack »

Mctavish comes out of his tent wearing nothing but a nightcap. he quickly grabs his mace and shield


[1d20+1] = 7+1 = 8
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Re: Part 1: Fighters Academy (IC Section 1)

#97 Post by GreyWolfVT »

spanningtree wrote: Mon Jul 27, 2020 6:21 pm Uther:

OCC: Have mages had a chance to re-learn spells?
4 hours of rest so far so only half spells recovered.
tarlyn wrote: Mon Jul 27, 2020 4:45 pm Unsure if 2nd one hits, that would be AC 6
Giant Rat AC is 7 so hit on AC 6 is a hit.
Darklin2 wrote: Mon Jul 27, 2020 3:36 pm [1d100] = 77 Crit roll
Split Knee the arrow hits the giant rat in one of it's knees splitting it the thing moves at half speed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: Fighters Academy (IC Section 1)

#98 Post by spanningtree »

Uther

Fires a flaming sphere off at the incoming rats, he will roll it over as many as possible.

Flaming sphere: [2d4] = 3


OCC: Spell struck.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Part 1: Fighters Academy (IC Section 1)

#99 Post by GreyWolfVT »

Rat Fight: R1
Giant Rat AC: 6 THAC0: 20 # of ATT 1 Dmg 1-3 5% chance carries a disease

Shade injures a rat hitting it in the leg with an arrow hobbling it.
Uther casts flaming sphere and rolls it over the rats coming in. Killing the first rat the sphere hits.
Monty closes to melee range and strikes down a rat.
Yagul draws his scimitar and waits for the rats to close in.
Ferris levitates up with a source of light in hand to illuminate the battlefield.
McTavish closes to melee range and misses.

Gisella fires her crossbow at the hobbled rat but misses. Togur takes up his bow and fires at an incoming rat but misses. Raffaerd moves back to the barge to assist the captain if any rats get there.
Burley takes up his bow and fires at a rat but misses ---------------------------- -----------------------------------
Rat 1 - Dead by Monty
Rat 2 - Dead by Uther
Rat 3 - Hobbled moves half rate closes to melee.
Rat 4 - closes to melee range near Yagul
Rat 5 - closes to melee with McTavish and tries to bite him and does for 1 dmg! Rat 6 - closes to melee with Monty and tries to bite her but misses. Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 1: Fighters Academy (IC Section 1)

#100 Post by Bluetongue »

Ferris

From my vantage point above the camp, can I see any other creatures or threats of any kind moving towards the camp?

He watches the battle below, encouraging the skilled fighters to 'get to it' and gives a running commentary on the action. "Ooh, that's gotta hurt! .... a wild slice cuts a tail off ... crispy critters feel flames from the dwarf forge. "
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