IC I

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Rex
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Re: IC I

#81 Post by Rex »

Drust
I think we should continue on the current path.
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Re: IC I

#82 Post by hammerHead »

Preacher Cardicus
I agree; we should keep on current path.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#83 Post by GreyWolfVT »

Nerith
Yes continue on the projected path.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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thirdkingdom
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Re: IC I

#84 Post by thirdkingdom »

Yarthmont 11, AC 1000
Hex 27.22
Subhex 0604


The adventurers rise in the morning. It's cloudy, but rain seems unlikely, and the party packs their gear and begins to head out. Before them their path takes them back into the forest they had passed through earlier the previous day, that seems to have curved around to the south. When they're some one hundred yards distant from the forest they espy a number of small, shadowy forms watching them from the treeline, carrying bows. Their weapons are raised, but it doesn't appear as if they are going to attack directly.

http://orokos.com/roll/612608: 1d6 3 1d6 6 3d6 9 5d8 21
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Re: IC I

#85 Post by GreyWolfVT »

Nerith scratches his chin and watches the short shadowy figures trying to make out what they are goblins? Halflings? Kobolds? he squints his eyes trying to see if that helps but it doesn't really do much more good. "Anyone got a spyglass? Think they're friendly?" he asks.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: IC I

#86 Post by hammerHead »

Preacher Cardicus

No spy glass here, says the cleric grimly as he readies his sling. Maybe they are friendly?
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#87 Post by GreyWolfVT »

Nerith "Let us hope so. Perhaps if we move closer and indicate we mean no harm they won't attack us?" the outdoorsman suggests.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: IC I

#88 Post by hammerHead »

Preacher Cardicus

It's worth a shot, says the cleric, concealing his loaded sling in his pocket.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#89 Post by Rex »

Drust

"Agreed then." Drust readies his shortbow, trying to not be obvious.
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Re: IC I

#90 Post by thirdkingdom »

The party advances cautiously, advancing another thirty feet before there's a shout in the rough, gutteral goblin tongue. Only Nerith understands it: "You there!" it calls out, "Longshanks! Halt where you are and state your business before we fill you full with arrows!" The party can now see there are eight short humanoids amongst the trees, spread out maybe ten feet apart at the edge of the forest.
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Re: IC I

#91 Post by GreyWolfVT »

Nerith softly says to his friends before replying to the goblins "Appears to be goblins fellas. Stop where you are I'll see what i can talk them into. Be ready though." then replies to the goblin in it's native tongue "Ok we're stopping." hands held out in front of him "We're not trying to intrude on your territory. We're merely trying to find a faster route home without taking the long winding roads. If we're on your territory we will leave and if you might tell us where your borders are we can avoid intruding upon them in our travel."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: IC I

#92 Post by Rex »

Drust

Drust will try to make sure all of them are accounted for so if things go bad we don't get an ugly surprise.
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Re: IC I

#93 Post by thirdkingdom »

GreyWolfVT wrote:Nerith softly says to his friends before replying to the goblins "Appears to be goblins fellas. Stop where you are I'll see what i can talk them into. Be ready though." then replies to the goblin in it's native tongue "Ok we're stopping." hands held out in front of him "We're not trying to intrude on your territory. We're merely trying to find a faster route home without taking the long winding roads. If we're on your territory we will leave and if you might tell us where your borders are we can avoid intruding upon them in our travel."
Goblin

"Yeah, well, if you want to travel through our turf it'll cost you. Ten gold each, and one of your mules, and we'll let you pass!"
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Re: IC I

#94 Post by hammerHead »

Preacher Cardicus

I am for my part at full strength. I say backup and take a more southerly route cross-country as was suggested earlier. The goblins have announced a territory; we'll mark it on the map. If they follow or impede, though, let's waste them all, the suddenly cagey preacher whispers to Drust and just loud enough for Nerith.
Last edited by hammerHead on Tue Apr 10, 2018 11:46 pm, edited 1 time in total.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#95 Post by Rex »

Drust

In a hushed tone, just loud enough for us to hear. "Agreed, avoid them, but if it comes to it we fight."
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Re: IC I

#96 Post by hammerHead »

Preacher Cardicus

Bull rush with sling stones and arrows flying, if it comes to it. These creatures are craven, returns the cleric in a whisper.
Rules:
Midlands: https://lowfantasygaming.files.wordpres ... -10-16.pdf
Shroom: https://mega.nz/#!uSBHWIJD!vxDZlE_dOoua ... N1vbDqqu1E

Hradian the Rogue: The Midlands [LFG]
Ritbert the Bold: The Pod-Caverns of the Sinister Shroom (OSRIC)
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Re: IC I

#97 Post by GreyWolfVT »

thirdkingdom wrote:
GreyWolfVT wrote:Nerith softly says to his friends before replying to the goblins "Appears to be goblins fellas. Stop where you are I'll see what i can talk them into. Be ready though." then replies to the goblin in it's native tongue "Ok we're stopping." hands held out in front of him "We're not trying to intrude on your territory. We're merely trying to find a faster route home without taking the long winding roads. If we're on your territory we will leave and if you might tell us where your borders are we can avoid intruding upon them in our travel."
Goblin

"Yeah, well, if you want to travel through our turf it'll cost you. Ten gold each, and one of your mules, and we'll let you pass!"
Nerith listens to his fellow adventures and replies to the goblin talking to him in goblin "No we wish to not invade your territory.We will leave."

Now moving back to the others he nods and agrees "Back and southerly direction but if the buggers force a confrontation we need to do something crazy and drive the things away. Though i wonder how many more numbers they may have concealed from us as well."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: IC I

#98 Post by Rex »

Drust

"Hard to say on their numbers, would be easy to hide a significant number in the forest. I think we should keep moving and fight only if necessary. Once work on a road starts they will most likely have to be dealt with."
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Re: IC I

#99 Post by thirdkingdom »

So, south? How far south would you like to swing around? If you could refer to the hex that I posted IC and reference subhex numbers that would be great.
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Re: IC I

#100 Post by GreyWolfVT »

Northern part of subhex 0407
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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