10. Return to Castle Ravenloft

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GreyWolfVT
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Re: 10. Return to Castle Ravenloft

#81 Post by GreyWolfVT »

Gragog "I've got a strange feeling that it is likely not through the double doors to get to the dungeon. I don't have a good feeling about what is beyond the bars either but that likely leads to the catacombs or perhaps a holding cell area. I definatley do not wish to enter the same putrid room as that fellow just went."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Storm11
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Re: 10. Return to Castle Ravenloft

#82 Post by Storm11 »

Castran will look through the putrid room that Cyrus went to see what he is about. He won't enter, just stick his invisible head in
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Re: 10. Return to Castle Ravenloft

#83 Post by Dram »

Bragar- Lets go to the barred area. He begins to light a torch. He will have the torch in his offhand. Mace in his good hand.
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Re: 10. Return to Castle Ravenloft

#84 Post by Zhym »

Date: Trieluna 13, 1222
Time: 6:30 PM
Weather: Fog
Location: Castle Ravenloft, Servants' Entrance
**************************************

Castran pops his invisible head up, creating a gnome-shaped space in the fog. He peers into the room Cyrus entered. Steam fills the room. He spots the source of that steam in the middle of the floor: a huge pot bubbling over a blazing fire, its green, muddy contents rolling over and over. Cyrus is searching through a cabinet against the far wall.

Gragog and Bragar, the latter lighting a torch, peer through the portcullis at the east end of the hall. The room beyond appears to be a wine cellar. Arched frames of stone form a low, wet ceiling over the stone cellar. Great casks of wine line the walls, their bands rusting and most of their contents long since spilled onto the ground.

The others remain in the foggy hall.
Map 11 Larders of Ill Omen.png
Map 11 Larders of Ill Omen.png (42.58 KiB) Viewed 525 times
-----
Status: Gragog (F7): 49/49; Lar (P6): 37/40; Bragar: 41/42 (C7); Castran: 23/23 (F5/I6); Scarlett (C7/T5): 34/34; Agax (MU7): 45/45; Petyr (F4): 30/30; Bogdana (C3): 23/23; Shinyah (D7): 37/38, Honeynose: 26/28, Treescratcher: 29/29, Hihu: 4/4
Effects: Phantom Armor (Castran): 6 pts; Invisibility (Castran)
Light sources: Lantern (30', Lar): 23 turns; Torch (40', Bragar): 6 turns
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Re: 10. Return to Castle Ravenloft

#85 Post by Storm11 »

The gnome retreats and fills the others in on what he saw before heading to the stairwell going around the wall clockwise.

If he reaches the stairs he will try and discern if they go up or down. If down he will peer into them and see how far they descend.
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Re: 10. Return to Castle Ravenloft

#86 Post by Zhym »

The stairs are the stairs you used to reach this hallway.
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Re: 10. Return to Castle Ravenloft

#87 Post by GreyWolfVT »

Gragog shrugs and asks more than states "Well guess we'll go to the double doors or we can check the door to the left of them?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 10. Return to Castle Ravenloft

#88 Post by Cwreando »

Lar says softly, "Aye. Let's be going. I think the double door may prove useful. My guess is there may be living quarters for Cyrus down here so one room may be the sleeping quarters. We should watch our backs in case Cyrus decides to be hostile."
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Re: 10. Return to Castle Ravenloft

#89 Post by Inferno »

Agax Gryyg, game mage:

The dreaming wizard glances about. "The architect has taken pains to impart importance upon those double doors," he murmurs as he follows the group.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

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Re: 10. Return to Castle Ravenloft

#90 Post by Dram »

Bragar- Falls in line with group. With his ready.


Lets be ready for anything in this evil place. Spell caster be ready.
Current Characters/Games
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Re: 10. Return to Castle Ravenloft

#91 Post by Zhym »

Who will open the door?
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Re: 10. Return to Castle Ravenloft

#92 Post by GreyWolfVT »

Gragog if the doors were checked for traps will open the door cautiously and slowly peeking in when it is opened a crack wide enough to see through before continuing to open it further or slamming it shut depending on what he can see within.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 10. Return to Castle Ravenloft

#93 Post by Zhym »

And if no one steps up to check the door for traps? Will Gragog stand in front of the doors and stare at them? :)
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Re: 10. Return to Castle Ravenloft

#94 Post by GreyWolfVT »

yes
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 10. Return to Castle Ravenloft

#95 Post by Zhym »

Somewhere, Strahd chuckles at the "bold" adventurers. :D
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Re: 10. Return to Castle Ravenloft

#96 Post by GreyWolfVT »

Gragog sighs and just opens the door as previously stated regardless of the trap check.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 10. Return to Castle Ravenloft

#97 Post by Dram »

Bragar will cast detect traps before opening the door. Let me cast a spell to check for traps before we proceed.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
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Re: 10. Return to Castle Ravenloft

#98 Post by Inferno »

Agax Gryyg, game mage:

"A capital suggestion. Everyone, prepare to advance quickly once Bragar's blessing is cast. Let's help him view as much as he can in the enchantment's brief lifespan."

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: 10. Return to Castle Ravenloft

#99 Post by Cwreando »

Lar says softly, "I'm ready when you are. Lantern in the left hand and blade in the right hand."
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Re: 10. Return to Castle Ravenloft

#100 Post by Zhym »

Date: Trieluna 13, 1222
Time: 6:40 PM
Weather: Fog
Location: Castle Ravenloft, Servants' Entrance
**************************************

Castran backs out of the kitchen, leaving Cyrus to his cooking.

"Well," says Gragog, "Guess we'll go to the double doors."

"Aye," agrees Lar. "Let's be going. I think the double door may prove useful."

"The architect has taken pains to impart importance upon those double doors," murmurs Agax in concurrence.

Thus agreed, you pause a moment, no one actually wanting to be the one to open the doors. Finally, Bragar intones the words of a spell that will show hidden traps. No dangers reveal themselves, so Gragog steps forward and opens the doors.

When the doors are opened, a swarm of bats flies out! They flutter around the hall, interfering with your vision and getting in your way. Honeynose and Treescratcher seem startled, but a word from the druid settles them down. After a moment, the bats fly up the stairs and are gone.

The room beyond is 30 feet across and 60 feet from end to end. Large oak tables, scarred and beaten, lay scattered like toys about this room, their wood crushed and splintered. Dark stains cover the floor and the wall. Doors are in middle of the north and south walls.

Bragar's spell shows no traps in this room.
Map 11 Larders of Ill Omen.png
Map 11 Larders of Ill Omen.png (51.22 KiB) Viewed 476 times
-----
Status: Gragog (F7): 49/49; Lar (P6): 37/40; Bragar: 41/42 (C7); Castran: 23/23 (F5/I6); Scarlett (C7/T5): 34/34; Agax (MU7): 45/45; Petyr (F4): 30/30; Bogdana (C3): 23/23; Shinyah (D7): 37/38, Honeynose: 26/28, Treescratcher: 29/29, Hihu: 4/4
Effects: Phantom Armor (Castran): 6 pts; Invisibility (Castran); Find Traps (Bragar): 2 turns
Light sources: Lantern (30', Lar): 22 turns; Torch (40', Bragar): 5 turns
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