OOC 5 - Slow and Steady...

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Magnus
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Re: OOC 5 - Slow and Steady...

#81 Post by Magnus »

Cwreando wrote:Lorath is considering placing an ice storm spell on the ledge outside on top of the three giants. This also could impact their movement by making things slippery and force them to save or fall off the ledge. My quest a while back was since the ice storm is cold based will it damage them when the spell actually causes physical damage not necessarily cold damage? I think it will I just want to clarify it.
Yes, hail causes physical damage.
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Re: OOC 5 - Slow and Steady...

#82 Post by Computer +1 »

So what do you think Vorsyin should do

Keep firing lightning
summon the water elemental
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Re: OOC 5 - Slow and Steady...

#83 Post by Magnus »

Computer +1 wrote:So what do you think Vorsyin should do

Keep firing lightning
summon the water elemental
Note the latter is simply a matter of tossing down the stone...there is no 1 turn casting time.
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Re: OOC 5 - Slow and Steady...

#84 Post by GreyWolfVT »

Hmm Magnus you claim to want me to stay but you keep killing the characters I'm running. :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: OOC 5 - Slow and Steady...

#85 Post by Zhym »

Fireball. Hit 'em as hard as you can.
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Re: OOC 5 - Slow and Steady...

#86 Post by Magnus »

GreyWolfVT wrote:Hmm Magnus you claim to want me to stay but you keep killing the characters I'm running. :lol:
hahahahahahahaha!!!!
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Re: OOC 5 - Slow and Steady...

#87 Post by GreyWolfVT »

:twisted: Diz truly was right. All DM's really are evil.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC 5 - Slow and Steady...

#88 Post by saalaria »

Alas poor Marcus. Certainly solves the problem of setting rolls up for him!
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Re: OOC 5 - Slow and Steady...

#89 Post by GreyWolfVT »

yup.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC 5 - Slow and Steady...

#90 Post by Magnus »

Is everyone shocked into submission here or are we waiting on the big V to see where we go from here?
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Re: OOC 5 - Slow and Steady...

#91 Post by Zhym »

It's the holidays, man. Sporadic posting this week. :)
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Re: OOC 5 - Slow and Steady...

#92 Post by Magnus »

Zhym wrote:It's the holidays, man. Sporadic posting this week. :)

Understood...I was reacting to the fact that we had a lot of OOC banter but not any posts. Obviously, this is going to be a quiet week...though I often find myself in front of the computer/iPad/phone in a relaxed state, which often leads to more posting.
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Re: OOC 5 - Slow and Steady...

#93 Post by GreyWolfVT »

I was waiting for my Que from you Magnus ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC 5 - Slow and Steady...

#94 Post by OGRE MAGE »

I'm still waiting to see if I die before my 3 round spell goes off. :lol:
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Re: OOC 5 - Slow and Steady...

#95 Post by Zhym »

Also: shell shock. :)
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Re: OOC 5 - Slow and Steady...

#96 Post by GreyWolfVT »

Cue or Que w/e phone posting is interesting
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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GreyWolfVT
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Re: OOC 5 - Slow and Steady...

#97 Post by GreyWolfVT »

and eventually a dwarf boar riding cavalry will ride in to try and save the day. :) We're like a medieval dwarf motorcycle gang ridin' our hogs. :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC 5 - Slow and Steady...

#98 Post by Computer +1 »

Thanks for the map Magnus. I am a visual person, sorry!
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Re: OOC 5 - Slow and Steady...

#99 Post by Zhym »

Nine (visible) giants vs. six (as yet) surviving party members. I wonder what the current odds are of a TPK.
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Re: OOC 5 - Slow and Steady...

#100 Post by Zhym »

Cwreando wrote:'We need to move out of the tunnel gang. It's going to get slick in here for the Giants and we need to be moving out."

Lorath is going for effect more than damage here to buy time for them to exit the tunnel and back up along the ledge toward the main exit.
I'm not sure I agree with you 100% on your police work there, Lou.

It's already quite slippery out on the ledge, what with the hail storm. The only way out of the entrance, if the area just inside the entrance is getting burning-handsed into slipperiness, is out into the slippery ledge. Being on a slippery ledge near giants strong enough to pick us up and toss us is bad. And opens us up to being hit by very large rocks thrown from a very long way away. So I don't much like the "move out of the tunnel" plan.

Also, there are giants in the way of any exit from the tunnel.
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