Return to the Barrow Mounds:

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Rex
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Re: Return to the Barrow Mounds:

#601 Post by Rex »

Good Luck!
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sastaz
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Re: Return to the Barrow Mounds:

#602 Post by sastaz »

OM and RW, have to leave this one to you - Gerdal was out as all treasue was distributed and had no money to purchase anything "in town". Did Steban or Bro Fabian carry anything with healing properties?
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Re: Return to the Barrow Mounds:

#603 Post by sastaz »

Gerdal, determined not to loose yet another brother in arms, dashes for the corpses/remains of Steban and Bro Fabian (fighting her instincts of repulsion) to look through any bags they might have carried - to see if there's anything that could aid Orgoth.
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Re: Return to the Barrow Mounds:

#604 Post by Spearmint »

. Two backpacks lean against one wall.
Their stuff is in the first chamber and I will assume you search those unless you prefer to search the pockets and belt pouches of the dead bodies.
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sastaz
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Re: Return to the Barrow Mounds:

#605 Post by sastaz »

Spearmint wrote: Sat Aug 21, 2021 5:42 pm ...and I will assume you search those unless you prefer to search the pockets and belt pouches of the dead bodies.
Correct!
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redwarrior
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Re: Return to the Barrow Mounds:

#606 Post by redwarrior »

Isvand, missing the clear guidance of Steban, moves to the far end of the passageway to set watch against more ghouls. As he moves, he calls out Can we use that clay stuff on them?. He looks down at his arrows covered in ghoul brains and decides he doesn't want it. But will quickly check to see if any of his missed arrows remain sound.

Arrow recovery 3 or less [_6d6]=(6+2+3+1+1+1)=14 Nice! hopefully won't run into too many more of those!
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OGRE MAGE
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Re: Return to the Barrow Mounds:

#607 Post by OGRE MAGE »

This is not my action! This is only dialogue.

Sven looks confused, never seeing anything about this in any of his mentors books.

He shows Gerdal the new skin of healing loam they found. “Do you have a means to dry this loam quickly so the healing properties enter into his system right away?”
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sastaz
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Re: Return to the Barrow Mounds:

#608 Post by sastaz »

I don't remember my AD&D 1st ed exactly but one round is 60 seconds, right? So we'd have a maximum of 6 minutes until Orgoth is at -9 hp?
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Re: Return to the Barrow Mounds:

#609 Post by Spearmint »

Orgoth is currently on -3hp and will be on -4hp in the next update, losing 1hp per round until -10hp. As Orgoth wears a Hurtloam cast I will give him the benefit of an extra round as the healing loam restores 1hp during this hour.

So he has 8 rounds before needing to roll some 4d6's.
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Re: Return to the Barrow Mounds:

#610 Post by redwarrior »

We should be able to bind his wounds in 1 round, which will stop the HP loss. Depending on house rules, or interpretation of the DMG, getting him up to somewhere between -3 and 1 may get him to "walking wounded" status. In 1e, anyone can bind wounds by taking a round. It doesn't restore any HP, just stops the clock o'death.
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Re: Return to the Barrow Mounds:

#611 Post by Spearmint »

In 1e, anyone can bind wounds by taking a round. It doesn't restore any HP, just stops the clock o'death
Not sure that is noted in the books. I will update and post in House rules my death and dying dynamics.
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Re: Return to the Barrow Mounds:

#612 Post by sastaz »

But how long is a round? 60 seconds? 10 seconds?
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Re: Return to the Barrow Mounds:

#613 Post by redwarrior »

So, by the book, a round is a minute. and a turn is 10 minutes. But that's often house ruled to less. (I personally like the 1 minute stand as there is a LOT going on during combat, strikes - parries - movement, etc. It also makes the multiple attacks at higher levels make more sense. But I never really asked how long our combat rounds were. And assumed with all of the risks that come with assumptions.
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Re: Return to the Barrow Mounds:

#614 Post by OGRE MAGE »

Sven pulls out the three scrolls they didn’t examine in the alchemist tomb, calling Amos and Gerdal to his side.

“Our only hope is that one of these scrolls holds some magic we can use. Look them over to see if any of the spells are clerical in nature.”

With his own ability to read the magic used for the day, Sven hopes one of the others can read them.
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Re: Return to the Barrow Mounds:

#615 Post by Spearmint »

May 4th 1066.

Barrow Mound of Silas.
01.33am. Fire Beetle glands (Amos, Gerdal),

Conditions: Gerdal -2hp (Harkazz -1hp), Orgoth -14hp, Amos -3hp, Isvand -4hp, Steban deceased.


I use out of combat, one round is one minute. Normal actions such as searching, listening, studying take 1 turn to complete which is ten minutes.

Checking a pouch, backpack, drinking a potion are single round actions
.

So the group run around, not quite a headless chickens, trying to solve the immediate crisis.

Isvand collects his unbroken arrows.
Gerdal searches the packs but funds not healing help.
Amos makes the half-orc comfortable and ministers the same 'Last Rites' monologue which he spoke over the dying Gerdal.
Harkazz and Smokie look on with interest.
Sven offers the scrolls for study. They are 'spell scrolls' 2,3 & 4.

Orgoth -4hp.

pick a spell scroll to read Gerdal and roll your Read Magic retention.

OM pick a scroll for Amos. Though he can cast Read Magic, as a cleric he will erase the spell after casting it.
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Re: Return to the Barrow Mounds:

#616 Post by Spearmint »

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sastaz
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Re: Return to the Barrow Mounds:

#617 Post by sastaz »

Okay here we go. With trembling hands, Gerdal picks up scroll number

Spell scroll to read: [1d3+1]=1+1=2

And casts read magic

Retain cantrip vs 15 [4d6]=17

she stutters as she almost doesn't complete even the most simple of cantrips, shocked by the gruesome display of gore all over the room.
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Re: Return to the Barrow Mounds:

#618 Post by OGRE MAGE »

It takes ten minutes to listen at a door? :?

Wouldn’t there be a fairly obvious distinction between arcane writings and clerical prayers? Enough for a cleric to tell the difference?

Amos takes scroll 4 and looks it over.
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Re: Return to the Barrow Mounds:

#619 Post by Spearmint »

between arcane writings and clerical prayers? I did pontificate between choosing such. Certainly I would like the way clerics and mages 'detect magic' to be slightly different. But I have gone so far with 'read magic' reveals the headline discovery but obviously you need the correct class to cast.
It takes ten minutes to listen at a door?
if it is obviously silent then no, one round is sufficient but discerning conversation, numbers, names, distinguishing sounds, tempo, etc takes longer.

Update coming.
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Re: Return to the Barrow Mounds:

#620 Post by Spearmint »

May 4th 1066.

Barrow Mound of Silas.
01.34am. Fire Beetle glands (Amos, Gerdal),

Conditions: Gerdal -2hp (Harkazz -1hp), Orgoth -15hp, Amos -3hp, Isvand -4hp, Steban deceased.


Orgoth -5hp

The two readers cast their magic.
Amos reads from an artistic calligraphy full of geometrics and squiggles. A single spell.

Gerdal reads, her concentration broken as she gets exhausted. The spell is confusing as she can discover its manifestations but the sorcery on the vellum is beyond her wisdom or nature to cast. The three paragraphs a litany of prayerfulness.

Scroll 3 you can read it in your leisure sometime ...

As Orgoth slips away, fate rolled during the midnight hours 10 days ago seems to have brought you to this epic conclusion.

Next actions please.
Re: Barrowmaze: dungeon notes
#5 Post Thu Aug 12, 2021 1:00 am

Jerome's tomb (78/Q3)

Jerome (78/Q3) random spell scroll 4 [1d24]=15

A Mage scroll with a single 2nd level spell, 15 in list:
Mirror Image.

Jerome (78/Q3) random spell scroll 3 [1d24]=6 [1d24]=23

A Mage scroll two 3rd level spells: no's 6 & 23 in list.
Feign Death & Tongues

Jerome (78/Q3) random spell scroll 2 [1d12]=8 [1d12]=4 [1d12]=4

A Clerical scroll of three 1st level spells: no's 8 and 2 x no 4 in List:
Protection from Evil & two x Cure Light Wounds.

Jerome (78/Q3) random spell scroll 1 [1d30]=16 [1d30]=10 [1d30]=2 [1d30]=28

A scroll of four 1st level mage spells: no's 2, 10, 16 & 28 in mage list:
Burning Hands, Find Familiar, Magic Missile & Unseen Servant
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