Day One
The Lost City of the Ancients, Great Eastern Desert, the World of Hyboria
13th day of the month of Yuluk, 1279th year of the Age of Aquilonia
Almost dusk. Scorching, arid, cloudless
Inside the shattered temple of the nameless city, Biblo creates light by which to study.
Arthfael watches the summit of the Great Pyramid of Xuthalhotep. The Cimmerian druid spies a tiny figure there, waving down. Is it a signal?
Atop that towering pinnacle, the starving survivors look out over the seemingly infinite sands of eternity.
Just below them, on the western face, Garrin of Argos is nearly at the zenith of the Pyramid, and of his excruciating ordeal. Man's will to survive knows no limits. His strength, however, is another story.
Above, Gronda croaks hoarsely,
"...a human arm." The savage hunter sees that the virgin sand dune atop it is trackless.
Roan of Vanaheim grabs the lifeless arm emerging from beneath the rooftop dune. He pulls the dry limb but its body won't come free of the sand mound; something holds it fast. The Vanir barbarian yanks and shakes it with all his remaining might and suddenly, beneath the sand, something slowly shifts. The dune starts to sink and wither from its center, like the sand in the top of an hour glass.
The dune is apparently pouring down into a sinkhole, waning, writhing, draining away. Gronda and Loche begin to recover from their grueling tests of will. They join Mako and Roan as they draw nearer to investigate the shrinking sands.
When the dune is all but gone, what lays revealed is a dead body, face down, half wedged in an open trap door in the roof of the pyramid! The hinged stone slab, held open by the corpse, was designed to hide a secret entrance. When Roan pulled the stuck body, it opened the trapdoor wider, causing the rooftop portal to swallow the dune.
The sandstorm that created this dune raged a week ago. Gronda and Roan estimate the dry, desiccated remains are several weeks dead. Strangely, there is no sign that birds or other animals have been at the carcass.
The cadaver wears only a savage's loincloth. He seems to have no possessions. Just half the body is visible; from bare feet to lower back, and one thick arm. His skin is reddish brown; burned, blistered, bubbled and burst from prolonged exposure to the merciless sun; it resembles tanned leather now more than any human flesh. From the half they can see, the remains are of a thickly muscled, powerful brute, almost ape-like, but furless as a Man.
The sun is an hour away from setting.
Actions?
Lost City Area Map:

- The Lost City 7.jpg (685.14 KiB) Viewed 2384 times
The PCs are divided between 7 and 8.
Status:
- Arthfael Griogarach: Cimmerian Northman Druid 2: AC 6, HP 12/12, Spells: 4/4 1st lvl and 2/3 2nd lvl
Biblo Phyle: Zamoran Southman Cleric/Fighter/Magic-User 1/1/1: AC 1, HP 7/7, Spells: 2/4 1st lvl
Garrin Locke: Argosian Atlantean Paladin 1: AC 3, HP 11/11, Laying Hands: 0/1
Gronda: Zembabweian Savage Ranger/Thief 1/2: AC 7, HP 12/17
Loche: Pict Savage Thief 3: AC 5, HP 17/18
Mako: Khitan Easterner Illusionist 2: AC: 7, HP: 6/6, Spells: 2/2 1st lvl
Roan, Son of Rune: Vanir Northman Barbarian 1: AC 4, HP 8/12
Magic:
- Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Resources: