Chapter 9: The Cave Exploring Continues
- GreyWolfVT
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Re: Chapter 9: The Cave Exploring Continues
Kormak having moved to Ewat's side will try and charge the critters and maybe strike one with his 2 handed sword if DM allows that much action.
Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13
Borum turns to defend.
Mort knowing how Kormak fights tries to send a crossbow bolt down at one of the lead creatures.
Crossbow, Light Hit[1d20 +3] = 6+3 = 9 Dmg[1d4] = 1
Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13
Borum turns to defend.
Mort knowing how Kormak fights tries to send a crossbow bolt down at one of the lead creatures.
Crossbow, Light Hit[1d20 +3] = 6+3 = 9 Dmg[1d4] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 9: The Cave Exploring Continues
Idonea & Ewat:
Ewat sets the lantern down between his feet and fires his bow (which, unfortunately, was not readied on account of lamp).
Bow: [1d20+1] = 13+1 = 14 Damage: [1d6] = 4
Idonea shots down the eastern tunnel: Bow: [1d20] = 2 Damage: [1d6] = 1
And nearly takes out her own foot.
Ewat sets the lantern down between his feet and fires his bow (which, unfortunately, was not readied on account of lamp).
Bow: [1d20+1] = 13+1 = 14 Damage: [1d6] = 4
Idonea shots down the eastern tunnel: Bow: [1d20] = 2 Damage: [1d6] = 1
And nearly takes out her own foot.
Re: Chapter 9: The Cave Exploring Continues
Lutha Cee & Wolfram:
Quickly assessing the speed of sound in the air in its equilibrium (or quiescent) state, Wolfram will aim his first morning star blow at the 1st of the smaller figures that attacks him from the eastern hallway: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4
Lutha stands hovering behind Tenebaum and is in spell ready mode but is not casting any spell until I say so
Quickly assessing the speed of sound in the air in its equilibrium (or quiescent) state, Wolfram will aim his first morning star blow at the 1st of the smaller figures that attacks him from the eastern hallway: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4
Lutha stands hovering behind Tenebaum and is in spell ready mode but is not casting any spell until I say so
- MonkeyWrench
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Re: Chapter 9: The Cave Exploring Continues
Maya, Victor & Wexley:
Not having enough time to ready her Bow Maya will throw one of her axes,
Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2
Afterwards she will engage with the goblins.
Victor holds back for now.
Wexley, now trapped, will look on the walls for a lever of any type before putting his shoulder into the door since that is leading down the eastern path right? to block the oncoming creatures. If he has enough time he will try to jam the door using his hammer and spikes
Not having enough time to ready her Bow Maya will throw one of her axes,
Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2
Afterwards she will engage with the goblins.
Victor holds back for now.
Wexley, now trapped, will look on the walls for a lever of any type before putting his shoulder into the door since that is leading down the eastern path right? to block the oncoming creatures. If he has enough time he will try to jam the door using his hammer and spikes
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Goblin Combat Round 1 : Segment 1:
This round starts with the Goblins throwing their spears & Players using their missile weapons:
Goblin #1: To Hit Roll: [1d20] = 8 on Ewat (random roll determined). The Spear Misses.
Goblin #2: To Hit: [1d20] = 3 on Kormak. The Spear Misses.
Goblin #3: To Hit:[1d20] = 14 on Kormak. The Spear Misses.
Goblin #4: Behind #1
Goblin #5: Behind #2
Goblin #6: Behind #3
Figure #7: To Hit Roll: [1d20] = 7 on Opal (random roll determined). The Spear Misses.
Figure #8: To Hit: [1d20] = 19 on Maya. The Spear Hits for: [1d6] = 5. Maya Hit Points down to 6 total of 11.
Figure #9:To Hit: [1d20] = 3 on Maya. The Spear Misses.
Figure #10: Behind #7
Figure #11: Behind #8
Figure #12: Behind #9
You see the Goblins Kneel to the ground after throwing their spears exposing the ones behind them.
Players Actions so far:
Western Passage:
Kormak: Looking to charge with his 2-Handed Sword
Borum: Turns to defend the West Passage
Mort: Aims Crossbow down the west passage: Crossbow, Light Hit[1d20 +3] = 6+3 = 9 Dmg[1d4] = 1. The crossbow bolt misses Goblin #3!
Ewat: Sets Lantern down & aims his bow.
Mr. Choe: Fires his bow: [1d20] = 20 & Hits! For [1d6] = 1 + 1 = 2 Hit Points of damage on Goblin #2!
Eastern Passage:
Idonea: Fires her bow and Bow: [1d20] = 2 Damage: [1d6] = 1, nearly takes out her foot!
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: Throws a hand axe Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2 & the axe misses Figure #9!
Victor:just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: Starts casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: When he turned the door handle that sent the rusty portcullis falling, & the door opened, noticed there appears to be nothing but stone behind the door.
End of Round 1 : Segment 1
Goblin Combat Round 1 : Segment 1:
This round starts with the Goblins throwing their spears & Players using their missile weapons:
Goblin #1: To Hit Roll: [1d20] = 8 on Ewat (random roll determined). The Spear Misses.
Goblin #2: To Hit: [1d20] = 3 on Kormak. The Spear Misses.
Goblin #3: To Hit:[1d20] = 14 on Kormak. The Spear Misses.
Goblin #4: Behind #1
Goblin #5: Behind #2
Goblin #6: Behind #3
Figure #7: To Hit Roll: [1d20] = 7 on Opal (random roll determined). The Spear Misses.
Figure #8: To Hit: [1d20] = 19 on Maya. The Spear Hits for: [1d6] = 5. Maya Hit Points down to 6 total of 11.
Figure #9:To Hit: [1d20] = 3 on Maya. The Spear Misses.
Figure #10: Behind #7
Figure #11: Behind #8
Figure #12: Behind #9
You see the Goblins Kneel to the ground after throwing their spears exposing the ones behind them.
Players Actions so far:
Western Passage:
Kormak: Looking to charge with his 2-Handed Sword
Borum: Turns to defend the West Passage
Mort: Aims Crossbow down the west passage: Crossbow, Light Hit[1d20 +3] = 6+3 = 9 Dmg[1d4] = 1. The crossbow bolt misses Goblin #3!
Ewat: Sets Lantern down & aims his bow.
Mr. Choe: Fires his bow: [1d20] = 20 & Hits! For [1d6] = 1 + 1 = 2 Hit Points of damage on Goblin #2!
Eastern Passage:
Idonea: Fires her bow and Bow: [1d20] = 2 Damage: [1d6] = 1, nearly takes out her foot!
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: Throws a hand axe Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2 & the axe misses Figure #9!
Victor:just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: Starts casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: When he turned the door handle that sent the rusty portcullis falling, & the door opened, noticed there appears to be nothing but stone behind the door.
End of Round 1 : Segment 1
- GreyWolfVT
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Re: Chapter 9: The Cave Exploring Continues
Well he could throw his only hammer and be weaponless if you would like?Borum: Turns to defend the West Passage?
======================================
Dungeon Master Response:
Uhmm, unless that hammer returns to you i don't think that's a good idea! Just be ready for a charge.
Goblin Cave Player's Map: [updated 8/5/14 3:36pm]:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Round 1 : Segment 2:
Goblin #1: Knelled on ground
Goblin #2: Knelled on ground
Goblin #3: Knelled on ground
Goblin #4: Behind #1: To Hit Roll: [1d20] = 6 This is a Miss on Mort!
Goblin #5: Behind #2: To Hit: [1d20] = 3 This is a Miss on Ewat!
Goblin #6: Behind #3: To Hit: [1d20] = 1 This is a Miss on Mort!
Critical Miss Roll: [1d100] = 14 Slips & is stunned for 4 rounds!
Figure #7: Knelled on ground
Figure #8: Knelled on ground
Figure #9: Knelled on ground
Figure #10: Behind #7: To Hit Roll: [1d20] = 10 on Maya is a miss!
Figure #11: Behind #8: To Hit: [1d20] = 12 on Wolfram
Figure #12: Behind #9: To Hit: [1d20] = 18 on Maya is a hit! Maya takes [1d6] = 1 of Spear Damage. Maya is down to 5 Hit Points out of 11.
Players Actions so far:
Western Passage:
Kormak: Looking to charge with his 2-Handed Sword
Borum: Turns to defend the West Passage
Mort: Ready's his crossbow for another shoot
Ewat: Fires his bow &Hits Orc #3: Bow: [1d20+1] = 13+1 = 14 Damage: [1d6] = 4 Orc #3 falls to the ground!
Mr. Choe: Aims another arrow this segment
Eastern Passage:
Idonea: Fires her bow and Bow: [1d20] = 2 Damage: [1d6] = 1, nearly takes out her foot!
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: Throws a hand axe Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2 & the axe misses Figure #9!
Victor: Just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: 2nd segment for casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: Still stuck in South Passage
Actions reserved for another Segment:
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!
Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!
End of Round 1 : Segment 2
Round 1 : Segment 2:
Goblin #1: Knelled on ground
Goblin #2: Knelled on ground
Goblin #3: Knelled on ground
Goblin #4: Behind #1: To Hit Roll: [1d20] = 6 This is a Miss on Mort!
Goblin #5: Behind #2: To Hit: [1d20] = 3 This is a Miss on Ewat!
Goblin #6: Behind #3: To Hit: [1d20] = 1 This is a Miss on Mort!
Critical Miss Roll: [1d100] = 14 Slips & is stunned for 4 rounds!
Figure #7: Knelled on ground
Figure #8: Knelled on ground
Figure #9: Knelled on ground
Figure #10: Behind #7: To Hit Roll: [1d20] = 10 on Maya is a miss!
Figure #11: Behind #8: To Hit: [1d20] = 12 on Wolfram
Figure #12: Behind #9: To Hit: [1d20] = 18 on Maya is a hit! Maya takes [1d6] = 1 of Spear Damage. Maya is down to 5 Hit Points out of 11.
Players Actions so far:
Western Passage:
Kormak: Looking to charge with his 2-Handed Sword
Borum: Turns to defend the West Passage
Mort: Ready's his crossbow for another shoot
Ewat: Fires his bow &Hits Orc #3: Bow: [1d20+1] = 13+1 = 14 Damage: [1d6] = 4 Orc #3 falls to the ground!
Mr. Choe: Aims another arrow this segment
Eastern Passage:
Idonea: Fires her bow and Bow: [1d20] = 2 Damage: [1d6] = 1, nearly takes out her foot!
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: Throws a hand axe Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2 & the axe misses Figure #9!
Victor: Just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: 2nd segment for casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: Still stuck in South Passage
Actions reserved for another Segment:
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!
Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!
End of Round 1 : Segment 2
- GreyWolfVT
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Re: Chapter 9: The Cave Exploring Continues
Mort:
alright well i am lost on this combat segment thing I get one shot a round with xbow so he either reloads until he can shoot again or i can roll another shot for you.
Mort
Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2

alright well i am lost on this combat segment thing I get one shot a round with xbow so he either reloads until he can shoot again or i can roll another shot for you.

Mort
Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
So this means that Round 1 : Segment 2 you will reload the Crossbow & during Round 1 : segment 3 you fire it & Miss!
GreyWolfVT wrote:alright well i am lost on this combat segment thing I get one shot a round with xbow so he either reloads until he can shoot again or i can roll another shot for you.
Mort
Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2
So this means that Round 1 : Segment 2 you will reload the Crossbow & during Round 1 : segment 3 you fire it & Miss!
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Wexley can attempt to bend bars / lift gates by himself!
Wexley can attempt to bend bars / lift gates by himself!
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Round 1 : Segment 3:
Goblin #1: runs up to meet adventures at end of western passage
Goblin #2: runs up to meet adventures at end of western passage
Goblin #3: runs up to meet adventures at end of western passage
Goblin #4: Behind #1: runs up to meet adventures at end of western passage
Goblin #5: Behind #2: runs up to meet adventures at end of western passage
Goblin #6: Behind #3: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!
Goblin #7: runs up to meet adventures at end of eastern passage
Goblin #8: runs up to meet adventures at end of eastern passage
Goblin #9: runs up to meet adventures at end of eastern passage
Goblin #10: runs up to meet adventures at end of eastern passage
Goblin #11: runs up to meet adventures at end of eastern passage
Goblin #12: runs up to meet adventures at end of eastern passage
Players Actions so far:
Western Passage:
Kormak: charges with his 2-Handed Sword
Borum: Ready to fight with hammer
Mort: Fires his crossbow & Missed! Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2

Ewat: ???
Mr. Choe: Fires an arrow [1d20] = 3 & Misses!
Eastern Passage:
Idonea: ???
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: ???
Victor: Just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: 3rd segment for casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: Still stuck in South Passage
Actions reserved for another Segment:
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!
Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!
Need Player Actions for the ones listed with '???' !
That would be Ewat, Idonea & Maya.
Also, the adventurers that are standing in wait, could start to charge this segment, if they wish, if so let me know!
I have only Kormak charging to meet the Goblins so far.
Round 1 : Segment 3:
Goblin #1: runs up to meet adventures at end of western passage
Goblin #2: runs up to meet adventures at end of western passage
Goblin #3: runs up to meet adventures at end of western passage
Goblin #4: Behind #1: runs up to meet adventures at end of western passage
Goblin #5: Behind #2: runs up to meet adventures at end of western passage
Goblin #6: Behind #3: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!
Goblin #7: runs up to meet adventures at end of eastern passage
Goblin #8: runs up to meet adventures at end of eastern passage
Goblin #9: runs up to meet adventures at end of eastern passage
Goblin #10: runs up to meet adventures at end of eastern passage
Goblin #11: runs up to meet adventures at end of eastern passage
Goblin #12: runs up to meet adventures at end of eastern passage
Players Actions so far:
Western Passage:
Kormak: charges with his 2-Handed Sword
Borum: Ready to fight with hammer
Mort: Fires his crossbow & Missed! Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2

Ewat: ???
Mr. Choe: Fires an arrow [1d20] = 3 & Misses!
Eastern Passage:
Idonea: ???
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: ???
Victor: Just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: 3rd segment for casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: Still stuck in South Passage
Actions reserved for another Segment:
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!
Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!
Need Player Actions for the ones listed with '???' !
That would be Ewat, Idonea & Maya.
Also, the adventurers that are standing in wait, could start to charge this segment, if they wish, if so let me know!
I have only Kormak charging to meet the Goblins so far.
Re: Chapter 9: The Cave Exploring Continues
Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10
Idonea pulls her sword and meets the goblins: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7
Idonea pulls her sword and meets the goblins: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7
Re: Chapter 9: The Cave Exploring Continues
Lutha Cee:
Can Lutha make out in what direction / towards whom Tenebaum seems to gesturing his spell ? Lutha is very interested to know what Tenebaum's spell target seems to be, if that is at all possible to make outFather Tenebaum: 3rd segment for casting a spell
- MonkeyWrench
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- Location: Missouri
Re: Chapter 9: The Cave Exploring Continues
Maya, Victor & Wexley:
Oh jeez, lots of updates yesterday while I was away
Maya will charge with Kormak, sword and shield at the ready.
Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Victor will continue to hold at the back until the fighting becomes more engrossed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wexley shall try to lift the bars!!
Wexley Lift/Bend Bars: [1d100] = 95
Wow... He didn't make that one...
Oh jeez, lots of updates yesterday while I was away

Maya will charge with Kormak, sword and shield at the ready.
Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Victor will continue to hold at the back until the fighting becomes more engrossed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wexley shall try to lift the bars!!
Wexley Lift/Bend Bars: [1d100] = 95
Wow... He didn't make that one...
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
It appears to be towards the Goblins.Nordbo wrote:Can Lutha make out in what direction / towards whom Tenebaum seems to gesturing his spell ? Lutha is very interested to know what Tenebaum's spell target seems to be, if that is at all possible to make outFather Tenebaum: 3rd segment for casting a spell
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Round 1 : Segment 3: [Finalized Actions]
Goblin #1: runs up to meet adventures at end of western passage
Goblin #2: runs up to meet adventures at end of western passage
Goblin #3: runs up to meet adventures at end of western passage
Goblin #4: Behind #1: runs up to meet adventures at end of western passage
Goblin #5: Behind #2: runs up to meet adventures at end of western passage
Goblin #6: Behind #3: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!
Goblin #7: runs up to meet adventures at end of eastern passage
Goblin #8: runs up to meet adventures at end of eastern passage
Goblin #9: runs up to meet adventures at end of eastern passage
Goblin #10: runs up to meet adventures at end of eastern passage
Goblin #11: runs up to meet adventures at end of eastern passage
Goblin #12: runs up to meet adventures at end of eastern passage
Players Actions so far:
Western Passage:
Kormak: charges with his 2-Handed Sword
Borum: Ready to fight with hammer
Mort: Fires his crossbow & Missed! Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2

Ewat: Aims to fire his short-range bow
Mr. Choe: Fires an arrow [1d20] = 3 & Misses!
Eastern Passage:
Idonea: Pulls her sword and meets the goblins.
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: Will charge with Kormak, sword and shield at the ready.
Victor: Just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: 3rd segment for casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: Tries to lift the rusty portcullis: Wexley Lift/Bend Bars: [1d100] = 95 & Fails!
Actions reserved for another Segment:
Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10
Idonea: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!
Maya: Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2
Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!
Finalized Actions for Round 1 : Segment 3
Round 1 : Segment 3: [Finalized Actions]
Goblin #1: runs up to meet adventures at end of western passage
Goblin #2: runs up to meet adventures at end of western passage
Goblin #3: runs up to meet adventures at end of western passage
Goblin #4: Behind #1: runs up to meet adventures at end of western passage
Goblin #5: Behind #2: runs up to meet adventures at end of western passage
Goblin #6: Behind #3: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!
Goblin #7: runs up to meet adventures at end of eastern passage
Goblin #8: runs up to meet adventures at end of eastern passage
Goblin #9: runs up to meet adventures at end of eastern passage
Goblin #10: runs up to meet adventures at end of eastern passage
Goblin #11: runs up to meet adventures at end of eastern passage
Goblin #12: runs up to meet adventures at end of eastern passage
Players Actions so far:
Western Passage:
Kormak: charges with his 2-Handed Sword
Borum: Ready to fight with hammer
Mort: Fires his crossbow & Missed! Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2

Ewat: Aims to fire his short-range bow
Mr. Choe: Fires an arrow [1d20] = 3 & Misses!
Eastern Passage:
Idonea: Pulls her sword and meets the goblins.
Wolfram: readies his morning star
Lutha: Behind tenebaum ready to cast a spell
Maya: Will charge with Kormak, sword and shield at the ready.
Victor: Just holds back for now
Sister Opal: Readies her Mace for the oncoming charge
Father Tenebaum: 3rd segment for casting a spell
Karick: Readies his mace
Radac: Readies his mace
South Passage:
Wexley: Tries to lift the rusty portcullis: Wexley Lift/Bend Bars: [1d100] = 95 & Fails!
Actions reserved for another Segment:
Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10
Idonea: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!
Maya: Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2
Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!
Finalized Actions for Round 1 : Segment 3
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Round 1 : Segment 4: [Finalized Actions] [Update 8/7/14 1:11am
Goblin #1: is on Kormak: To Hit: [1d20] = 1 Critical Miss
Critical Miss Roll: [1d100] = 82 Hits Karick for Half Damage with his Morningstar!
Goblin #2: is on Kormak: To Hit: [1d20] = 5 Misses Kormak with his Morningstar!
Goblin #3: is on the ground
Goblin #4: Behind Goblin #1 & Goblin #2
Goblin #5: is on Borum: To Hit: [1d20] = 13 Misses Borum with his Morningstar!
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!
Goblin #7: is on Opal: To Hit: [1d20] = 12. Misses Opal with his Spear!
Goblin #8: is on Wolfram: To Hit: [1d20] = 2. Misses Wolfram with his Spear!
Goblin #9: is on Maya: To Hit: [1d20] = 5. Misses Maya with his Spear
Goblin #10: is behind Goblin #8
Goblin #11: is behind Goblin #9
Goblin #12: is behind Goblin #9
Players Actions so far:
Western Passage:
Kormak: charged with his 2-Handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This is a Miss!
Borum: Attacks Goblin #5: Hammer[1d20] = 20 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 3: This is a Hit on Goblin #5!
Mort: Readies another arrow shot as the others run up to Goblins.
Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10: This is a Hit! For 5 Damage on Goblin #5! Goblin #5 hits the floor!
Mr. Choe: Readies & Aims another arrow.
Eastern Passage:
Idonea:sword ready and meets the goblins: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7: She Swings & Hits! For 7 HP's of Damage on Goblin #8! Goblin #8 falls to the floor!
Wolfram: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This is a Miss!
Lutha: Behind Fr. Tenebaum ready to cast a spell.
Maya: Charges with Kormak, sword and shield at the ready, Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2: This is a Miss for Maya!
Victor: Just holds back for now
Sister Opal: Hits with her Morningstar! [1d20] = 18: For [2d4] = 6 of Damage on Goblin #7! Goblin #7 falls to the ground!
Father Tenebaum: 4th segment for casting a spell
Karick: Swings Mace at Goblin #1: [1d20] = 4 & Misses!
Radac: Swings Mace apparently at Wolfram, instead of Goblin #9 & Misses! [1d20] = 9
South Passage:
Wexley: can try to Bend Bars or lift the rusty portcullis again next round (2).
Initialization [for Players/Goblins in melee]:
Players: [1d6] = 3
Goblins: [1d6] = 1
Goblins have Initialization for this segment [They hit first]
Ok, Actions for Round 1 : Segment 4 Now Finalized![/ooc]
Round 1 : Segment 4: [Finalized Actions] [Update 8/7/14 1:11am
Goblin #1: is on Kormak: To Hit: [1d20] = 1 Critical Miss
Critical Miss Roll: [1d100] = 82 Hits Karick for Half Damage with his Morningstar!
Goblin #2: is on Kormak: To Hit: [1d20] = 5 Misses Kormak with his Morningstar!
Goblin #3: is on the ground
Goblin #4: Behind Goblin #1 & Goblin #2
Goblin #5: is on Borum: To Hit: [1d20] = 13 Misses Borum with his Morningstar!
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!
Goblin #7: is on Opal: To Hit: [1d20] = 12. Misses Opal with his Spear!
Goblin #8: is on Wolfram: To Hit: [1d20] = 2. Misses Wolfram with his Spear!
Goblin #9: is on Maya: To Hit: [1d20] = 5. Misses Maya with his Spear
Goblin #10: is behind Goblin #8
Goblin #11: is behind Goblin #9
Goblin #12: is behind Goblin #9
Players Actions so far:
Western Passage:
Kormak: charged with his 2-Handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This is a Miss!
Borum: Attacks Goblin #5: Hammer[1d20] = 20 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 3: This is a Hit on Goblin #5!
Mort: Readies another arrow shot as the others run up to Goblins.
Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10: This is a Hit! For 5 Damage on Goblin #5! Goblin #5 hits the floor!
Mr. Choe: Readies & Aims another arrow.
Eastern Passage:
Idonea:sword ready and meets the goblins: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7: She Swings & Hits! For 7 HP's of Damage on Goblin #8! Goblin #8 falls to the floor!
Wolfram: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This is a Miss!
Lutha: Behind Fr. Tenebaum ready to cast a spell.
Maya: Charges with Kormak, sword and shield at the ready, Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2: This is a Miss for Maya!
Victor: Just holds back for now
Sister Opal: Hits with her Morningstar! [1d20] = 18: For [2d4] = 6 of Damage on Goblin #7! Goblin #7 falls to the ground!
Father Tenebaum: 4th segment for casting a spell
Karick: Swings Mace at Goblin #1: [1d20] = 4 & Misses!
Radac: Swings Mace apparently at Wolfram, instead of Goblin #9 & Misses! [1d20] = 9
South Passage:
Wexley: can try to Bend Bars or lift the rusty portcullis again next round (2).
Initialization [for Players/Goblins in melee]:
Players: [1d6] = 3
Goblins: [1d6] = 1
Goblins have Initialization for this segment [They hit first]
Ok, Actions for Round 1 : Segment 4 Now Finalized![/ooc]
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Goblin Cave Map [Updated for Round 1 : Segment 4 Actions] Updated 8/7/14 1:19am:
Goblin Cave Map [Updated for Round 1 : Segment 4 Actions] Updated 8/7/14 1:19am:
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Re: Chapter 9: The Cave Exploring Continues
Borum & Mort:
Mort will prepare for another shot with his crossbow allowing others to close in for melee.
Borum will hold his position in case a heal is required of him. But he will attack the goblin on him. Hammer[1d20] = 20 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 3
Mort will prepare for another shot with his crossbow allowing others to close in for melee.
Borum will hold his position in case a heal is required of him. But he will attack the goblin on him. Hammer[1d20] = 20 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 9: The Cave Exploring Continues
Dungeon Master:
Finalized Actions for Round 1 : Segment 4 now finished & Posted a few posts back!
4 Goblins were dropped, 1 is stunned.
Next up Round 1 : Segment 5!
Finalized Actions for Round 1 : Segment 4 now finished & Posted a few posts back!
4 Goblins were dropped, 1 is stunned.
Next up Round 1 : Segment 5!