Chapter 9: The Cave Exploring Continues

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GreyWolfVT
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Re: Chapter 9: The Cave Exploring Continues

#61 Post by GreyWolfVT »

Kormak having moved to Ewat's side will try and charge the critters and maybe strike one with his 2 handed sword if DM allows that much action.
Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13

Borum turns to defend.

Mort knowing how Kormak fights tries to send a crossbow bolt down at one of the lead creatures.

Crossbow, Light Hit[1d20 +3] = 6+3 = 9 Dmg[1d4] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#62 Post by Pulpatoon »

Idonea & Ewat:

Ewat sets the lantern down between his feet and fires his bow (which, unfortunately, was not readied on account of lamp).

Bow: [1d20+1] = 13+1 = 14 Damage: [1d6] = 4

Idonea shots down the eastern tunnel: Bow: [1d20] = 2 Damage: [1d6] = 1

And nearly takes out her own foot.
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Re: Chapter 9: The Cave Exploring Continues

#63 Post by Nordbo »

Lutha Cee & Wolfram:

Quickly assessing the speed of sound in the air in its equilibrium (or quiescent) state, Wolfram will aim his first morning star blow at the 1st of the smaller figures that attacks him from the eastern hallway: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4

Lutha stands hovering behind Tenebaum and is in spell ready mode but is not casting any spell until I say so
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Re: Chapter 9: The Cave Exploring Continues

#64 Post by MonkeyWrench »

Maya, Victor & Wexley:

Not having enough time to ready her Bow Maya will throw one of her axes,
Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2

Afterwards she will engage with the goblins.

Victor holds back for now.

Wexley, now trapped, will look on the walls for a lever of any type before putting his shoulder into the door since that is leading down the eastern path right? to block the oncoming creatures. If he has enough time he will try to jam the door using his hammer and spikes
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Re: Chapter 9: The Cave Exploring Continues

#65 Post by PyroArrow »

Dungeon Master:

Goblin Combat Round 1 : Segment 1:

This round starts with the Goblins throwing their spears & Players using their missile weapons:

Goblin #1: To Hit Roll: [1d20] = 8 on Ewat (random roll determined). The Spear Misses.
Goblin #2: To Hit: [1d20] = 3 on Kormak. The Spear Misses.
Goblin #3: To Hit:[1d20] = 14 on Kormak. The Spear Misses.
Goblin #4: Behind #1
Goblin #5: Behind #2
Goblin #6: Behind #3

Figure #7: To Hit Roll: [1d20] = 7 on Opal (random roll determined). The Spear Misses.
Figure #8: To Hit: [1d20] = 19 on Maya. The Spear Hits for: [1d6] = 5. Maya Hit Points down to 6 total of 11.
Figure #9:To Hit: [1d20] = 3 on Maya. The Spear Misses.
Figure #10: Behind #7
Figure #11: Behind #8
Figure #12: Behind #9

You see the Goblins Kneel to the ground after throwing their spears exposing the ones behind them.

Players Actions so far:

Western Passage:
Kormak: Looking to charge with his 2-Handed Sword

Borum: Turns to defend the West Passage

Mort: Aims Crossbow down the west passage: Crossbow, Light Hit[1d20 +3] = 6+3 = 9 Dmg[1d4] = 1. The crossbow bolt misses Goblin #3!

Ewat: Sets Lantern down & aims his bow.

Mr. Choe: Fires his bow: [1d20] = 20 & Hits! For [1d6] = 1 + 1 = 2 Hit Points of damage on Goblin #2!


Eastern Passage:
Idonea: Fires her bow and Bow: [1d20] = 2 Damage: [1d6] = 1, nearly takes out her foot!

Wolfram: readies his morning star

Lutha: Behind tenebaum ready to cast a spell

Maya: Throws a hand axe Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2 & the axe misses Figure #9!

Victor:just holds back for now

Sister Opal: Readies her Mace for the oncoming charge

Father Tenebaum: Starts casting a spell

Karick: Readies his mace

Radac: Readies his mace

South Passage:
Wexley: When he turned the door handle that sent the rusty portcullis falling, & the door opened, noticed there appears to be nothing but stone behind the door.

End of Round 1 : Segment 1
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#66 Post by GreyWolfVT »

Borum: Turns to defend the West Passage?
Well he could throw his only hammer and be weaponless if you would like?

======================================
Dungeon Master Response:

Uhmm, unless that hammer returns to you i don't think that's a good idea! Just be ready for a charge.

Goblin Cave Player's Map: [updated 8/5/14 3:36pm]:
Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#67 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 2:


Goblin #1: Knelled on ground
Goblin #2: Knelled on ground
Goblin #3: Knelled on ground
Goblin #4: Behind #1: To Hit Roll: [1d20] = 6 This is a Miss on Mort!
Goblin #5: Behind #2: To Hit: [1d20] = 3 This is a Miss on Ewat!
Goblin #6: Behind #3: To Hit: [1d20] = 1 This is a Miss on Mort!
Critical Miss Roll: [1d100] = 14 Slips & is stunned for 4 rounds!

Figure #7: Knelled on ground
Figure #8: Knelled on ground
Figure #9: Knelled on ground
Figure #10: Behind #7: To Hit Roll: [1d20] = 10 on Maya is a miss!
Figure #11: Behind #8: To Hit: [1d20] = 12 on Wolfram
Figure #12: Behind #9: To Hit: [1d20] = 18 on Maya is a hit! Maya takes [1d6] = 1 of Spear Damage. Maya is down to 5 Hit Points out of 11.

Players Actions so far:

Western Passage:
Kormak: Looking to charge with his 2-Handed Sword

Borum: Turns to defend the West Passage

Mort: Ready's his crossbow for another shoot

Ewat: Fires his bow &Hits Orc #3: Bow: [1d20+1] = 13+1 = 14 Damage: [1d6] = 4 Orc #3 falls to the ground!

Mr. Choe: Aims another arrow this segment


Eastern Passage:
Idonea: Fires her bow and Bow: [1d20] = 2 Damage: [1d6] = 1, nearly takes out her foot!

Wolfram: readies his morning star

Lutha: Behind tenebaum ready to cast a spell

Maya: Throws a hand axe Hand Axe(Throwing/Melee): [1d20] = 6 Damage: S/M[1d6+1] = 1+1 = 2, L[1d4+1] = 1+1 = 2 & the axe misses Figure #9!

Victor: Just holds back for now

Sister Opal: Readies her Mace for the oncoming charge

Father Tenebaum: 2nd segment for casting a spell

Karick: Readies his mace

Radac: Readies his mace

South Passage:
Wexley: Still stuck in South Passage


Actions reserved for another Segment:
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!

Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!

End of Round 1 : Segment 2
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#68 Post by GreyWolfVT »

Mort:

alright well i am lost on this combat segment thing I get one shot a round with xbow so he either reloads until he can shoot again or i can roll another shot for you. :?
Mort
Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2
:roll:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#69 Post by PyroArrow »

Dungeon Master:
GreyWolfVT wrote:alright well i am lost on this combat segment thing I get one shot a round with xbow so he either reloads until he can shoot again or i can roll another shot for you. :?
Mort
Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2
:roll:

So this means that Round 1 : Segment 2 you will reload the Crossbow & during Round 1 : segment 3 you fire it & Miss!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#70 Post by PyroArrow »

Dungeon Master:

Wexley can attempt to bend bars / lift gates by himself!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#71 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 3:


Goblin #1: runs up to meet adventures at end of western passage
Goblin #2: runs up to meet adventures at end of western passage
Goblin #3: runs up to meet adventures at end of western passage
Goblin #4: Behind #1: runs up to meet adventures at end of western passage
Goblin #5: Behind #2: runs up to meet adventures at end of western passage
Goblin #6: Behind #3: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!


Goblin #7: runs up to meet adventures at end of eastern passage
Goblin #8: runs up to meet adventures at end of eastern passage
Goblin #9: runs up to meet adventures at end of eastern passage
Goblin #10: runs up to meet adventures at end of eastern passage
Goblin #11: runs up to meet adventures at end of eastern passage
Goblin #12: runs up to meet adventures at end of eastern passage

Players Actions so far:

Western Passage:
Kormak: charges with his 2-Handed Sword

Borum: Ready to fight with hammer

Mort: Fires his crossbow & Missed! Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2
:roll:

Ewat: ???

Mr. Choe: Fires an arrow [1d20] = 3 & Misses!


Eastern Passage:
Idonea: ???

Wolfram: readies his morning star

Lutha: Behind tenebaum ready to cast a spell

Maya: ???

Victor: Just holds back for now

Sister Opal: Readies her Mace for the oncoming charge

Father Tenebaum: 3rd segment for casting a spell

Karick: Readies his mace

Radac: Readies his mace

South Passage:
Wexley: Still stuck in South Passage


Actions reserved for another Segment:
Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!

Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!

Need Player Actions for the ones listed with '???' !

That would be Ewat, Idonea & Maya.

Also, the adventurers that are standing in wait, could start to charge this segment, if they wish, if so let me know!

I have only Kormak charging to meet the Goblins so far.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#72 Post by Pulpatoon »

Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10

Idonea pulls her sword and meets the goblins: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7
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Re: Chapter 9: The Cave Exploring Continues

#73 Post by Nordbo »

Lutha Cee:
Father Tenebaum: 3rd segment for casting a spell
Can Lutha make out in what direction / towards whom Tenebaum seems to gesturing his spell ? Lutha is very interested to know what Tenebaum's spell target seems to be, if that is at all possible to make out
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Re: Chapter 9: The Cave Exploring Continues

#74 Post by MonkeyWrench »

Maya, Victor & Wexley:

Oh jeez, lots of updates yesterday while I was away :lol:

Maya will charge with Kormak, sword and shield at the ready.

Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Victor will continue to hold at the back until the fighting becomes more engrossed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wexley shall try to lift the bars!!

Wexley Lift/Bend Bars: [1d100] = 95

Wow... He didn't make that one...
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Re: Chapter 9: The Cave Exploring Continues

#75 Post by PyroArrow »

Dungeon Master:
Nordbo wrote:
Father Tenebaum: 3rd segment for casting a spell
Can Lutha make out in what direction / towards whom Tenebaum seems to gesturing his spell ? Lutha is very interested to know what Tenebaum's spell target seems to be, if that is at all possible to make out
It appears to be towards the Goblins.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#76 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 3: [Finalized Actions]


Goblin #1: runs up to meet adventures at end of western passage
Goblin #2: runs up to meet adventures at end of western passage
Goblin #3: runs up to meet adventures at end of western passage
Goblin #4: Behind #1: runs up to meet adventures at end of western passage
Goblin #5: Behind #2: runs up to meet adventures at end of western passage
Goblin #6: Behind #3: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!


Goblin #7: runs up to meet adventures at end of eastern passage
Goblin #8: runs up to meet adventures at end of eastern passage
Goblin #9: runs up to meet adventures at end of eastern passage
Goblin #10: runs up to meet adventures at end of eastern passage
Goblin #11: runs up to meet adventures at end of eastern passage
Goblin #12: runs up to meet adventures at end of eastern passage

Players Actions so far:

Western Passage:
Kormak: charges with his 2-Handed Sword

Borum: Ready to fight with hammer

Mort: Fires his crossbow & Missed! Crossbow, Light Hit[1d20 +3] = 2+3 = 5 Dmg[1d4] = 2
:roll:

Ewat: Aims to fire his short-range bow

Mr. Choe: Fires an arrow [1d20] = 3 & Misses!


Eastern Passage:
Idonea: Pulls her sword and meets the goblins.

Wolfram: readies his morning star

Lutha: Behind tenebaum ready to cast a spell

Maya: Will charge with Kormak, sword and shield at the ready.

Victor: Just holds back for now

Sister Opal: Readies her Mace for the oncoming charge

Father Tenebaum: 3rd segment for casting a spell

Karick: Readies his mace

Radac: Readies his mace

South Passage:
Wexley: Tries to lift the rusty portcullis: Wexley Lift/Bend Bars: [1d100] = 95 & Fails!


Actions reserved for another Segment:

Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10

Idonea: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7

Kormak 2-handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This will be a Miss!

Maya: Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2

Wolfram with morningstar: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This will be a Miss!

Finalized Actions for Round 1 : Segment 3
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#77 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 4: [Finalized Actions] [Update 8/7/14 1:11am


Goblin #1: is on Kormak: To Hit: [1d20] = 1 Critical Miss
Critical Miss Roll: [1d100] = 82 Hits Karick for Half Damage with his Morningstar!
Goblin #2: is on Kormak: To Hit: [1d20] = 5 Misses Kormak with his Morningstar!
Goblin #3: is on the ground
Goblin #4: Behind Goblin #1 & Goblin #2
Goblin #5: is on Borum: To Hit: [1d20] = 13 Misses Borum with his Morningstar!
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)!


Goblin #7: is on Opal: To Hit: [1d20] = 12. Misses Opal with his Spear!
Goblin #8: is on Wolfram: To Hit: [1d20] = 2. Misses Wolfram with his Spear!
Goblin #9: is on Maya: To Hit: [1d20] = 5. Misses Maya with his Spear
Goblin #10: is behind Goblin #8
Goblin #11: is behind Goblin #9
Goblin #12: is behind Goblin #9

Players Actions so far:

Western Passage:
Kormak: charged with his 2-Handed Sword:Two-Handed Sword[1d20 +1] = 10+1 = 11 Dmg[1d10 +2] = 5+2 = 7 Lrg Dmg[3d6 +2] = 11+2 = 13 This is a Miss!

Borum: Attacks Goblin #5: Hammer[1d20] = 20 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 3: This is a Hit on Goblin #5!

Mort: Readies another arrow shot as the others run up to Goblins.

Ewat: Go go Short-range POWER bow! Short-range Bow: [1d20+3] = 12+3 = 15 Damage: [1d6x2] = 5x2 = 10: This is a Hit! For 5 Damage on Goblin #5! Goblin #5 hits the floor!

Mr. Choe: Readies & Aims another arrow.


Eastern Passage:
Idonea:sword ready and meets the goblins: Sword s/m: [1d20+1] = 13+1 = 14 damage [1d8+2] = 5+2 = 7: She Swings & Hits! For 7 HP's of Damage on Goblin #8! Goblin #8 falls to the floor!

Wolfram: Morning star to hit: [1d20+1] = 10+1 = 11, damage vs S/M opp: [2d4+2] = 7+2 = 9 / damage vs L opp: [1d6+3] = 1+3 = 4 This is a Miss!

Lutha: Behind Fr. Tenebaum ready to cast a spell.

Maya: Charges with Kormak, sword and shield at the ready, Longsword: [1d20] = 12 Damage: S/M[1d8+1] = 7+1 = 8, L[1d12+1] = 1+1 = 2: This is a Miss for Maya!

Victor: Just holds back for now

Sister Opal: Hits with her Morningstar! [1d20] = 18: For [2d4] = 6 of Damage on Goblin #7! Goblin #7 falls to the ground!

Father Tenebaum: 4th segment for casting a spell

Karick: Swings Mace at Goblin #1: [1d20] = 4 & Misses!

Radac: Swings Mace apparently at Wolfram, instead of Goblin #9 & Misses! [1d20] = 9

South Passage:
Wexley: can try to Bend Bars or lift the rusty portcullis again next round (2).


Initialization [for Players/Goblins in melee]:
Players: [1d6] = 3
Goblins: [1d6] = 1

Goblins have Initialization for this segment [They hit first]

Ok, Actions for Round 1 : Segment 4 Now Finalized!
[/ooc]
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#78 Post by PyroArrow »

Dungeon Master:

Goblin Cave Map [Updated for Round 1 : Segment 4 Actions] Updated 8/7/14 1:19am:
Image
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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GreyWolfVT
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Re: Chapter 9: The Cave Exploring Continues

#79 Post by GreyWolfVT »

Borum & Mort:

Mort will prepare for another shot with his crossbow allowing others to close in for melee.

Borum will hold his position in case a heal is required of him. But he will attack the goblin on him. Hammer[1d20] = 20 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#80 Post by PyroArrow »

Dungeon Master:

Finalized Actions for Round 1 : Segment 4 now finished & Posted a few posts back!

4 Goblins were dropped, 1 is stunned.

Next up Round 1 : Segment 5!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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