What would you like to play/run? (Interest Catch-all)

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Rex
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Re: What would you like to play/run? (Interest Catch-all)

#541 Post by Rex »

Yup, your bounty hunter idea works fine.
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Re: What would you like to play/run? (Interest Catch-all)

#542 Post by tibbius »

I'd like to run a one-page dungeon that I came across. The Ancient General's Tomb. I posted a new topic about it in this forum.
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Re: What would you like to play/run? (Interest Catch-all)

#543 Post by spanningtree »

RossN wrote:Would anyone be willing to run a game where the PCs are captured adventurers Polymorphed into monsters by a mad scientist wizard to act as his minions? I appreciate it might be tricky to do mechanically but it could be a fun offbeat game with the PCs adapting to their new forms, trying to stave off going fully monster and plotting to escape, get cured and/or get revenge on their unasked for master.
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Re: What would you like to play/run? (Interest Catch-all)

#544 Post by Marullus »

dmw71 wrote:I wonder if my bounty hunter idea could work here?
Actually, I think that works quite well! (Though, I was toying with playing an Aarakocra after seeing them as a free race in D&DBeyond.) :)

We had similar inspiration from Burning Wheel when they fleshed out their magic rules. There's a lot more need there for spell components - most potent works require a magical antecedent (a part of a creature which bears that trait/ability) and the antecedents are actually extracted via a Taxidermy skill. :) The idea of being magical antecedent hunters in a high-fantasy world naturally follows and makes for just the kind of gritty and fun campaign you're looking for. You can easily steal that inspiration and use it for D&D5e - the only mechanical aspect is adding "XYZ magic requires components from fantastical creatures" and "the taxidermist is an XYZ practitioner."

If you want to make your campaign of it, then it could be a slow reveal of what the traits we're collecting for the Taxidermist would collectively allow. It also gives moral grist that we're being specifically targeted to specific creatures/traits who it might be increasingly unethical to kill, especially knowing their power/traits is collating in the hands of one increasingly powerful individual... (A good trope for any bounty hunter game.)

If you're inspired, I'd love to join. :)
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Re: What would you like to play/run? (Interest Catch-all)

#545 Post by tarlyn »

Marullus wrote:
dmw71 wrote:I wonder if my bounty hunter idea could work here?
Actually, I think that works quite well! (Though, I was toying with playing an Aarakocra after seeing them as a free race in D&DBeyond.) :)

We had similar inspiration from Burning Wheel when they fleshed out their magic rules. There's a lot more need there for spell components - most potent works require a magical antecedent (a part of a creature which bears that trait/ability) and the antecedents are actually extracted via a Taxidermy skill. :) The idea of being magical antecedent hunters in a high-fantasy world naturally follows and makes for just the kind of gritty and fun campaign you're looking for. You can easily steal that inspiration and use it for D&D5e - the only mechanical aspect is adding "XYZ magic requires components from fantastical creatures" and "the taxidermist is an XYZ practitioner."

If you want to make your campaign of it, then it could be a slow reveal of what the traits we're collecting for the Taxidermist would collectively allow. It also gives moral grist that we're being specifically targeted to specific creatures/traits who it might be increasingly unethical to kill, especially knowing their power/traits is collating in the hands of one increasingly powerful individual... (A good trope for any bounty hunter game.)

If you're inspired, I'd love to join. :)
I think they are also in the Humanoids handbook in 2nd edition?

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Re: What would you like to play/run? (Interest Catch-all)

#546 Post by Enoch »

I'd totally be down for the 5e bounty/antecedent hunter campaign (though I think it's generated enough interest for its own thread)!
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Re: What would you like to play/run? (Interest Catch-all)

#547 Post by dmw71 »

It's been mentioned a lot in this topic so I thought I'd share:
Free League is fast catching up with Modiphius with its collection of licensed RPGs. They've just announced that the post-apocalyptic WW3-themed Twilight: 2000 4th edition boxed set will be coming to Kickstarter in August.

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Re: What would you like to play/run? (Interest Catch-all)

#548 Post by Rex »

I played the original a bunch in the 80's.
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Re: What would you like to play/run? (Interest Catch-all)

#549 Post by Tragic Tales »

Still feeling my way around the board. Looking around to get my bearings. But I have an itch to scratch. Soon I will work towards getting a game up and running for the Forgotten Realms along the Sword Coast. It will be using AD&D 2e rules. Hopefully there is enough old school game interest.

I would like to play in a Werewolf the Apocalypse game, Monster of the Week or Masks.
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Re: What would you like to play/run? (Interest Catch-all)

#550 Post by dmw71 »

Tragic Tales wrote:It will be using AD&D 2e rules. Hopefully there is enough old school game interest.
For many here, 2e is probably too new to be considered old school.

I can pretty much guarantee there will be little problem recruiting eager and willing players for a new 2e game.

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Re: What would you like to play/run? (Interest Catch-all)

#551 Post by rredmond »

Was 2e after that newfangled Unearthed Arcana?? ;)
I haven't updated the list in a bit :oops: but 2e is the second most played D&D edition here... and it's not too far behind 1e. Of course between Inferno and Wolfpack running 78 1e games between them... :lol: 8-)
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Re: What would you like to play/run? (Interest Catch-all)

#552 Post by dmw71 »

rredmond wrote:Of course between Inferno and Wolfpack running 78 1e games between them...
:lol:

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Re: What would you like to play/run? (Interest Catch-all)

#553 Post by Inferno »

Hey, you can never have too much of a good thing. :mrgreen:

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Re: What would you like to play/run? (Interest Catch-all)

#554 Post by Scott308 »

rredmond wrote:Of course between Inferno and Wolfpack running 78 1e games between them... :lol: 8-)
Which accounts for 283 TPKs! :D
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Re: What would you like to play/run? (Interest Catch-all)

#555 Post by RossN »

Tragic Tales wrote:Still feeling my way around the board. Looking around to get my bearings. But I have an itch to scratch. Soon I will work towards getting a game up and running for the Forgotten Realms along the Sword Coast. It will be using AD&D 2e rules. Hopefully there is enough old school game interest.

I would like to play in a Werewolf the Apocalypse game, Monster of the Week or Masks.
Hello, I'm also new here and I think I'd be interested in a AD&D 2e game! I have some very fond memories of Baldur's Gate I & II. :)
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Re: What would you like to play/run? (Interest Catch-all)

#556 Post by dmw71 »

RossN wrote:Hello, I'm also new here and I think I'd be interested in a AD&D 2e game! I have some very fond memories of Baldur's Gate I & II. :)
That shouldn't be too hard to find.

I'm still struggling with whether or not I want to revive my 2e game, which I guess you can say is in an intermission. I think I have 7 players in that one (and really prefer 4-6) so.... yeah.

Hopefully this will spark the interest of other 2e fans that might be able to start up a new game faster than I can make up my mind.

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Re: What would you like to play/run? (Interest Catch-all)

#557 Post by ybn1197 »

RossN wrote:Hello, I'm also new here and I think I'd be interested in a AD&D 2e game! I have some very fond memories of Baldur's Gate I & II. :)
I have openings in my Undermountain game if you are interested. But be forewarned it is a slow posting game. 2 or 3 posts a week.
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Re: What would you like to play/run? (Interest Catch-all)

#558 Post by Bluetongue »

Anyone wanting to start a Labyrinth Lord game or perhaps GM one of the classic early D&D modules. I was looking through some of the archived games and see that the Slavers series never completed or Against the Giants or the Saltmarsh Sinister Secrets (the 'Scooby Doo house!).

I seem to create characters for games that peter out before they go very far (apologises too. I did leave one game when I travelled) and would like to change that ( you know PbP and gain a few levels! ... ;) ).
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Re: What would you like to play/run? (Interest Catch-all)

#559 Post by dmw71 »

Bluetongue wrote:Anyone wanting to start a Labyrinth Lord game or perhaps GM one of the classic early D&D modules.
Possibly.

I did just formally archive my 2e game because it became apparent I no longer was well-enough versed in the rules to run it without constantly needed to research things. I also became too tired to want to look up all the different modifiers that go into different things (e.g. initiative, surprise, morale, etc...). It's just not the right game for me right now.

So I started to look for something either completely different (e.g. non-D&D altogether) or a more simplified version of D&D... which, I guess, makes it not totally inexplicable that I found myself re-downloading a bunch of my Basic D&D stuff, and I even started to review B1 and B2 (which I owned, but never played or really read), and purchasing X1 (which, like the others, I've never played* or read).

However, I have never liked running published modules as-is, and seeing as how I've never read or played in any of these classic modules (or don't remember if I did back in the day), the idea of running a module the players will be more familiar with than I am is not very appealing. I've also come to realize that tweaking published modules is maybe even more work, and more confusing.
That said, I have actually been debating picking one of the "classic" games that stalled (like this, or this, or this* (I don't really count this.)); doing the work to conceal what they actually are; and relaunching them as new games).

But, now that that proverbial cat is out of the bag now... probably not.
But, I might be willing to kick off a completely homebrew game, though.

If there's enough interest, and I can get a sense of what those players would like to do (e.g. dungeon crawl, urban adventure, etc...), I can probably be talked into starting something.

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Re: What would you like to play/run? (Interest Catch-all)

#560 Post by Leitz »

dmw71 wrote:However, I have never liked running published modules as-is, and seeing as how I've never read or played in any of these classic modules (or don't remember if I did back in the day), the idea of running a module the players will be more familiar with than I am is not very appealing.
I need a source for the old modules. What I enjoy is taking the module itself and thinking through the impact of the "dungeon" on the local setting, and letting the PCs come in from a totally different perspective. I took the sort of "Village of Hommlet", grew the area around it, and used it for eleven different game systems over the course of a decade. Not sure how many groups ever made it to the dungeon, there was too much to do outside.

I enjoy that level of thinking through the different stories around things, and growing the setting organically.
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