Chapter 4: Wizard's Basement

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shaidar
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Re: Chapter 4: Wizard's Basement

#521 Post by shaidar »

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Re: Chapter 4: Wizard's Basement

#522 Post by Rex »

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Re: Chapter 4: Wizard's Basement

#523 Post by Rhonin84 »

Passing close to Elanriel whispering,They have been gone for some time, what is your assessment? Placing herself so as to be able to see the prisoners as well pay attention to the conversation.
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Re: Chapter 4: Wizard's Basement

#524 Post by RiverGreenForest »

Xlore

Xlore stays out in the hallway watching the fight, ready to jump back in if the situation gets worse.
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Re: Chapter 4: Wizard's Basement

#525 Post by alver »

Urtesi staggers under the onslaught of the monster, but the claws and fangs merely scrape the plates of his armor. He then swings the unwieldy sword once more to keep the beast occupied.

two handed sword to hit [1d20-3]=5-3=2, damage [2d4]=5
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Re: Chapter 4: Wizard's Basement

#526 Post by Captain Kinkajou »

Elanriel
Rhonin84 wrote: Thu Apr 29, 2021 7:38 pm Passing close to Elanriel whispering,They have been gone for some time, what is your assessment? Placing herself so as to be able to see the prisoners as well pay attention to the conversation.
Elanriel frowns."It'th probably nothing," she whispers back to her friend, pitching her voice so only Delsenora can hear. "It wath thome way back to the door, and they may need time to explore whatever lieth beyond it. But, I too grow a little worried. What thould we do? We cannot leave the prithonerth unguarded."
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Re: Chapter 4: Wizard's Basement

#527 Post by Cwreando »

Trist

Trist looks about the room again just checking things out staying clear of the beast.
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Re: Chapter 4: Wizard's Basement

#528 Post by Cwreando »

Trist

Trist comments excitedly, "I found a secret/concealed door folks. Someone might want to check this out while we deal with the beast."

Trist backs out with the group if they retreat from the beast.
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Re: Chapter 4: Wizard's Basement

#529 Post by GreyWolfVT »

Gargoyle Battle: R4
Adventurers act faster still.

Gargoyle: AC 5; THAC0 15; # of Attks 4; DMG Claw x2 1d3, Bite 1d6, Horn 1d4

PCs
Egon attacks the Gargoyle and hits for 11 dmg! defeating it!
Xlore remains in the hallway.
Urtesi swings at the Gargoyle but misses.
Weston swings his staff at the Gargoyle but misses by a hair.
Trist spots a secret door in avoiding the gargoyle and mentions it to the others indicating where it is located.
Therick remains in the hallway just off to the side so as not to block the door.
---------------------------------------------
NPC/Monster
Gargoyle dead by Egon!
---------------------------------------------
Quick Summary: Egon has killed the Gargoyle protecting the gem hilted sword. Combat ends!

Map The black S on the wall by Trist is the Secret Door found.
Wizard's Basement 99% map.png
Wizard's Basement 99% map.png (376.51 KiB) Viewed 602 times
Meanwhile back with the prisoners: Elanriel and Delsenora discuss what to do as the others have been gone a while.

Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Re: Chapter 4: Wizard's Basement

#530 Post by Rex »

Egon

Breathing heavily, "Someone check on the others, I need to catch my breath." Once Egon has caught his breath he will search the room and see what he finds, then he will check out the secret door.

Open Locks 30
Find/Remove Traps 30
Detect noise 30
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Re: Chapter 4: Wizard's Basement

#531 Post by GreyWolfVT »

Egon finds no traps, hears no noise other than his fellows and himself, and finds no lock to pick open on the secret door. However, there is no obvious way to open it that the dwarf can see.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#532 Post by Rex »

Egon

"Looks safe, but no idea how to open it. Maybe bring the sword over to it and try touching it to the door. Do you want to take a look Xlore?"
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Re: Chapter 4: Wizard's Basement

#533 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick, waits for Trist to open the secret door she found.
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Re: Chapter 4: Wizard's Basement

#534 Post by RiverGreenForest »

Xlore

The high elf raises his eyebrows at Egon. "Uhm.. Sure, I don't mind taking a look." responded Xlore as he enters back into the room. The high elf examines the secret door to see if there are any traps or locks that he can attempt to pick.

/ooc - Does the secret door have any traps or locks?
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Re: Chapter 4: Wizard's Basement

#535 Post by alver »

Urtesi nods to Egon.

"It is worth a try." He approaches the door, holding the sword. Pushes the door on either side, assuming the hinges are hidden. If nothing happens, tries touching the door with the blade and the hilt.
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Re: Chapter 4: Wizard's Basement

#536 Post by GreyWolfVT »

Xlore much like Egon finds no traps to remove and that the secret door has no lock to pick or any obvious doorknob to open it by.

Urtesi holds the sword to the door nothing happens.

Trist points out the the only thing she noticed was the outlines of a door no obvious hinges, locks, doorknob, or keyhole.

hate to state the obvious here but nobody has tried searching for a mechanism to trigger the door, or given any open doors attempt.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#537 Post by Rex »

Egon

Egon will search around for a mechanism to open it, that failing he will try and force it.

Open Doors (12) [1d20]=2
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Re: Chapter 4: Wizard's Basement

#538 Post by GreyWolfVT »

Egon on the first try fiddles around and triggers the door open a hidden button that blended in with the wall depresses and opens the door into a small room similar to the treasure room you found the bandits in. Inside the bare chamber are two suits of chain mail, one suit of dwarf-sized plate mail, and four shields, on stands. All of the armor looks in good condition.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#539 Post by Rex »

Egon

"Is that detect magic still going? This stuff looks valuable, maybe even magic."

He will examine the armor best he can.
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Re: Chapter 4: Wizard's Basement

#540 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick says, "I don't have Detect Magic in my spell book, but the armor looks in good shape at least."
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1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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