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Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 2:48 pm
by Stirling
wraiths have 5+3 HD, !!!!

Agrippo curses loudly and waves a decomposed arm and blazing sword at the ghostly form of the wraith nearest



4670 2nd attack to hit: 1d20+3] = 11+3 = 14
46708 melee damage: [1d8+4] = 4+4 = 8
46707 1st attack to hit: [1d20+3] = 6+3 = 9
46706 melee damage [1d8+4] = 5+4 = 9

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 4:04 pm
by Zhym
Date: Nouluna 6, 1221
Time: 2:33 AM - Combat Round 3
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Treasure Vault
**************************************

You take the initiative by a wide margin.

Attacks from Robert, Fendt, Tibbius, Castran, and Bragar all miss their targets. Fendt's attempt to toss a mace and swing another one didn't work out well at all, and Bragar's attack is foiled by the force in this room. Robert has trouble adjusting to his new scimitar, swinging too hard and lodging it between stones in the floor. Agrippo's first attack also slices just short of a wraith.

Tumbler takes the strange round-headed hammer-like thing that Fendt tossed him and holds it in front of him in defense.

Iluq holds his holy symbol forth. "When I say leave, I mean LEAVE!" he shouts. Four wraiths hiss at Iluq then fly away through the walls (one of the wraiths, still blinded, exits a little less directly than the others).

The remaining wraith keeps attacking Melampus, who strikes it with his flail. Agrippo joins in with a Sunsword upper-cut that has the wraith wailing in pain. In fury, it reaches out and grabs Melampus again! (Melampus: -3 HP, -1 level!)

The remaining wraith has its back to a wall. At most five people will be able to attack it next round.

Actions!
Melampus is down to level 4! He loses 5 max HP, one 2nd-level spell slot, and both 3rd-level spell slots. He's now at 9,500 XP. Ouch. Please choose a 2nd-level spell to forget.

Tibbius is at 50,000 XP from his level loss, BTW.


Initiative: Party [1d6] = 6 Monsters [1d6] = 1
Wraith attack!: [1d20] = 16 [1d6] = 3
Turn vs. attack order (1=T, 2=A): [1d2] = 2

Attacks you avoided thanks to the turn:
Wraith attack!: [1d20] = 13 [1d6] = 4 Near miss vs. Fendt!
Wraith attack!: [1d20] = 5 [1d6] = 4
Wraith attack! (v. Robert): [1d20] = 12 [1d6] = 3 A hit vs. Robert's poor AC.
Wraith attack!: [1d20-4] = 19-4 = 15 [1d6] = 6 Even blinded, the wraith would have just missed Castran!
Status: Agrippo: 32/52, Tibbius: 8/9, Iluq: 13/34, Tumbler: 24/39, Robert: 16/34; Fendt: 14/15; Castran: 13/23; Melampus: 16/21; Bragar: 31/42
Effects: None

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 4:45 pm
by greyarea
Melampus curses and swings again.

Flail +1 to hit [1d20+1] = 9+1 = 10, dmg sm/lg [1d6+2] = 3+2 = 5/[2d4+1] = 5+1 = 6 and that's a miss

Melampus has forgotten his 3rd level spells and "Speak with Animals" from his 2nd level spells. I've always thought level drain sucked but, wow, this really sucks. At this rate, the party will wish I had been completely drained by the spiders so they could loot my corpse.

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 5:24 pm
by OGRE MAGE
Tibbius lets his companions finish off the last intruder.

Great! Four left this time. Should we try to rest again? His words are rife with sarcasm.

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 6:08 pm
by Dram
Bragar - Swings his new mace at the last Wraith.

Mace Atk
Mace attk, to hit[1d20+1] = 19+1 = 20, to dam[1d6] = 2

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 6:53 pm
by GreyWolfVT
Fendt tries to attack only the wraith closest to him again this time only attempting to do one thing at a time. Footman's Mace ?? [1d20] = 17 to hit [1d6+1] = 5+1 = 6 dmg

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 7:44 pm
by Stirling
Agrippo-zombie snarls forward in further rage attacking the remaining wraith.

46759 to hit: [1d20+3] = 19+3 = 22
46758 melee damage [1d8+4] = 8+4 = 12

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 9:01 pm
by MonkeyWrench
Once the Wraith is killed by the groups combined attacks Iluq head to Tibbius, inspecting the wraiths marks left on him, "I am sorry my friend, I could not turn them before they got to you..."

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 10:12 pm
by Zhym
Date: Nouluna 6, 1221
Time: 2:34 AM - Combat Round 4
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Treasure Vault
**************************************

The wraith moves toward the wall, trying again to sneak out of the combat with its unlife intact. But you are far too quick. Agrippo, Fendt, and Bragar converge on the wraith and thoroughly obliterate it. With a high-pitched howl, it vanishes into nothingness.

The Sunsword dims, for what you realize is the first time since the wraiths attacked a little after midnight. You have, at least for the moment, a reprieve.
Status: Agrippo: 32/52, Tibbius: 8/9, Iluq: 13/34, Tumbler: 24/39, Robert: 16/34; Fendt: 14/15; Castran: 13/23; Melampus: 16/21; Bragar: 31/42
Effects: None

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 10:42 pm
by Computer +1
Tumbler spits on the ground. We keep waiting an we are all going to be babes suckin' on the tit before long. Those wraiths are bleeding us out. We better pack it up and get moving an see if we can hurt the master of this shit hole while we still got some punch left. To Fendt he adds, Thanks for this ummmm, round hammer but I think I'd better stick with this he pats his dagger I only took the mace so you wouldn't crunch yer own skull.

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 10:56 pm
by GreyWolfVT
Fendt "It's all good my dwarf friend. I will on day have to train with Iluq on how to dual wield in combat. I have to say he makes it look so easy."

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 11:10 pm
by OGRE MAGE
Tibbius grabs Iluq by the wrists and looks deeply into his eyes.

I see it now my holy brother! With every tragedy I endure it becomes more clear. This is meant to be for me, it is my destiny to die here. We will rid the world of the monster Strahd but my spirit will perish in the process.

Thank you for helping me along this journey my friend.

Now..........lets go find that vampire bitch!

Re: 6. Dawn of a New Night

Posted: Wed Dec 31, 2014 11:38 pm
by Storm11
Castran agrees we should move out.

He will gather his gear and some of the valuables we stole from Strahd and move out of the secret treasure chamber and to the secret door leading to the hidden fireplace

we need to keep moving at least until morning arrives. Wraiths and such creatures are powerless in sunlight I hear tell, though with this blasted storm I wonder if even daylight will hinder them. If we truly want to rest we need to leave this castle for a time.

Re: 6. Dawn of a New Night

Posted: Thu Jan 01, 2015 5:34 pm
by Stirling
"Forget sleep, we can sleep when were dead, move out. If there are no more doors and secrets to open lets go back this way", Agrippo is keen not to get cornered again and this resting is not getting us anywhere. He points the Sunsword in the direction of the fireplace and will lead the way if people follow out to the 'Hall of Heroes'. "Unless you want to go upwards of course..." pointing up into the darkness and from where the wraiths came from doesn't seem to be a wise choice and no way of climbing I think the only way is back out.

Re: 6. Dawn of a New Night

Posted: Thu Jan 01, 2015 5:52 pm
by GreyWolfVT
Agrippo comes to a wall before we can exit the fireplace someone on the other end shut the secret door.

Re: 6. Dawn of a New Night

Posted: Thu Jan 01, 2015 5:54 pm
by Computer +1
Tumbler gives Tibbius a double glance before nodding at Agrippo's words. He checks all his gear and takes the first few steps towards the way out. He is carrying a mace in one hand and a war hammer in the other. He looks around the group. So I dont smash myself, does anyone really want this mace or not?

Re: 6. Dawn of a New Night

Posted: Thu Jan 01, 2015 6:04 pm
by GreyWolfVT
Fendt "Here I'll carry it. Just means we have spares in case we break one." the half elf smiles at the dwarf as he takes the extra mace back.

Re: 6. Dawn of a New Night

Posted: Thu Jan 01, 2015 6:14 pm
by Storm11
"Perhaps either a knock spell or Wraithform will get us out of here"

Re: 6. Dawn of a New Night

Posted: Thu Jan 01, 2015 8:25 pm
by OGRE MAGE
Tib

I can knock it open if there are no other ideas.

Re: 6. Dawn of a New Night

Posted: Thu Jan 01, 2015 8:38 pm
by Dram
Bragar- We should be moving before we have more company. Bragar will grab whatever loot has not been taken.