Re: Chapter 12: At the Marshes of Madness
Posted: Thu Jul 13, 2017 9:26 pm
The Rushmoors, Gran March, Greyhawk
Day Nine. Dawn. Monday, October 24th, 576 CY
Cloudy, damp, cold, foggy


Dawn crawls to life.
In the murky, twilight netherworld between night and day, the heroes gird themselves to brave the eerie, dismal swamp. Ingrid prays divine blessings to heal Pelias the noble paladin of Hookhill. (+4hp) They set out, Brevos in the lead, Sephus the crow sleeping in Long Bo's hood exhausted from lack of rest.
Drudging through two feet of icy black water atop thick, slimy mud, they toil slowly across the desolate melancholy landscape. (Movement is one half normal in two feet of water; one third for gnomes.)
The trees become more gnarled and twisted. The otherworldly silence endures.
The heroes make poor time for one long hour.
And then the things in the swamp are upon them.

Near Brevos, the living dead suddenly rise up out of the black water. Some still draped in rotting waterlogged flesh. Others, merely bones. All infested with algae, fungi and other unhealthy swamp blight.
They hiss and croak, lurching with malevolent intent to drag the ranger under until he drowns and joins the fell ranks of the damned unliving.
Actions?!
Map:

White PC initials mark their position. PH = Pip of Hochoch. BR = Brevos.
Brevos is 60 feet away from the other PCs.
Rolls and Rulings (non-required reading):

PC Status:
Day Nine. Dawn. Monday, October 24th, 576 CY
Cloudy, damp, cold, foggy
Dawn crawls to life.
In the murky, twilight netherworld between night and day, the heroes gird themselves to brave the eerie, dismal swamp. Ingrid prays divine blessings to heal Pelias the noble paladin of Hookhill. (+4hp) They set out, Brevos in the lead, Sephus the crow sleeping in Long Bo's hood exhausted from lack of rest.
Drudging through two feet of icy black water atop thick, slimy mud, they toil slowly across the desolate melancholy landscape. (Movement is one half normal in two feet of water; one third for gnomes.)
The trees become more gnarled and twisted. The otherworldly silence endures.
The heroes make poor time for one long hour.
And then the things in the swamp are upon them.
Near Brevos, the living dead suddenly rise up out of the black water. Some still draped in rotting waterlogged flesh. Others, merely bones. All infested with algae, fungi and other unhealthy swamp blight.
They hiss and croak, lurching with malevolent intent to drag the ranger under until he drowns and joins the fell ranks of the damned unliving.
Actions?!
Map:
White PC initials mark their position. PH = Pip of Hochoch. BR = Brevos.
Brevos is 60 feet away from the other PCs.
Rolls and Rulings (non-required reading):
PC Status:
- Avril Hollysword, Half-Elf Fighter/Cleric 2/2: Move: 9", AC: 7, HP: 9/10, Spells: 4/4 1st lvl
Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 27/27
Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 15/15, Spells: 1/1 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 26/28
Ingrid Esthof, Human Cleric 3: Move: 6", AC: 3(1), HP: 11/16, Spells: 3/4 1st lvl and 3/3 2nd lvl
Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 10/12, Spells: 1/1 1st lvl
Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 17/22, Spells: 5/5 1st lvl, 3/3 2nd lvl and 1/1 3rd lvl
Pelias Blanchflower, Human Paladin 3: Move: 9", AC: 2(0), HP: 28/30, Laying Hands: 1/1
Pip, Human Monk 2: Move: 16", AC: 9, HP: 12/12
Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 27/28
Urdur Shimmerstone, Gnome Illusionist 2: Move: 12", AC 6, HP 6/6, Spells: 2/2 1st lvl
- Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.