CHAPTER 3: Across the Gam’A Zone

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Dogma
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Re: CHAPTER 3: Across the Gam’A Zone

#41 Post by Dogma »

Oor-Zak breaks his long silence with a grunt. "Find stuff. Not find stuff. All same. Better than being in hot sun do nothing."
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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#42 Post by Norjax »

...

The Gam'A Zone, Day 30, Mid Afternoon

The bold chiropteran jumps into the air and takes flight, circling the 35 foot high hill. The top of the hill is open, exposing a metal cylinder around 10 feet in diameter. The cylinder is similar to the well that was explored under the hatch in the first hill, but appears to have been sheared off ages ago. This cylindrical well has been stripped of the ladder, decks and all attachments. Rusted attachment points are still visible on the surface of the well. Loose sand and silt fills the well approximately 10 feet below the top edge of the cylinder & hill.

Two more hills are visible from Bruze’s vantage point, one 2 miles to the southeast and another 3 miles to the southwest. A valley or canyon sits to the east, running in a north-south direction.

Image

Actions?


...
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GreyWolfVT
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Re: CHAPTER 3: Across the Gam’A Zone

#43 Post by GreyWolfVT »

Jack "Lets just go check the last two of these hills. I think they used to be something like windmills or maybe watch towers. Likely scrapped for the metal."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#44 Post by Inferno »

Bruze Whane, mutant bat:

The young bat creature reports everything he saw. "Should we search the bottom of this shaft first?" he asks with hesitation and deference.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Grognardsw
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Re: CHAPTER 3: Across the Gam’A Zone

#45 Post by Grognardsw »

Cthul Hand Luke, mutant

Luke studies the ground for ant tracks or droppings.

"We're here, so might as well search the shaft."
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Re: CHAPTER 3: Across the Gam’A Zone

#46 Post by GreyWolfVT »

Jack "Very well yes lets search the shaft."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#47 Post by Inferno »

Bruze Whane, mutant bat:

On leathery wings, Bruze flaps up to the top of this tower and scouts around as he waits for the others to summit.
"SKRAA!" he cried, using his echolocation to better 'see' what was up there.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#48 Post by Norjax »

...
Inferno wrote:Bruze Whane, mutant bat:

On leathery wings, Bruze flaps up to the top of this tower and scouts around as he waits for the others to summit.
"SKRAA!" he cried, using his echolocation to better 'see' what was up there.
The only additional detail you are able to determine through echolocation is that the soil in the pit is relatively loose, not compacted over the years like the dirt of the hill surrounding the cylinder.

...
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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#49 Post by Inferno »

Bruze Whane, mutant bat:

The big furry chiropteran glides down into the shaft, lands on the loose soil and has a closer look. He inspects everything he sees in there, including reaching under the soil.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#50 Post by Norjax »

...

The Gam'A Zone, Day 30, Mid Afternoon

The pious acolyte of Dhee Zhee Khamix & adherent to the cult of Bhatt Mhann, throws caution to the wind as he dives into the pit hoping to find clues for the lost vaults of See-Ghee-See.

The chiropteran lands on the loose soil and immediately begins to sink up to his calves. Before he is able to adjust his footing, the entire area explodes with force and shoots soil up into the air and out of the pit. A monster with 5 barbed, chitin tentacles and a mouth having 5 serrated mandibles lives in the soil of this pit, waiting to ambush curious animals and travelers.

Image

Bruze must Save vs. Death, 12 or greater on 1d20+2 (DEX bonus), to determine if he’s caught in the mandibles (fail) or latched with the tentacles (save). Bruze’s action this round is his save.

Initiative and Actions!


...
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Inferno
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Re: CHAPTER 3: Across the Gam’A Zone

#51 Post by Inferno »

Bruze Whane, mutant bat:

Startled, the foolish teen mutant twists and flaps up into the air, avoiding the thing's deadly mandibles as he cries to the others, "Help!"

Save vs. Death: (12): [1d20+2] = 18+2 = 20

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#52 Post by Norjax »

...

The Gam'A Zone, Day 30, Mid Afternoon

Current hit points:
Bruze = 51, healed 6 points
Bruze Heal = [1d3+3] = 3+3 = 6
Belial = 53, healed 6 points
Belial Heal = [1d3+4] = 2+4 = 6

All others are at maximum after factoring in the new healing rules retroactively.


Attacks:
[1d20+10] = 1+10 = 11
[1d20+10] = 6+10 = 16, [1d20+10] = 9+10 = 19, [1d20+10] = 15+10 = 25, [1d20+10] = 10+10 = 20
Damage:
[1d6] = 1, [1d6] = 5, [1d6] = 6, [1d6] = 4

Avoiding the grasp of the creature’s mandibles, Bruze struggles to fly out of the pit, but is attacked by tentacles. Four out of Five strike the young mutant for a total of 16 points of damage!


...
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Re: CHAPTER 3: Across the Gam’A Zone

#53 Post by Mimdalf »

Blixx


Blixx flies up to see what the disturbance is. Then with a look of utter horror, he fumbles his musket up for a shot at this monster!

Initiative [1d10+1] = 8+1 = 9

To Hit [1d20] = 3
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

"Little surprises around every corner, but nothing dangerous!" WW

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GreyWolfVT
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Re: CHAPTER 3: Across the Gam’A Zone

#54 Post by GreyWolfVT »

is there a way up for those of us that cannot fly?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#55 Post by Norjax »

GreyWolfVT wrote:is there a way up for those of us that cannot fly?
Yes. The hill is easily negotiated.

It is 35ft. high, so those with a 60ft. movement or better can make it up in one round. They will not be able to act until the next round.
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Re: CHAPTER 3: Across the Gam’A Zone

#56 Post by GreyWolfVT »

Jack rushes to see if he can assist Bruze.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: CHAPTER 3: Across the Gam’A Zone

#57 Post by Broggrim »

Bart, MH

Bart clambers up the hill cursing bats and men.

Maybe, we should have chosen the Ant-men path. :o
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Re: CHAPTER 3: Across the Gam’A Zone

#58 Post by Grognardsw »

Cthul Hand Luke

"Varmint!"

Luke climbs up and opens fire.

Luke Initiative [1d10+3] = 1+3 = 4

Pistol [1d20+3] = 18+3 = 21, damage [1d10] = 10
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Re: CHAPTER 3: Across the Gam’A Zone

#59 Post by Inferno »

Bruze Whane, mutant bat:

Seeing the others readying to open fire, Bruze keeps climbing higher into the sky to give them a clear shot at the tentacled horror.

If he can attack and move, then:
If possible to attack and move, then: Claws: To Hit: [1d20+2] = 20+2 = 22, Damage: [1d10+2] = 10+2 = 12 Natural 20 for max damage! :)
If he can't attack and move, then move only. Thanks

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Norjax
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Re: CHAPTER 3: Across the Gam’A Zone

#60 Post by Norjax »

Inferno wrote:Bruze Whane, mutant bat:

Seeing the others readying to open fire, Bruze keeps climbing higher into the sky to give them a clear shot at the tentacled horror.
There is enough space between you, trapped in the tentacles, and the body of the Saktrap for a clear shot.
If he can attack and move, then:
If possible to attack and move, then: Claws: To Hit: [1d20+2] = 20+2 = 22, Damage: [1d10+2] = 10+2 = 12 Natural 20 for max damage! :)
If he can't attack and move, then move only. Thanks
You may still attack, but this monster hit with three or more barbed tentacles, so you are currently captured in its grasps and cannot fly out.
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