Chapter 9: The Cave Exploring Continues

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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#41 Post by PyroArrow »

Dungeon Master:
GreyWolfVT wrote:Can Kormak see that the passage they are watching is a dead end with his infravision or is that just revealing too much on the map?
All you see is a door up ahead.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#42 Post by GreyWolfVT »

Kormak points to the door talks to Borum and then points to Mort. After some discussing in very low tones Kormak goes to Mort whispers something and Mort moves over to the passage Kormak was watching Kormak takes Mort's position.

Mort moves up towards the door very slowly. He stops half way to the door and checks the floor and walls for traps.
Trap Check Floor[1d100] = 100 Trap Check Left Wall[1d100] = 66 Trap Check Right Wall[1d100] = 81 Secret passages[1d6] = 2
Then will keep moving to the door and listen at the door. Thief Skill Checks[1d100] = 49

Borum motions to Choe to come over for a moment and cover the open position while Mort checks out the door. If Choe comes over Borum whispers something to him.

Choe only and DM:
"You think we should trap that door so if the scum tries to exit that way they have it blow up in their faces? You got any good ideas Choe? Or do yah think we should get Wexley back here?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#43 Post by Nordbo »

Wolfram holds his morning star ready. Does Idonea's lit torch provide enough light for Wolfram to see anything at all in the a) the eastern corridor b) the southeastern corridor ?
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Re: Chapter 9: The Cave Exploring Continues

#44 Post by MonkeyWrench »

Maya and Victor remain on standby for the result of the door.
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Re: Chapter 9: The Cave Exploring Continues

#45 Post by PyroArrow »

Dungeon Master:

Mort moves 15 feet towards the south door without incident & examines the 10 feet feet of space there but finds nothing.

Mort then moves all the way to the door again without incident, puts his ear up to it, but hears nothing beyond.

With Idonea now holding the torch, you can see clearly 15 feet from it, after 15 feet & up to 30 feet, things are seen in shadows.

With Ewat's Lantern lit you can see up to 30 feet clearly, after 30 feet & up to 60 feet, things are seen in shadows.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#46 Post by GreyWolfVT »

Mort will attempt to check the door for traps as well. Thief Skill Checks[1d100] = 45 then he will examine the door to see if he can find a decent peep hole to maybe attempt to look in without opening the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#47 Post by PyroArrow »

Dungeon Master:

Mort does not find any traps & can not find a keyhole to peep into.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#48 Post by GreyWolfVT »

Blast alright does the door look like it opens outwards or in?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#49 Post by PyroArrow »

Dungeon Master:

Mort sees three door hinges, thus the door would open towards Mort (north).
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#50 Post by GreyWolfVT »

Mort moves back to the others and informs them that there appears to be no traps and the door opens out. Whispering to Victor, Borum and Choe "I still think barricading it would be best for us."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#51 Post by MonkeyWrench »

Victor thinks for a moment, "Barricade? Do we have any wood or spikes? I happen to know a bit about plans for building, back in the bandit days I built this catapult that fired goblins! Little buggers were practically paying US to ride! Hehehe."
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Re: Chapter 9: The Cave Exploring Continues

#52 Post by GreyWolfVT »

Borum "I've got nothing to barricade the door with but I do agree with ya sounds like a wise plan."

Mort "Alas I don't have any spikes I forgot to mention it when we supplied in the keep. Perhaps check with Ewat or Idonea if they have not gone too far."

nope none of my 3 characters have anything.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#53 Post by Nordbo »

Mort moves back to the others and informs them that (...) the door opens out.
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Re: Chapter 9: The Cave Exploring Continues

#54 Post by Pulpatoon »

Idonea: "Never even thought of getting stakes. More the fool, me. What about all those Orc spears from yesterday? Could we use those?"
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Re: Chapter 9: The Cave Exploring Continues

#55 Post by MonkeyWrench »

Maya, Victor & Wexley:

Victor thinks for a moment, "Well, in any case if we have nothing to make something spectacular I guess I could hook up some rope to drop oil on a torch if the door is opened a certain amount, that would certainly stop them, not as dramatic though..."

Maya says nothing but keeps herself vigilant and watchful.

Wexley, crouched and with bow in hand approaches the group at the door, "Have we checked the door yet? Our flank is clear for now but standing still for too long is never good."
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Re: Chapter 9: The Cave Exploring Continues

#56 Post by GreyWolfVT »

Borum & Mort:

Mort I did not check it to see if it was locked but I was being more cautious trying to cut off any sneak attacks from on of our 3 passages here at the entrance."

Borum "A wise motive Mort."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#57 Post by MonkeyWrench »

Wexley:

Wexley, "I see, I agree with you, it would not help if we got flanked. Let me check the door then while you keep a lookout some more." Wexley will then cautiously head over to the door and since Mort did not hear anything he will gently turn the handle, checking to see if it is locked, if it is he will attempt to pick the lock.

Pick Lock:
Wexley Pick Lock: [1d100] = 81
Well, if it wasn't locked then it certainly is now.

Either way he will check the door again for traps.

Find Traps:
Wexley Find Traps: [1d100] = 15
That's more like it!
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Re: Chapter 9: The Cave Exploring Continues

#58 Post by PyroArrow »

Dungeon master:

Wexley's turning of the door handle causes a portcullis to come crashing down, cutting Wexley & Mort from the rest of the party!

Do not post any farther actions until I get full internet back Tuesday!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 9: The Cave Exploring Continues

#59 Post by GreyWolfVT »

S.o.b. MW also I had mort go back from the door and talk remember so why would he have been with Wexley?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 9: The Cave Exploring Continues

#60 Post by PyroArrow »

Dungeon Master:

OK, so it is just Wexley that got stuck behind the rusty portcullis, which came down at the point where the passageway starts.

The noise of the portcullis brings 6 halfling-sized figures running up the eastern hallway, while Ewat's lantern spots 6 Goblins turning the northern corner of the western hallway.

You can tell all of these figures have spears.

Initiative:
Party: [1d6] = 4
Goblins: [1d6] = 4

So both attack at the same time!

Party Actions for Round 1 : Segment 1!

Ranged weaponry users first.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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