Chapter 37: Castle of the Living Dead

Inferno
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SocraticLawyer
Ranger Lord
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Joined: Sun Mar 18, 2012 7:48 pm

Re: Chapter 37: Castle of the Living Dead

#41 Post by SocraticLawyer »

Torch in hand, Urdur follows the others up the stairs, looking for the source of the mysterious voice.
How do we know you're not a donkey-brained man?
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ChubbyPixie
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Re: Chapter 37: Castle of the Living Dead

#42 Post by ChubbyPixie »

Telkis smacks his lips, sighs and looks at the bottle. "It wasn't poison!" he says.

As good as he feels, he resolves to proceed with caution and try to avoid toe-to-toe fighting as much as possible, or any fighting at all, for that matter. He cautiously moves up the stairs with the group.
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Inferno
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Re: Chapter 37: Castle of the Living Dead

#43 Post by Inferno »

Beneath Castle Ravenloft, Greyhawk
Day Two. Late Afternoon? Sunday, January 15th, 577 CY






Image

By the light of swords and flame, the doomed heroes push back the pitch darkness beneath Castle Ravenloft.

Stone steps lead them up out of the icy black water into an unflooded, stonework corridor. In every direction lies more steps.

To the north, steps lead down into an open area of black water.

To the south, a stone stairwell curves upward.

To the east, steps descend into black water and another half-submerged iron door with a bar across it. From behind the locked portal comes piteous beseeching: "Help! Please! Someone help me!" It's now apparent that the desperate voice has a Flannish accent.


Actions?!


Map:
Image
One square = 10 feet. Arrows on stairs point upward.





PC Status:
Faron, Human Thief 6: Move: 9", AC: 4, HP: 16/27
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 12/21, Spells: 3/3 1st lvl, 0/2 2nd lvl
Jaelen Mwyr: Human Cleric 5: Move: 9", AC: 4(2), HP: 17/34, Spells: 2/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
N'Rogara: Human Ranger 5: Move: 9", AC: 4, HP: 49/53
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 16/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 12/15, Spells: 3/4 1st lvl, 1/2 2nd lvl, 1/1 3rd lvl, Torch

PC Magic:
Continual Light (Jaelen) Target: human tooth, kept in backpack.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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jemmus
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Re: Chapter 37: Castle of the Living Dead

#44 Post by jemmus »

Faron
Even though it may be a foul black trick, I suppose we have no choice but to check that out. While not forgetting that we are hear to save Ingrid.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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