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Re: (005B) Zombies!

Posted: Fri Sep 02, 2022 11:56 pm
by joertexas
OOC, going to be out-of-pocket thie weekend. Alison and I are actually going to GASP travel somewhere this weekend!! Mind you, it's all the way to Benson AZ, a whole 45 miles away :-) but we're going to go to Kartchner Caverns SP. The last time we went anywhere was back in 2019 for her mom's funeral in Ohio.
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Linda and I haven't traveled much since COVID, either.

Re: (005B) Zombies!

Posted: Sun Sep 04, 2022 2:42 am
by ateno
Darian and Kazan will attack skeleton 4


Re: (005B) Zombies!

Posted: Sun Sep 04, 2022 6:44 pm
by Darithe
Magdal

Kicks the dead zombie with one booted foot to make sure it is truly dead. Then looks around for the remaining zombie and charges it.

Attack remaining zombie: [1d20]=14

Re: (005B) Zombies! Turn 3

Posted: Wed Sep 07, 2022 8:01 pm
by bobk2323
Eris wrote: Fri Sep 02, 2022 8:51 pm
There are still enemies up! One Skeleton and one Zombie still confront you...neither appear to have been injured either.
Turn 4 begins...what are your actions? (Deadline: 2022/09/03)
Noticing that her companions will soon all be in melee with the remaining two opponents, Callista will (somewhat reluctantly) take the time to heal her significantly injured self.

I'm assuming that cure light wounds uses 2d4 for the dice roll in this system, but please correct me if I'm incorrect, Eris.

Image

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Bob K.