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Re: CHAPTER 12: Into Motter's Realm
Posted: Thu Apr 01, 2021 6:48 pm
by greyarea
Max begins mumbling <something something> UKUR <mumble mumble> as he prepares to invoke his patron or summon his nanobots...
Re: CHAPTER 12: Into Motter's Realm
Posted: Fri Apr 02, 2021 3:27 am
by Zhym
Kurot considers trying to bluff or out-logic the persistent little bot—something like both Bruce and himself claiming to see the expected herdivoc and why doesn’t the sentivoc see that; shouldn’t the sentivoc go get its sensors checked? But the sentivoc would probably just decide that Kurot is malfunctioning.
“Is there anything I should ask this bot or information I should try to draw out of it before Silvestri does his thing?”
Re: CHAPTER 12: Into Motter's Realm
Posted: Mon Apr 05, 2021 8:09 pm
by Ardak2000
Bruce prepares his servos for action but is willing to lend some assistance to Silvestri's endeavor.
Re: CHAPTER 12: Into Motter's Realm
Posted: Wed Apr 07, 2021 10:50 pm
by Norjax
What's the plan of action?
Re: CHAPTER 12: Into Motter's Realm
Posted: Thu Apr 08, 2021 5:15 pm
by shaidar
I'm ready to go if everyone else is
Re: CHAPTER 12: Into Motter's Realm
Posted: Thu Apr 08, 2021 8:10 pm
by greyarea
I'm not sure that's an information bot, says Denslow. Go ahead, Silvestri! If you need it, I will lend luck.
He has a fruit ready to throw.
Re: CHAPTER 12: Into Motter's Realm
Posted: Fri Apr 09, 2021 5:24 am
by shaidar
Silvestri concentrates, bringing his mind to bear on the enemy...
Magnetic Control: [1d20+7]=8+7=15
I need 9 luck points to get us to 24
Re: CHAPTER 12: Into Motter's Realm
Posted: Fri Apr 09, 2021 3:26 pm
by greyarea
Denslow lends 5 luck points to get Silvestri to 25
Re: CHAPTER 12: Into Motter's Realm
Posted: Fri Apr 09, 2021 3:36 pm
by shaidar
supurb

Re: CHAPTER 12: Into Motter's Realm
Posted: Sat Apr 10, 2021 5:49 pm
by Norjax
The Gam'A Zone; 344D/81 (Mid Day)
Denslow discretely informs Silvestri that he will provide a function boost with a puff of pheromones. Silvestri inhales the spores, which instantly enhance the firing of his neurons. The psionist concentrates on the metallic mass of the Sentivoc and telekinetically immobilizes the smart metal entity. The robot tries to counter the field of control (Fails Save) but cannot move its appendages nor motivate or transmit.

A blaring ’EEEE-NOW, EEEE-NOW, EEEE-NOW’ alarm begins to broadcast from its upper body area but is quickly disrupted by Silvestri’s focus!
”Can't –-- hold --- it --- for --- long---“, Silvestri mutters through clenched teeth!
OOC: The Sentivoc is under control for four (4) action rounds. Make the most of it.
Action Details:
Actions?
Hit Points [Luck Point Recovery - 348D]:
Denslow – 42/42 [9/16]
Silvestri – 60/60 [14/14]
Kurot – 50/50 [4/15]
Bruce – 50/50 [6/12]
Max - 28/28 [15/15]
Re: CHAPTER 12: Into Motter's Realm
Posted: Sun Apr 11, 2021 12:48 am
by greyarea
Re: CHAPTER 12: Into Motter's Realm
Posted: Sun Apr 11, 2021 12:56 am
by greyarea
Max Case initiative [1d20]=9
Max runs a wetware program, muttering things about UKUR as he does so.
Wetware: Nanogram [1d20+1]=13+1=14
Can Max also attack this round?
Re: CHAPTER 12: Into Motter's Realm
Posted: Mon Apr 12, 2021 6:42 pm
by Ardak2000
Bruce
A little slow on the draw perhaps due to the sudden alarm emitted by the Herdivoc, whips out the modified Stun Rod, activates it and "touches" the immobilized construct with it, hoping for a satisfying explosion of electricity.
Initiative [1d20+4]=5+4=9+Zon[1d4]=4
OOC: do you need me to roll to hit?
Re: CHAPTER 12: Into Motter's Realm
Posted: Mon Apr 12, 2021 9:49 pm
by Norjax
Ardak2000 wrote: ↑Mon Apr 12, 2021 6:42 pm
OOC: do you need me to roll to hit?
Yes, but only to see if a natural '1' is rolled. All other attacks will hit.
Re: CHAPTER 12: Into Motter's Realm
Posted: Mon Apr 12, 2021 11:49 pm
by Ardak2000
Re: CHAPTER 12: Into Motter's Realm
Posted: Wed Apr 14, 2021 12:13 am
by Norjax
The Gam'A Zone; 344D/81 (Mid Day)
Round 1
Denslow hurls a fruit bullet at the immobilized Sentivoc. The hard, seed-bearing structure impacts against the spherical body of the entity and leaves a dent. (5pt. dmg)
Bruce charges the stun rod and strikes the baton against the smart metal body (12pt. dmg). The robot diffuses the electric charge around its body and continues to struggle against Silvestri’s hold. (Makes save vs. damage)
Kurot uses his axe to damage the hovering machine, striking once (5pt. dmg) before the axe slips (Fumble) and he recovers in time to smash it a second time! (6pt. dmg)
Silvestri concentrates on holding the artificial entity so his comrades can attempt to destroy the robot.
Action Details:
Actions?
Hit Points [Luck Point Recovery - 348D]:
Denslow – 42/42 [9/16]
Silvestri – 60/60 [14/14]
Kurot – 50/50 [4/15]
Bruce – 50/50 [6/12]
Max - 28/28 [15/15]
Re: CHAPTER 12: Into Motter's Realm
Posted: Wed Apr 14, 2021 1:30 am
by Zhym
Re: CHAPTER 12: Into Motter's Realm
Posted: Wed Apr 14, 2021 1:46 am
by greyarea
Re: CHAPTER 12: Into Motter's Realm
Posted: Wed Apr 14, 2021 1:48 am
by greyarea
Re: CHAPTER 12: Into Motter's Realm
Posted: Wed Apr 14, 2021 2:30 am
by Ardak2000
Bruce
Reacting much quicker this time, whips out his Nunchaku and whirls out 2 quick shots to the Herdivoc's head.
Initiative [1d20+4]=16+4=20+Zon[1d4]=2=22
Nunchacku[1d20+4]=11+4=15+Zon[1d4]=2=17
Nunchaku Damage [1d6+2]=6+2=8+Zon[1d4]=2=10
Nunchacku[1d16+4]=5+4=9+Zon[1d4]=1=10
Nunchaku Damage [1d6+2]=3+2=5+Zon[1d4]=4=9
As the last blow falls, his organic logic circuits process a string of code that he can only imagine what the emotion Guilt might feel like at having to subdue another of "The Created", but his loyalty must remain to the group.