Perhaps it's just my 1e background, but I have a difficult time even conceptualizing a "noble" monk. Yes, I can easily see a monk being born into a noble family, but what I don't see (or have a difficult time seeing) is a monk that would flaunt that nobility or take advantage of it for personal gain. Again, that is just me. If you want to play a noble monk, have at it. I'm probably only saying this because this will be a true dungeon crawl, and background will have less of an impact on the game. We can work through the following important
Noble background detail here in public, or in your private forum:
- "Work with your DM to come up with an appropriate title and determine how much authority that title carries."
Regarding the whole animal thing, I have no problem with a noble family specializing in exotic animal handling. That is their thing. As far as those skills translating down from a family to a character, it's going to be somewhat limited. The character will lack the same expertise because they're spending their time and focus training on the requirements of their class and not on this family business.
The 'animal companion' (and even 'find familiar' spell) are significant features of the ranger and wizard classes, respectively. For purposes of this discussion, as it is the most relevant or closely related to what you're requesting, let's focus on the ranger class. The ranger, to me, is a much more likely candidate to have an animal companion. Singluar. And a ranger will
only get this ability if they choose the
beast master archetype at 3rd-level. If they choose the hunter archetype -- sorry, no animal companion for you.
Yes, we're starting at 5th-level, but you pick your background (e.g. noble) at 1st. If we allow a brand new 1st-level character to elect to come from a family that specializes in exotic animals, and allow that brand new 1st-level character to start with multiple of those animals, it really cripples a
MAJOR feature of the ranger class... that they need to work for to pick up at 3rd-level.
So, no, I'm sorry. I can't just allow a character to start with two well-trained battle beasts.
What I can do is allow you to swap out the "One type of gaming set" from the noble tool proficiency into something more relevant towards animal handling (e.g. if dogs, the kit would include things like collars, leashes, treats, etc...).
If you took the
animal handling skill, the animal handling tool mentioned above would allow you to add your proficiency to any check you made to tame an animal.
But it would be an animal that was encountered during the game itself; not something you start with. And it would require consistent effort in order to properly train an animal that isn't normally domesticated.
The class path you're considering (e.g. Way of the Kensei) basically dedicates their life to weapon training. Not animal training. If you come from a family that specializes in animal breeding, or training, or whatever, I'm fine to say that
some of it rubbed off on you. It'll be minor stuff, though. You can start with the animal training tools (instead of gaming tools).
I would allow you to start with an animal (or maybe even two), but they would be
strictly non-combatants. If/when combat breaks out, the animals would hide (and be a non-factor in every way). The only time the animals would emerge from hiding would be if you were to fall unconscious. At that time, they would jump out to defend your unconscious body from future attacks (e.g. double death saving throw).
I don't want to completely blow up the character concept you have in mind, and I am willing to work with you, but where I'm not willing to bend is when the proposed change would essentially "break" a major class feature (e.a. a ranger's animal companion).