Re: OOC Chat IV
Posted: Tue Mar 24, 2020 9:18 pm
Guys, due to coronavirus, I have little free time so I have to leave the game. Thanks for all the fun, and hope you all take care
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
Sorry to hear that. Stay healthy!rossik wrote:Guys, due to coronavirus, I have little free time so I have to leave the game. Thanks for all the fun, and hope you all take care
sorry to see to go, take care.rossik wrote:Guys, due to coronavirus, I have little free time so I have to leave the game. Thanks for all the fun, and hope you all take care
Long Live MakMak!rossik wrote:Guys, due to coronavirus, I have little free time so I have to leave the game. Thanks for all the fun, and hope you all take care
At 100 ft away, yes.Ardak2000 wrote:Bruce
When his trickle-sensors detect the alarm from Silvestri and Kurot, his powercell initiates an Adreno-surge, snapping his martial arts frame into battle readiness. Quickly assessing the situation, the simulacrum takes up a position between the camels and spiders. He snaps off two shots at the nearest spider with his pistol.
Initiative [1d20+4] = 5+4 = 9+Zon[1d4] = 3 = 12
Pistol Medium Range [1d20+6] = 2+6 = 8
Pistol Damage [1d10] = 4
Pistol Medium Range [1d16+6] = 9+6 = 15
Pistol Damage [1d10] = 6
OOC: Assuming Medium Range here?
Yep. I'll edit the post.Zhym wrote:Norjax,
Did you forget to include the result of Kurot’s flashy-eye attack? I don't see it.
Their AC is 14. Spending Luck is always an option.Yrkoon wrote:Farmanus
In the unlikely event that is a hit, ...
Noted!Yrkoon wrote:Norjax's silky smooth fingers have massaged Farmanus' lousy roll into a hit!
I spend a luck point.
Done.Zhym wrote:I was just scanning the character sheets to see what we still had in the way of grenades and such, and I noticed that the stun rod isn't on Kurot's sheet. Would you mind adding it when you have a chance, Norjax?
Thanks!
I actually rolled the fumble assuming 1d8 for the light armor I'm wearing, but the result didn't seem to match the situation. Please retrofit Bruce's action if necessary.Bruce
continues to fire at the approaching spiders, expending 2 more rounds...
Pistol Medium Range [1d20+6] = 1+6 = 7 FUMBLE!
Pistol Damage [1d10] = 2
...and the pistol Jams! Bruce tosses the pistol to the ground and draws his Nunchaku to prepare for melee.
You cant use luck to avoid fumbles or mutation roll failures. A Natural '1' and a Natural '20' can not be avoided/received.Ardak2000 wrote:Bruce
continues to fire at the approaching spiders, expending 2 more rounds...
Pistol Medium Range [1d20+6] = 1+6 = 7 FUMBLE!
Pistol Damage [1d10] = 2
...and the pistol Jams! Bruce tosses the pistol to the ground and draws his Nunchaku to prepare for melee.
Burning a point of luck to avoid the Fumble roll, but see the OOC viewtopic.php?f=187&t=8751&p=468531#p468531
Yeah, core MCC doesn't have fumble tables for firearms. I'll check my copy of Dark Trails for a suitable fumble.Ardak2000 wrote:I actually rolled the fumble assuming 1d8 for the light armor I'm wearing, but the result didn't seem to match the situation. Please retrofit Bruce's action if necessary.Bruce
continues to fire at the approaching spiders, expending 2 more rounds...
Pistol Medium Range [1d20+6] = 1+6 = 7 FUMBLE!
Pistol Damage [1d10] = 2
...and the pistol Jams! Bruce tosses the pistol to the ground and draws his Nunchaku to prepare for melee.
FUMBLE -Pistol [1d8] = 5