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Re: OOC VI

Posted: Wed Apr 09, 2014 10:06 pm
by thirdkingdom
Alethan wrote:TK,

So I think Maeve's spellbook has significantly fewer spells than we'd initially thought. Looks like the link we were using before really was Drudsa's spellbook, maybe with Maeve's spells already copied into it.

I'll try to update the other information in this thread for the new party make-up (languages, speed, etc.). I won't be able to maintain everything Frobozz did, but I'll see if I can get the important stuff in line.

Al
Drudsa left Gan's spellbook behind, not Maeve's.

Thanks for the organizational work.

Re: OOC VI

Posted: Wed Apr 09, 2014 10:14 pm
by thirdkingdom
As a side note, I have been trying to decide what to do about energy drain. I don't really like the permanent aspect of energy drain, and I know players typically don't. Wyzard, I don't know if you remember how Waiwode handled energy drain in the ACKS game he ran, but I rather like how it was described as a sort of listless ennui that afflicts the victim, a depression that can be overcome given time and exposure to the finer things in life.

So, unless anyone has any objections I'd like to handle energy drain as follows:

1)A character suffering level loss should express it in game as a sort of ennui -- life loses its flavor, joy and spontaneity. The mechanical aspect of this is simply the loss of level(s).

2)Lost levels can be returned through rest, relaxation and living it up (i.e. they can't adventure if they want to regain lost levels, but can certainly party 'til all hours of the night, indulge in vices, etc.). It takes a minimum of two weeks of this, plus an additional week per level lost beyond one. So someone who has been drained of three levels must spend a month recovering.

3)It will cost 300 gp per week to live the sort of lifestyle necessary to reinvigorate the afflicted character. This cost is in addition to the standard cost of living.

Re: OOC VI

Posted: Thu Apr 10, 2014 1:20 am
by Wyzard
That's fine with me. It's probably more interesting than requiring someone cast Restoration or the equivalent.

Re: OOC VI

Posted: Thu Apr 10, 2014 3:59 am
by Grognardsw
Better than the alternative, though for a cleric it seems odd. After blowing the money he's saving up for the chapel on carousing, Aquar spends the next month praying for forgiveness :lol:

Re: OOC VI

Posted: Thu Apr 10, 2014 7:50 pm
by Alethan
thirdkingdom wrote:As a side note, I have been trying to decide what to do about energy drain. I don't really like the permanent aspect of energy drain, and I know players typically don't. Wyzard, I don't know if you remember how Waiwode handled energy drain in the ACKS game he ran, but I rather like how it was described as a sort of listless ennui that afflicts the victim, a depression that can be overcome given time and exposure to the finer things in life.

So, unless anyone has any objections I'd like to handle energy drain as follows:

1)A character suffering level loss should express it in game as a sort of ennui -- life loses its flavor, joy and spontaneity. The mechanical aspect of this is simply the loss of level(s).

2)Lost levels can be returned through rest, relaxation and living it up (i.e. they can't adventure if they want to regain lost levels, but can certainly party 'til all hours of the night, indulge in vices, etc.). It takes a minimum of two weeks of this, plus an additional week per level lost beyond one. So someone who has been drained of three levels must spend a month recovering.

3)It will cost 300 gp per week to live the sort of lifestyle necessary to reinvigorate the afflicted character. This cost is in addition to the standard cost of living.
Apologies for the belated response.

I am greatly afeared of level drain, especially at such lower levels. One of my favorite magic items is the scarab of protection for this reason. So I'm all for your idea on how to handle it, TK.

Re: OOC VI

Posted: Thu Apr 10, 2014 7:51 pm
by Alethan
thirdkingdom wrote:
Alethan wrote:TK,

So I think Maeve's spellbook has significantly fewer spells than we'd initially thought. Looks like the link we were using before really was Drudsa's spellbook, maybe with Maeve's spells already copied into it.

I'll try to update the other information in this thread for the new party make-up (languages, speed, etc.). I won't be able to maintain everything Frobozz did, but I'll see if I can get the important stuff in line.

Al
Drudsa left Gan's spellbook behind, not Maeve's.
Ah, sorry about that! Never mind, then!

Re: OOC VI

Posted: Thu Apr 10, 2014 8:07 pm
by shaidar
sounds like a good alternative to me

Re: OOC VI

Posted: Thu Apr 10, 2014 8:12 pm
by Alethan
Grognard (TK): How many more first aid kits did you pick up? (alternately, how many were available?)

Re: OOC VI

Posted: Thu Apr 10, 2014 8:30 pm
by Alethan
thirdkingdom wrote: Thanks for the organizational work.
Wow. Frobozz maintained a LOT of information. Though I'm sure it was useful to glance at, there's no way I'm going to remember to keep track of who memorized what spells and who has what spells left and what spells they've cast for the day. Unless someone else wants to monitor that, everyone who can cast spells is going to have to keep track of that themselves, maybe above their character sheet where they note what kit they have and such. I know my limitations and they don't include tracking minutiae...

I'll do what I can.

Re: OOC VI

Posted: Thu Apr 10, 2014 8:39 pm
by shaidar
I'm used to keeping track of my own spells, so I have no problem with that.

Re: OOC VI

Posted: Thu Apr 10, 2014 8:59 pm
by Alethan
shaidar wrote:I'm used to keeping track of my own spells, so I have no problem with that.
I imagine most people are used to tracking their own stuff!

A few standards are good. But anything can be taken to an extreme. I don't fault Frobozz; he was trying to make the game easier on everyone. It probably worked (made it easier, that is); but I wonder if a side effect of that was it made the rest of the party less focused and less active. We didn't have to think about anything but posting actions and maybe that removed us too much from the game...

I think an active, lively game comes from a whole party of active, lively players.

Just this is all just supposition on my part, of course.

Re: OOC VI

Posted: Thu Apr 10, 2014 10:47 pm
by Grognardsw
Alethan wrote:Grognard (TK): How many more first aid kits did you pick up? (alternately, how many were available?)
I have 8 kits.

Re: OOC VI

Posted: Fri Apr 11, 2014 12:24 am
by Alethan
Grognardsw wrote:
Alethan wrote:Grognard (TK): How many more first aid kits did you pick up? (alternately, how many were available?)
I have 8 kits.
Muchos gracias.

Re: OOC VI

Posted: Sat Apr 12, 2014 1:33 pm
by Wyzard
As a note of general interest, this dude made a six-mile-scale hexmap of late Roman-era Britain.

(Raise your hands if you now want to play a campaign on that map and conquer it.)

http://forum.rpg.net/showthread.php?722 ... n-6m-scale

Re: OOC VI

Posted: Sat Apr 12, 2014 2:05 pm
by thirdkingdom
Wyzard wrote:As a note of general interest, this dude made a six-mile-scale hexmap of late Roman-era Britain.

(Raise your hands if you now want to play a campaign on that map and conquer it.)

http://forum.rpg.net/showthread.php?722 ... n-6m-scale

Yeah, ACKS would be pretty great for that. I've had the itch to play in a hexcrawl recently.



Hint, hint.

Re: OOC VI

Posted: Sat Apr 12, 2014 2:21 pm
by Wyzard
Hey, I'm already running a game. And it has hexmaps, even.

What's the encumbrance value of the tapestry? We have the encumbrance value to get the coins back, although we might not be moving as fast as we were on the way out. If everyone can take 600gp, we'll have an even distribution and should be ready to go. I think anyone with a riding horse that has saddlebags should be able to do that, unless they have a LOT of equipment.

(I'm going to go ahead and add the money to my own sheet, listing it as carried in the saddlebags)

Re: OOC VI

Posted: Sat Apr 12, 2014 2:36 pm
by Alethan
Wyzard wrote:Hey, I'm already running a game. And it has hexmaps, even.
Not on this forum, so... Doesn't count. ;)

Re: OOC VI

Posted: Sat Apr 12, 2014 8:37 pm
by shaidar
If mursley transfers his oil to his backpack then he can fit the tapestry in his saddle bags (he has a tent and food using up the other space, which could be dumped if we need to).

He also has a sack that can hold 200cn.

Re: OOC VI

Posted: Sun Apr 13, 2014 12:15 am
by thirdkingdom
Wyzard wrote:Hey, I'm already running a game. And it has hexmaps, even.

Yeah, I know. But I was thinking of a fantasy hexcrawl.

Re: OOC VI

Posted: Sun Apr 13, 2014 1:09 am
by MonsterMash
Wyzard wrote:As a note of general interest, this dude made a six-mile-scale hexmap of late Roman-era Britain.

(Raise your hands if you now want to play a campaign on that map and conquer it.)

http://forum.rpg.net/showthread.php?722 ... n-6m-scale
I'd missed that, nice. I'd love to do a campaign there sometime.
thirdkingdom wrote:
Wyzard wrote:Hey, I'm already running a game. And it has hexmaps, even.
Yeah, I know. But I was thinking of a fantasy hexcrawl.
Arthurian Britain for the win (or the Saxon Shore).