Chapter 3: The Monastery at Dimwater

Message
Author
User avatar
Grognardsw
Rider of Rohan
Rider of Rohan
Posts: 12948
Joined: Wed Jun 26, 2013 12:30 pm
Location: ImagiNation

Re: Chapter 3: The Monastery at Dimwater

#341 Post by Grognardsw »

Aric moves along with the others, sword in hand, peering about for dangers.

"Perhaps the crook is in the garden shed," he says with the wisdom of young barbarians.

Wisdom checK [1d20] = 20
User avatar
Storm11
Rider of Rohan
Rider of Rohan
Posts: 5716
Joined: Tue Nov 04, 2014 11:49 am

Re: Chapter 3: The Monastery at Dimwater

#342 Post by Storm11 »

Hex ponders the significance of the gnoll prints, either side of the rusted locked gate.

[1d20] = 1
Greys Campaign.
User avatar
coil23
Ranger Lord
Ranger Lord
Posts: 2508
Joined: Tue Dec 08, 2015 2:11 pm

Re: Chapter 3: The Monastery at Dimwater

#343 Post by coil23 »

Osprey Palearctic, elven fighter/magic-user

Tracks on both sides of the gate even though it appears to be locked and rusted shut? That is disheartening. Osprey examines the gate to see if there is mud along the bars to suggest the gnolls have been climbing the fence, also looking to see if there is any vegetation around the gate or hand and toeholds in the wall around it to aid in climbing.

wisdom check (12) Wisdom Ability Check Roll (12) [1d20] = 16


So right now we know of only one usable exit from the grounds should we need one in a hurry though the gnolls seem to have more than one.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34074
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Chapter 3: The Monastery at Dimwater

#344 Post by GreyWolfVT »

Kragg stops looks at the prints shrugs and says "We still going to the building or checking this out now?" he indicates the shed and gate.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8426
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Chapter 3: The Monastery at Dimwater

#345 Post by ravenn4544 »

User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 22629
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 3: The Monastery at Dimwater

#346 Post by Inferno »

P.T. Codswallop, halfling impresario:

Deep in rumination, Phineas wrinkles his little brow and his mighty mustache.

Wisdom Save (9): [1d20] = 2

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
User avatar
Mant72
Ranger Lord
Ranger Lord
Posts: 2551
Joined: Fri Sep 18, 2015 1:32 am
Location: GA

Re: Chapter 3: The Monastery at Dimwater

#347 Post by Mant72 »

Examining the gate, Osprey discerns smears of mud on some of the bars and along the stones where the gate joins the wall. There are also a few long, dull-yellow strands of hair attached to one of the spikes at the top of the gate, seeming to suggest that the gnoll's have indeed been scaling the gate to gain entry.
Those who passed their Wisdom check, please see PM.
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8426
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Chapter 3: The Monastery at Dimwater

#348 Post by ravenn4544 »

Wil notices something unusual... and stoops to investigate something near the gate. He finds a large shiny scale about the size of a human hand. "What sort of creature would have shed something like this?"
User avatar
ChubbyPixie
Rider of Rohan
Rider of Rohan
Posts: 6307
Joined: Sat Dec 08, 2012 12:07 am

Re: Chapter 3: The Monastery at Dimwater

#350 Post by ChubbyPixie »

"My knowledge of gnolls is... pretty much non-existent. I know what they look like only due to the one we found near the dovecote. Are they known to ride lizards, or keep them as pets?" says Yon, regarding the scale over Wil's shoulder.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34074
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Chapter 3: The Monastery at Dimwater

#351 Post by GreyWolfVT »

Kragg "Don't think it is a dragon scale but then again could be if it were a small one I suppose." he suggests while scratching his beard.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Mant72
Ranger Lord
Ranger Lord
Posts: 2551
Joined: Fri Sep 18, 2015 1:32 am
Location: GA

Re: Chapter 3: The Monastery at Dimwater

#352 Post by Mant72 »

Wil points to the ground next to the bottom right-hand corner of the gate; there the group can see a rather large, iridescent scale. It is about as large as a human hand.
image.jpeg
image.jpeg (23.56 KiB) Viewed 307 times
User avatar
Storm11
Rider of Rohan
Rider of Rohan
Posts: 5716
Joined: Tue Nov 04, 2014 11:49 am

Re: Chapter 3: The Monastery at Dimwater

#353 Post by Storm11 »

Hex scuttles over to have a gander at the scale.

"Iridescent it is, mmmm and large. I know not what could have shed that. There are plenty of aquatic races that roam the oceans, but this seems larger than a humanoid, yes yes yes. I wonder if we can tell from which part of the body it came from. The gnolls are clearly climbing over the fence, oh yes indeedy. Can any of you clever locksmiths or warriors break open the rusty padlock and free the gate before we move on, yes?" he says muzzling in to look at both the print, scale and gate again.

"Can you tell how many gnolls have gone this way Aric hmmmm?"
Greys Campaign.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34074
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Chapter 3: The Monastery at Dimwater

#354 Post by GreyWolfVT »

Kragg "I can give it a try with the lock there. Might be easier to just have the big guy just break it open though."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 22629
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 3: The Monastery at Dimwater

#355 Post by Inferno »

P.T. Codswallop, halfling impresario:

"Hmmm," pondered Phineas as he examined the scale. It reminded him of someone.
Image
Arrow nocked, he'd stand guard while the strongmen crash the gate.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
User avatar
Grognardsw
Rider of Rohan
Rider of Rohan
Posts: 12948
Joined: Wed Jun 26, 2013 12:30 pm
Location: ImagiNation

Re: Chapter 3: The Monastery at Dimwater

#356 Post by Grognardsw »

Aric the barbarian looks about to see if he can tell how many gnolls came over the fence ( Tracking [1d100] = 78 ) but isn't sure.

If no one picks the lock, he'll try breaking through ( Break gate [1d6] = 4, [1d100] = 69 )
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34074
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Chapter 3: The Monastery at Dimwater

#357 Post by GreyWolfVT »

Kragg will give the lock picking a try "Rusty but lets see what I can do." kracking his knuckles then taking out his picks the dwarf gives it a go. Open Locks (35%) [1d100] = 51 A Brief moment after he puts his picks away stands up and steps aside "No luck durned thing's too rusty for me to do much."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8426
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Chapter 3: The Monastery at Dimwater

#358 Post by ravenn4544 »

Wil sticks to the edge of the garden and keeps an eye on the perimeter while the group examines the gate.
User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 22629
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 3: The Monastery at Dimwater

#359 Post by Inferno »

P.T. Codswallop, halfling impresario:

If the gate isn't opened, the miniature man of mustaches most mighty pronounces, "Gentlemen, please stand aside!"
Phineas rolls up his sleeves dramatically as he approaches the gate. "I happen to have acquired this amazing set of ingenious skeleton keys from a renowned and astonishing escapeologist."
Image
"He kept them under lock and key.


Pick Locks: (45%): [1d100] = 21

If the lock opened, he bowed and said, "Thank you, thank you. It's all in the wrist." ;)

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
Post Reply

Return to “The Monastery at Dimwater (1ed)”