Nice rolling. A critical success.ravenn4544 wrote:Mouser, shakes his hand and sucks the blood from his finger....
Save vs Poison (13) [1d20] = 20
... he then continues to investigate the mysterious box...
whew!
There isn't a box.

The drawer in the table remains locked. Mouser has found a poisoned needle trap in the drawer's single keyhole.
Please post in the IC thread how Mouser would like to proceed.
Please feel free to roll vs Remove Traps and/or Open Locks, if that's what Mouser is doing. Or anything else you'd like to try.
Other PCs can post as well of course.
Thanks.