6. Dawn of a New Night
Re: 6. Dawn of a New Night
Update coming after I get moves for Iluq, Melampus, and Robert. Or, if it gets late, I'll NPC them. Or go to bed and update tomorrow. Who can tell?
Re: 6. Dawn of a New Night
Melampus tries to turn the wraiths!
Re: 6. Dawn of a New Night
You can roll your own "attack" rolls with turn attempts. Just roll a d20 and a d12 when you post the attempt to turn. Of course, if you'd rather I make the roll, I will.
Re: 6. Dawn of a New Night
Date: Nouluna 6, 1221
Time: 12:02 AM - Combat Round 2
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Treasure Vault
**************************************
You attack at the same time as the wraiths.
The wraiths continue trying to attack Agrippo and Fendt. All three fail to touch their targets. The wraith attacking Fendt flies at him so hard that it travels right through the east wall and out of the castle!
Agrippo brings the Sunsword down upon one of the wraiths fighting him. The shining sword cleaves a path throw the shadow, which shrieks in agony. Bragar grabs a mace from the ledge. He feels the mace practically hum with divine power. In one smooth motion, Bragar spins clockwise, bringing the mace square against the same wraith. The wraith howls again and recoils.
The rest of the party's combat moves are, alas, not as effective. Fendt, reeling from the wraith's attack, manages only a feeble thrust with his scimitar. Robert's attack fares little better. Iluq's hammers barely miss a dodging wraith.
Something in this place seems to be interfering with your attacks, slightly reducing their effectiveness. You wonder if it is similarly affecting the wraiths.
Tibbius quickly draws a circle around his body to protect himself from evil. Castran invokes a spell ("Multiplus!") that brings fourth three identical Castrans. They seem to shift back and forth between each other and his real self. Tumbler draws his dagger and tries to hide in a corner.
Melampus draws forth his holy symbol and presents it forcefully to the wraiths. They hesitate for half a moment, then resume their attack.
Actions!
Status: Agrippo: 32/52, Tibbius: 10/10, Iluq: 13/34, Tumbler: 24/39, Robert: 16/34; Fendt: 14/15; Castran: 13/23; Melampus: 21/30; Bragar: 31/42
Effects: Protection from Evil (Tibbius): 13 rounds; Mirror Image (Castran): 13 rounds, 3 images
Time: 12:02 AM - Combat Round 2
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Treasure Vault
**************************************
You attack at the same time as the wraiths.
The wraiths continue trying to attack Agrippo and Fendt. All three fail to touch their targets. The wraith attacking Fendt flies at him so hard that it travels right through the east wall and out of the castle!
Agrippo brings the Sunsword down upon one of the wraiths fighting him. The shining sword cleaves a path throw the shadow, which shrieks in agony. Bragar grabs a mace from the ledge. He feels the mace practically hum with divine power. In one smooth motion, Bragar spins clockwise, bringing the mace square against the same wraith. The wraith howls again and recoils.
The rest of the party's combat moves are, alas, not as effective. Fendt, reeling from the wraith's attack, manages only a feeble thrust with his scimitar. Robert's attack fares little better. Iluq's hammers barely miss a dodging wraith.
Something in this place seems to be interfering with your attacks, slightly reducing their effectiveness. You wonder if it is similarly affecting the wraiths.
Tibbius quickly draws a circle around his body to protect himself from evil. Castran invokes a spell ("Multiplus!") that brings fourth three identical Castrans. They seem to shift back and forth between each other and his real self. Tumbler draws his dagger and tries to hide in a corner.
Melampus draws forth his holy symbol and presents it forcefully to the wraiths. They hesitate for half a moment, then resume their attack.
Actions!
Effects: Protection from Evil (Tibbius): 13 rounds; Mirror Image (Castran): 13 rounds, 3 images
Last edited by Zhym on Thu Dec 18, 2014 4:19 pm, edited 3 times in total.
Re: 6. Dawn of a New Night
an enchanted dagger would aid my ability to slay these foes!Castran will draw his Shortsword and attack.
[1d20+2] = 5+2 = 7 : [1d6+2] = 6+2 = 8
[1d20+2] = 5+2 = 7 : [1d6+2] = 6+2 = 8
Greys Campaign.
Re: 6. Dawn of a New Night
Bragar- Attacks the closest wraith.
Initiative roll
Initiative roll [1d6] = 4
Mace attack
Mace attk, to hit[1d20+1] = 9+1 = 10, to dam[1d6] = 3
Initiative roll
Initiative roll [1d6] = 4
Mace attack
Mace attk, to hit[1d20+1] = 9+1 = 10, to dam[1d6] = 3
Current Characters/Games
Re: 6. Dawn of a New Night
Well so much for that, muses Melampus as he shifts to attack mode and engages one of Agrippo's foes.
Flail +1 to hit [1d20+1] = 14+1 = 15, dmg sm/lg [1d6+2] = 1+2 = 3/[2d4+1] = 7+1 = 8
Flail +1 to hit [1d20+1] = 14+1 = 15, dmg sm/lg [1d6+2] = 1+2 = 3/[2d4+1] = 7+1 = 8
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Re: 6. Dawn of a New Night
Tibbius draws his magical dagger and joins the fray.
Dagger Attack [1d20+1] = 16+1 = 17 Dam [1d4+1] = 3+1 = 4
Dagger Attack [1d20+1] = 16+1 = 17 Dam [1d4+1] = 3+1 = 4
Re: 6. Dawn of a New Night
Agrippo presses on with the melee, attacking twice now his blade cutting through the wraiths like thin air...
1st attack to hit = 22, damage = 12
2nd attack: to hit = 11, damage = 11
1st attack to hit = 22, damage = 12
2nd attack: to hit = 11, damage = 11
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Re: 6. Dawn of a New Night
Tumbler will wait until an opportunity presents itself to attack a unsuspecting wraith. If no such opportunity comes he will stay quiet and bide his time.
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Re: 6. Dawn of a New Night
Iluq's eyes catch the harsh glare of the sudden bright light of the multiple shining weapons as he is mid swing, eliciting a verbal "Gack!" as his body jerks in response to the pain.
Dual +1 Hammer attack: To Hit [1d20+1] = 13+1 = 14, [1d20+1] = 16+1 = 17; damage [1d4+2] = 2+2 = 4 (+1v.L), [1d4+2] = 4+2 = 6 (+1v.L)
I didn't feel like changing the macro since their wont always be light affecting him. His current situation would effectively negate his hammers bonuses so the true rolls should be Hammer 1: 13 to hit and 3 damage while Hammer 2: 16 to hit and 5 damage
Dual +1 Hammer attack: To Hit [1d20+1] = 13+1 = 14, [1d20+1] = 16+1 = 17; damage [1d4+2] = 2+2 = 4 (+1v.L), [1d4+2] = 4+2 = 6 (+1v.L)
I didn't feel like changing the macro since their wont always be light affecting him. His current situation would effectively negate his hammers bonuses so the true rolls should be Hammer 1: 13 to hit and 3 damage while Hammer 2: 16 to hit and 5 damage
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Re: 6. Dawn of a New Night
Fendt determined takes another stab at a wraith. roller is currently down.
rollers back and rolling low as hell for me. Magical Scimitar [1d20] = 4 to hit [1d8] = 7 dmg
rollers back and rolling low as hell for me. Magical Scimitar [1d20] = 4 to hit [1d8] = 7 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: 6. Dawn of a New Night
Date: Nouluna 6, 1221
Time: 12:03 AM - Combat Round 3
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Treasure Vault
**************************************
The wraiths grab a narrow initiative. Two wraiths again fail to harm the wielder of the Sunsword. The third flies back into the room.
Iluq, squinting in the bright light, hammers at the heavily injured of the two wraiths. His right-handed hammer just misses, but his left hand strikes true, sending the screeching wraith into oblivion.
Tibbius, Melampus, and Agrippo gang up on the other wraith attacking Agrippo. Each does some damage to the wraith, including another powerful stroke from the Sunsword that has the wraith shrieking in pain and anger. Agrippo follows with an upward thrust that slices just left of the wraith.
Robert, Fendt, and Castran battle the wraith that re-entered through the wall, but the wraith easily avoids their feeble attacks. Tumbler cowers, his dagger shaking in his hand. He looks for an opening to try a sneak attack, but he's not even sure he is hidden.
Actions!
Status: Agrippo: 32/52, Tibbius: 10/10, Iluq: 13/34, Tumbler: 24/39, Robert: 16/34; Fendt: 14/15; Castran: 13/23; Melampus: 21/30; Bragar: 31/42
Effects: Protection from Evil (Tibbius): 12 rounds; Mirror Image (Castran): 12 rounds, 3 images
Time: 12:03 AM - Combat Round 3
Weather: Light rain
Moon: Waning gibbous
Location: Castle Ravenloft, Treasure Vault
**************************************
The wraiths grab a narrow initiative. Two wraiths again fail to harm the wielder of the Sunsword. The third flies back into the room.
Iluq, squinting in the bright light, hammers at the heavily injured of the two wraiths. His right-handed hammer just misses, but his left hand strikes true, sending the screeching wraith into oblivion.
Tibbius, Melampus, and Agrippo gang up on the other wraith attacking Agrippo. Each does some damage to the wraith, including another powerful stroke from the Sunsword that has the wraith shrieking in pain and anger. Agrippo follows with an upward thrust that slices just left of the wraith.
Robert, Fendt, and Castran battle the wraith that re-entered through the wall, but the wraith easily avoids their feeble attacks. Tumbler cowers, his dagger shaking in his hand. He looks for an opening to try a sneak attack, but he's not even sure he is hidden.
Actions!
Effects: Protection from Evil (Tibbius): 12 rounds; Mirror Image (Castran): 12 rounds, 3 images
Last edited by Zhym on Fri Dec 19, 2014 3:25 pm, edited 1 time in total.
Re: 6. Dawn of a New Night
Castran again tries to strike the wraith. All four shimmering blue robed gnomes move forwards in unison, each appearing to strike.
PbP Forum code: Shortsword [1d20+2] = 10+2 = 12 : damage [1d6+2] = 6+2 = 8
PbP Forum code: Shortsword [1d20+2] = 10+2 = 12 : damage [1d6+2] = 6+2 = 8
Greys Campaign.
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Re: 6. Dawn of a New Night
Tib takes another swing at the pesky wraiths.
Dagger Attack [1d20+1] = 13+1 = 14 Dam [1d4+1] = 4+1 = 5
Dagger Attack [1d20+1] = 13+1 = 14 Dam [1d4+1] = 4+1 = 5
Re: 6. Dawn of a New Night
Bragar- Attacks the wraith fighting Castran and 2 others with the Mace he grabbed from the treasure stash.
Mace attack
Mace attk, to hit[1d20+1] = 1+1 = 2, to dam[1d6] = 6
Critical miss
Zhym you missed my attack from last round
Mace attack
Mace attk, to hit[1d20+1] = 1+1 = 2, to dam[1d6] = 6
Critical miss
![Crying :cry:](./images/smilies/o_icon_cry.gif)
Zhym you missed my attack from last round
Current Characters/Games
Re: 6. Dawn of a New Night
Sorry about that. Although I forgot to put it in the write-up, Bragar's attack last round was a miss.
Also, be glad I moved away from the "free counterattack" critical miss rule.![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Also, be glad I moved away from the "free counterattack" critical miss rule.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: 6. Dawn of a New Night
Iluq attempts to swing again at the remaining wraith but the light that seems to be blinding the entire room now sends his eyes into shock and he begins fumbling. He closes his eyes and instead of soothing darkness all he sees is bright splotches of afterimage.
Dual +1 Hammer (when in bright light): To Hit [1d20] = 3, [1d20] = 2; DMG: [1d4+2] = 1+2 = 3 (+1v.L), [1d4+2] = 1+2 = 3 (+1v.L)
With so much freaking light the roll is accurate, and I made a macro instead of just telling you to ignore the pluses Zhym![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Dual +1 Hammer (when in bright light): To Hit [1d20] = 3, [1d20] = 2; DMG: [1d4+2] = 1+2 = 3 (+1v.L), [1d4+2] = 1+2 = 3 (+1v.L)
With so much freaking light the roll is accurate, and I made a macro instead of just telling you to ignore the pluses Zhym
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: 6. Dawn of a New Night
Fendt once again trying to swing the new weapon at the wraith. Magical Scimitar [1d20] = 16 to hit [1d8] = 6 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling