gurusql wrote: ↑Wed Jun 23, 2021 11:57 pm
OK, what is the best place that I can get some understanding of all the equipment and the standard kit for our unit. I have been trying to understand, but with all the discussions, I has turned to mush.

I see a bunch of names that seem like I have a semi-reasonable guess on what they do, but with the name of the IFV (which I assume is Infantry Fighting Vehicle) tells me nothing as to the capabilities, how troops get in and out, how fast, how much fire can it take, etc. Where is Binder getting the shopping list from?
Sorry, I'm demonstrating badmin, aren't I?
I generated the shopping list in consultation with Tiglath, and the rest of you. I recruited the extra personnel, then I bought the equipment we needed for them, and improved existing kit. As the discussion on the forum brought up extra requirements, I fulfilled them. The budget was set according to the spending agreed on the thread - we upgraded the Bartizan, replaced and upgraded existing assets, recruited and paid wages, and I spent the remainder on... things. Many, many things.
The kit lists are at the first and last pages in this thread:
viewtopic.php?f=849&t=10122&p=554523#p554523
Basically, every trigger-puller has Chameleon Combat Armour (henceforth CA) and a 9mm Advanced Combat Rifle (ACR) as standard. Each squad also has a SAW (heavy duty, full-auto ACR). Two squads (yours is one) have a PGMP-12 (Plasma Gun, Man Portable, Tech Level 12) high-energy weapon. Officers have upgraded optics on their CA. All CA is psionically shielded. All troopers (and all vehicle/technical/medic/support personnel) also have a Chameleon Combat Environment Suit (ChamCES, or CES), for base area/non-combat duty. Or just when we don't want to look like the dangerous people we actually are.
Regarding the Infantry Fighting Vehicles (

), I don't know all the exits, that's for Tiglath to describe. I assume rear ramp/door. Maybe top hatch? Perhaps even belly hatch. That might be useful for more than crew escape. They are Grav vehicles with a Rapid Pulse Plasma Gun Type A (RP-A for short). This is a nasty weapon, but only the earliest iteration of an increasingly nasty family of weapons. We can add an old-fashioned .50 cal MG to yours if you like, or the spare Tac missile launcher if you have someone who can use it.