Adventure #001 - Grakhirt's Lair

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Rex
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Re: Adventure #001 - Grakhirt's Lair

#261 Post by Rex »

Slatra

"Can someone check the doors, if they seem safe, maybe we should rest?"
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Re: Adventure #001 - Grakhirt's Lair

#262 Post by Storm11 »

Hex will step up and check the doors for traps and listen behind them. He will then see if either are locked.

30% Find Traps
15% Hear Noise
40% Open Locks
Last edited by Storm11 on Mon May 11, 2020 11:04 am, edited 1 time in total.
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Re: Adventure #001 - Grakhirt's Lair

#263 Post by GreyWolfVT »

Kelben walks over next to Hex and helps check the door.

Open Locks 30%
Find/Remove Traps 30%
Hear Noise 20%
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#264 Post by Odin One Eye »

You don't hear anything and both doors are unlocked.
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Re: Adventure #001 - Grakhirt's Lair

#265 Post by Rex »

Slatra

Slatra will see if she can find something to block or lock the doors with.
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Re: Adventure #001 - Grakhirt's Lair

#266 Post by Storm11 »

Hex will quietly open the one on the right and peer in, putting his head around the doorway but keeping most of the door as a shield or cover.
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Re: Adventure #001 - Grakhirt's Lair

#267 Post by Odin One Eye »

Storm11 wrote:Hex will quietly open the one on the right and peer in, putting his head around the doorway but keeping most of the door as a shield or cover.
You open the door quietly and see a room that is roughly 15'x15'. There is a trickle of water coming from the roof making it damp. There is a high elf tied and gagged against the wall. Close to the door is a chest.

Enter: Artemus Silverstride
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Re: Adventure #001 - Grakhirt's Lair

#268 Post by Storm11 »

Hex signals the others over and enters. He will make his way to the tied up elf wandering arounf the walls. He will ungag the elf.

Who are you? What are you doing here? Who captured you, and why?

He waits for the response before he decides to untie him.
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Re: Adventure #001 - Grakhirt's Lair

#269 Post by Darklin2 »

Artemus

I am Artemus. I was captured by the norkers on the way in here. They overpowered me and put my gear in that chest to torture me. Get me lose so i can help you. This place is swarming with norkers..
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Re: Adventure #001 - Grakhirt's Lair

#270 Post by GreyWolfVT »

Kelben pokes his head in and sees the bound form "Ah so this is a trend in this place. Welcome to the club I was tied up as well."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#271 Post by Rex »

Slatra

Slatra will search the room. "Do you have any information on them?"
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Re: Adventure #001 - Grakhirt's Lair

#272 Post by Storm11 »

Hex, suspicious, Will none the less untie the elf’s bonds.
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Re: Adventure #001 - Grakhirt's Lair

#273 Post by Darklin2 »

Artemus

Nothing more than they like to sneak up on you in large numbers and knock you out. One got a little friendly when he was checking the notes this morning when I woke up but other than that not much to tell. They are Norkers so they are inherently dumb, but in mass they can take several people out quickly.

Moves to the chest.

Anyone know how to open locks with out a key? I won't be much help without my equipment.
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Re: Adventure #001 - Grakhirt's Lair

#274 Post by Storm11 »

Hex moves to the chest and checks for traps. If none are found he will try and pick the lock.

Find Traps 30%
Open Locks 40%
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Re: Adventure #001 - Grakhirt's Lair

#275 Post by Odin One Eye »

Storm11 wrote:Hex moves to the chest and checks for traps. If none are found he will try and pick the lock.

Find Traps 30%
Open Locks 40%
The chest is unlocked and contains all of Artemus's belongings.
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Re: Adventure #001 - Grakhirt's Lair

#276 Post by GreyWolfVT »

Kelben looks in the chest and says "Hey there new guy looks like these norkers do the same thing keep your stuff in a chest unlocked like they did to me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#277 Post by ken-do-nim »

Parn shakes the newcomer's hand.
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Re: Adventure #001 - Grakhirt's Lair

#278 Post by Darklin2 »

Artemus

Artemus makes the rounds introducing himself and thanking everyone for rescuing him. Heads to the chest and gears up.

Well I guess I am ready. Everything is here. Dumb Norkers took all my silver and left the gold.
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Sai Eranthor - Cleric / Fighter/Mage - Hedge's Greyhawk Adventures (2E)
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Re: Adventure #001 - Grakhirt's Lair

#279 Post by GreyWolfVT »

Kelben scratches his head and recounts his coin "Huh well they didn't do that to me, strange. Are they bankers?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure #001 - Grakhirt's Lair

#280 Post by Storm11 »

GreyWolfVT wrote:Kelben scratches his head and recounts his coin "Huh well they didn't do that to me, strange. Are they bankers?"
Hex raises his eyes wide. Is that with a B or a W?
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