Adventure #001 - Grakhirt's Lair
Re: Adventure #001 - Grakhirt's Lair
Slatra
"Can someone check the doors, if they seem safe, maybe we should rest?"
"Can someone check the doors, if they seem safe, maybe we should rest?"
Re: Adventure #001 - Grakhirt's Lair
Hex will step up and check the doors for traps and listen behind them. He will then see if either are locked.
30% Find Traps
15% Hear Noise
40% Open Locks
30% Find Traps
15% Hear Noise
40% Open Locks
Last edited by Storm11 on Mon May 11, 2020 11:04 am, edited 1 time in total.
Greys Campaign.
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Kelben walks over next to Hex and helps check the door.
Open Locks 30%
Find/Remove Traps 30%
Hear Noise 20%
Open Locks 30%
Find/Remove Traps 30%
Hear Noise 20%
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Odin One Eye
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Re: Adventure #001 - Grakhirt's Lair
You don't hear anything and both doors are unlocked.
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra will see if she can find something to block or lock the doors with.
Slatra will see if she can find something to block or lock the doors with.
Re: Adventure #001 - Grakhirt's Lair
Hex will quietly open the one on the right and peer in, putting his head around the doorway but keeping most of the door as a shield or cover.
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Re: Adventure #001 - Grakhirt's Lair
You open the door quietly and see a room that is roughly 15'x15'. There is a trickle of water coming from the roof making it damp. There is a high elf tied and gagged against the wall. Close to the door is a chest.Storm11 wrote:Hex will quietly open the one on the right and peer in, putting his head around the doorway but keeping most of the door as a shield or cover.
Enter: Artemus Silverstride
Re: Adventure #001 - Grakhirt's Lair
Hex signals the others over and enters. He will make his way to the tied up elf wandering arounf the walls. He will ungag the elf.
Who are you? What are you doing here? Who captured you, and why?
He waits for the response before he decides to untie him.
Who are you? What are you doing here? Who captured you, and why?
He waits for the response before he decides to untie him.
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Re: Adventure #001 - Grakhirt's Lair
Artemus
I am Artemus. I was captured by the norkers on the way in here. They overpowered me and put my gear in that chest to torture me. Get me lose so i can help you. This place is swarming with norkers..
I am Artemus. I was captured by the norkers on the way in here. They overpowered me and put my gear in that chest to torture me. Get me lose so i can help you. This place is swarming with norkers..
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Re: Adventure #001 - Grakhirt's Lair
Kelben pokes his head in and sees the bound form "Ah so this is a trend in this place. Welcome to the club I was tied up as well."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra will search the room. "Do you have any information on them?"
Slatra will search the room. "Do you have any information on them?"
Re: Adventure #001 - Grakhirt's Lair
Hex, suspicious, Will none the less untie the elf’s bonds.
Greys Campaign.
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Re: Adventure #001 - Grakhirt's Lair
Artemus
Nothing more than they like to sneak up on you in large numbers and knock you out. One got a little friendly when he was checking the notes this morning when I woke up but other than that not much to tell. They are Norkers so they are inherently dumb, but in mass they can take several people out quickly.
Moves to the chest.
Anyone know how to open locks with out a key? I won't be much help without my equipment.
Nothing more than they like to sneak up on you in large numbers and knock you out. One got a little friendly when he was checking the notes this morning when I woke up but other than that not much to tell. They are Norkers so they are inherently dumb, but in mass they can take several people out quickly.
Moves to the chest.
Anyone know how to open locks with out a key? I won't be much help without my equipment.
All things are possible through Magic.
Re: Adventure #001 - Grakhirt's Lair
Hex moves to the chest and checks for traps. If none are found he will try and pick the lock.
Find Traps 30%
Open Locks 40%
Find Traps 30%
Open Locks 40%
Greys Campaign.
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Re: Adventure #001 - Grakhirt's Lair
The chest is unlocked and contains all of Artemus's belongings.Storm11 wrote:Hex moves to the chest and checks for traps. If none are found he will try and pick the lock.
Find Traps 30%
Open Locks 40%
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Kelben looks in the chest and says "Hey there new guy looks like these norkers do the same thing keep your stuff in a chest unlocked like they did to me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- ken-do-nim
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Re: Adventure #001 - Grakhirt's Lair
Parn shakes the newcomer's hand.
- Darklin2
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Re: Adventure #001 - Grakhirt's Lair
Artemus
Artemus makes the rounds introducing himself and thanking everyone for rescuing him. Heads to the chest and gears up.
Well I guess I am ready. Everything is here. Dumb Norkers took all my silver and left the gold.
Artemus makes the rounds introducing himself and thanking everyone for rescuing him. Heads to the chest and gears up.
Well I guess I am ready. Everything is here. Dumb Norkers took all my silver and left the gold.
All things are possible through Magic.
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Kelben scratches his head and recounts his coin "Huh well they didn't do that to me, strange. Are they bankers?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure #001 - Grakhirt's Lair
Hex raises his eyes wide. Is that with a B or a W?GreyWolfVT wrote:Kelben scratches his head and recounts his coin "Huh well they didn't do that to me, strange. Are they bankers?"
Greys Campaign.