Chapter 4: In Darkness and In Peril
Re: Chapter 4: In Darkness and In Peril
Rumil of Mirkwood
Rumil follows along behind Folco.
Rumil follows along behind Folco.
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Re: Chapter 4: In Darkness and In Peril
Gilwennen will sit near enough the wounded that she may defend them if an attack comes. Taking deep, silent breaths, she will usher herself off into a state of meditation to recover her strength and be ready to vanquish whatever woe befalls them next.
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Re: Chapter 4: In Darkness and In Peril
Glasik Ironfoot
After eating a piece of Waybread and washing it down with a bit of water, Glasik will move to a spot near the door. He will sit, axe ready, watching for the return of their companions. Or someone, or something, else.
After eating a piece of Waybread and washing it down with a bit of water, Glasik will move to a spot near the door. He will sit, axe ready, watching for the return of their companions. Or someone, or something, else.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 4: In Darkness and In Peril
Therone
Therone nods to the others near the door. She relaxes a bit, and soon finds herself struggling to stay awake.
Therone nods to the others near the door. She relaxes a bit, and soon finds herself struggling to stay awake.
FA FO
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Re: Chapter 4: In Darkness and In Peril
Tinuwen does not relish the idea of splitting the party yet again, but knows it is worth the risk. She remains standing, bow ready, in case of another ambush by dark forces.
How do we know you're not a donkey-brained man?
Re: Chapter 4: In Darkness and In Peril
Vindoboduoc
Vindo pulls out his horn goblet and fills it with water from his skin, then presses it to Elbenarin's lips. "The Horn of Rorektalis reaches far back into the misty memories of my people, from the days when they warred with the Overlords of Númenor. Its rim has touched the lips of mighty men. A sup from it will bring back your fighting spirit."
DM:
Vindo then gathers the goblet back into his pack and follows Folco and Rumil out, torch in hand.
Vindo pulls out his horn goblet and fills it with water from his skin, then presses it to Elbenarin's lips. "The Horn of Rorektalis reaches far back into the misty memories of my people, from the days when they warred with the Overlords of Númenor. Its rim has touched the lips of mighty men. A sup from it will bring back your fighting spirit."
DM:
Re: Chapter 4: In Darkness and In Peril
The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold


Cruel orc-shackles that once enslaved their kin are a dread omen upon the weary spirit of the Company.
Vindo administers unto Elbenarin a sip from a family heirloom from days of yore, when his people warred with Númenor. This night it heals a descendant of Númenor. (Effect comes with tonight's healing)
In the gathering darkness, they rest. Within this very hour, it had seemed all hope was gone. By some miracle, the Company survived to escape and recover. Now, still badly wounded, deep in unknown enemy territory, and hunted by ferocious Uruk-hai, they divide their dwindling number.
Vindo leaves his torch behind in a crude wall sconce and he, Folco, Rumil and Red set out into the unmapped depths of the orc-lair. In the dungeon, Glasik and Tinuwen stand first watch over the wounded rangers as Gilly, Gilwennen, Naruthirdor and Therone close their tired eyes. The ominous silence of this terrible place preys upon their minds. (Dungeon door kept open or shut?)
Folco douses his candle and the scouts wordlessly descend the orc-tunnel blind.

The darkness is absolute, but not too dark for the night-eyes of orcs.
Feeling their way through the fetid murk of the abandoned lair, Red growls low in his throat at the persistent stench of orc.
They risk a glance out the cave mouth (at H) into the ravine and see Uruk torches 80 feet below them!

(X marks the scouts. Ts mark the torches)
Eerily, the fiery brands are motionless. Are the Uruks listening for them? Tracking their footprints? Trying to catch their scent?
If Red were to bark at this moment, they would be discovered and all would be lost... their quest ended.
The scouts urgently withdraw as quiet as they can, silently luring Red back into the sightless gloom. They creep west and soon feel on their right a stone stairwell leading upward, deeper into the orc-warren. Straight ahead, they feel the rough-hewn tunnel widening to the south.
Actions?!
Map:

Lit areas are visible. All else is by feel or from memory.

PC Status:
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold
Cruel orc-shackles that once enslaved their kin are a dread omen upon the weary spirit of the Company.
Vindo administers unto Elbenarin a sip from a family heirloom from days of yore, when his people warred with Númenor. This night it heals a descendant of Númenor. (Effect comes with tonight's healing)
In the gathering darkness, they rest. Within this very hour, it had seemed all hope was gone. By some miracle, the Company survived to escape and recover. Now, still badly wounded, deep in unknown enemy territory, and hunted by ferocious Uruk-hai, they divide their dwindling number.
Vindo leaves his torch behind in a crude wall sconce and he, Folco, Rumil and Red set out into the unmapped depths of the orc-lair. In the dungeon, Glasik and Tinuwen stand first watch over the wounded rangers as Gilly, Gilwennen, Naruthirdor and Therone close their tired eyes. The ominous silence of this terrible place preys upon their minds. (Dungeon door kept open or shut?)
Folco douses his candle and the scouts wordlessly descend the orc-tunnel blind.
The darkness is absolute, but not too dark for the night-eyes of orcs.
Feeling their way through the fetid murk of the abandoned lair, Red growls low in his throat at the persistent stench of orc.
They risk a glance out the cave mouth (at H) into the ravine and see Uruk torches 80 feet below them!
(X marks the scouts. Ts mark the torches)
Eerily, the fiery brands are motionless. Are the Uruks listening for them? Tracking their footprints? Trying to catch their scent?
If Red were to bark at this moment, they would be discovered and all would be lost... their quest ended.
The scouts urgently withdraw as quiet as they can, silently luring Red back into the sightless gloom. They creep west and soon feel on their right a stone stairwell leading upward, deeper into the orc-warren. Straight ahead, they feel the rough-hewn tunnel widening to the south.
Actions?!
Map:
Lit areas are visible. All else is by feel or from memory.
PC Status:
- Elbenarin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
Elbenwin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 5/21
Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 2: Move: 9", AC: 4, HP: 5/28
Glasik Ironfoot: Male Dwarvish Fighter 2: Move: 9", AC: 4, HP: 4/24
Gilwennen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 5/8, Spells: 0/1 1st lvl
Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 3/8, Spells: 0/4 1st lvl
Rumil: Male Elvish Fighter/Magic-User 1/1: Move: 12", AC: 4, HP: 2/7, Spells: 0/3 1st lvl
Therone: Female Elvish Fighter 2: Move: 9", AC: -1, HP: 2/22
Tinuwen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 3/7, Spells: 0/3 1st lvl
Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 8/11, AT: 1, D: 1-4, THAC0: 16
Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 19/19
- None currently.
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Re: Chapter 4: In Darkness and In Peril
Folco whispers in the darkness.
“Let’s follow these stairs up first and see where they lead. Perhaps orcs prefer their master bedroom’s opposite their torture chambers.”
He tries to stay calm, continuing to feel his way through the black hell. If they can make it around another bend or two, the hobbit draws his sword out again slightly to check if it glows.
“Let’s follow these stairs up first and see where they lead. Perhaps orcs prefer their master bedroom’s opposite their torture chambers.”
He tries to stay calm, continuing to feel his way through the black hell. If they can make it around another bend or two, the hobbit draws his sword out again slightly to check if it glows.
Re: Chapter 4: In Darkness and In Peril
Vindo's nod goes unnoticed in the darkness. "Continuing along this westerly passage might just put us closer to one of the other cave openings further down, perilously close to those torchlights. I will follow you up the stairs."
Re: Chapter 4: In Darkness and In Peril
Rumil
Rumil will follow Folco's lead. Sword at the ready.
Rumil will follow Folco's lead. Sword at the ready.
Re: Chapter 4: In Darkness and In Peril
The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold


Alone, Folco, Rumil, Vindo and Red feel their way blindly through the pitch blackness of the dreadful orc tunnels.
They slowly, painstakingly ascend a steep stairwell cut into the living rock. One misstep in the dark would be fatal. The steps end and they grope their way sightless into a northward passage. Cautious, probing fingers feel the tunnel wall widen. The stench here worsens; the foul stink of orc mixing with that of with rotting offal.
Then everything happens at once! Red growls low and angry in the darkness as they are suddenly surrounded by the piercing squeals of vermin and the scratching of scurrying claws on rock! The horrific sound echoes all around them!
With growing alarm, the heroes realize any light or noise here might bring the Uruk-hai down upon them and their injured friends!
Never before have they heard rats this numerous, nor this loud!
Actions?!
Map:

Lit areas are visible. All else is by feel or from memory.
Non-required Reading (rolls and rulings):

PC Status:
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold
Alone, Folco, Rumil, Vindo and Red feel their way blindly through the pitch blackness of the dreadful orc tunnels.
They slowly, painstakingly ascend a steep stairwell cut into the living rock. One misstep in the dark would be fatal. The steps end and they grope their way sightless into a northward passage. Cautious, probing fingers feel the tunnel wall widen. The stench here worsens; the foul stink of orc mixing with that of with rotting offal.
Then everything happens at once! Red growls low and angry in the darkness as they are suddenly surrounded by the piercing squeals of vermin and the scratching of scurrying claws on rock! The horrific sound echoes all around them!
With growing alarm, the heroes realize any light or noise here might bring the Uruk-hai down upon them and their injured friends!
Never before have they heard rats this numerous, nor this loud!
Actions?!
Map:
Lit areas are visible. All else is by feel or from memory.
Non-required Reading (rolls and rulings):
PC Status:
- Elbenarin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
Elbenwin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 5/21
Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 2: Move: 9", AC: 4, HP: 5/28
Glasik Ironfoot: Male Dwarvish Fighter 2: Move: 9", AC: 4, HP: 4/24
Gilwennen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 5/8, Spells: 0/1 1st lvl
Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 3/8, Spells: 0/4 1st lvl
Rumil: Male Elvish Fighter/Magic-User 1/1: Move: 12", AC: 4, HP: 2/7, Spells: 0/3 1st lvl
Therone: Female Elvish Fighter 2: Move: 9", AC: -1, HP: 2/22
Tinuwen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 3/7, Spells: 0/3 1st lvl
Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 19/19
Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 8/11, AT: 1, D: 1-4, THAC0: 16
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Re: Chapter 4: In Darkness and In Peril
Therone
Therone sleeps poorly, her training and dedication trying to keep her awake to guard her friends. She dozes and jerks awake over and over again.
Therone sleeps poorly, her training and dedication trying to keep her awake to guard her friends. She dozes and jerks awake over and over again.
FA FO
Re: Chapter 4: In Darkness and In Peril
Rumil
Rumil will do his best to ignore the vermin and stay close to Folco and Vindo.
Rumil will do his best to ignore the vermin and stay close to Folco and Vindo.
Re: Chapter 4: In Darkness and In Peril
Naruthirdor tries to ensure that the rangers are as warm and comfortable as possible, and will close the door a bit, leaving a crack, to afford some protection from attack.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Chapter 4: In Darkness and In Peril
Vindoboduoc gulps. "I have heard enough. This is a terrible idea, let's turn back. Better to sleep in an empty torture chamber than a comfy room stuffed with hungry rats."
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Re: Chapter 4: In Darkness and In Peril
Folco agrees, quietly.
”I should have know! Of course the master bedroom is filled with rats! Let’s get out of here!”
He gives the command for Red to follow and leads the others back down the steps as quickly and quietly as possible. If their escape is successful, he chances another check on the Uruk before returning to the group.
”I should have know! Of course the master bedroom is filled with rats! Let’s get out of here!”
He gives the command for Red to follow and leads the others back down the steps as quickly and quietly as possible. If their escape is successful, he chances another check on the Uruk before returning to the group.
Re: Chapter 4: In Darkness and In Peril
Rumil
Whispering, "Good, I am growing weary. Rest will be good."
Follows Folco back.
Whispering, "Good, I am growing weary. Rest will be good."
Follows Folco back.
Re: Chapter 4: In Darkness and In Peril
The Lost Halls of the First ElvenKing, The Mountains of Mirkwood, Rhovanion, Middle Earth
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold


In darkness as black as Sauron's soul, the heroes are attacked by vile creatures they cannot see!
A plague of filthy feral rats, grown frightfully large and clever after countless generations bred in lands long ago fallen to Shadow, bite and rend with ravenous hunger and wicked malice! (1hp damage to Vindo, 3hp damage to Red)
Blind, the heroes lunge headlong down the steep, towering stairs in complete darkness, fleeing as fast as they dare from the diseased scavengers of the abandoned orc-lair! Miraculously, none of them slip and fall.
Unable to tell whether they are being pursued, Folco risks one quick glance out the cave mouth and sees the Uruk torches haven't moved in the last few minutes.
The scouts escape with their lives back to the orc-dungeon and the Company is reunited. Red licks Gilly's face and the dwarf sees her faithful hound is wounded. Vindo too bears a ragged gash bright with blood.
Actions?
Map:

Lit areas are visible. All else is by feel or from memory.
Non-required Reading (rolls and rulings):

PC Status:
Night. March 22, Year One of the Fourth Age
Day Four. Damp, cold
In darkness as black as Sauron's soul, the heroes are attacked by vile creatures they cannot see!
A plague of filthy feral rats, grown frightfully large and clever after countless generations bred in lands long ago fallen to Shadow, bite and rend with ravenous hunger and wicked malice! (1hp damage to Vindo, 3hp damage to Red)
Blind, the heroes lunge headlong down the steep, towering stairs in complete darkness, fleeing as fast as they dare from the diseased scavengers of the abandoned orc-lair! Miraculously, none of them slip and fall.
Unable to tell whether they are being pursued, Folco risks one quick glance out the cave mouth and sees the Uruk torches haven't moved in the last few minutes.
The scouts escape with their lives back to the orc-dungeon and the Company is reunited. Red licks Gilly's face and the dwarf sees her faithful hound is wounded. Vindo too bears a ragged gash bright with blood.
Actions?
Map:
Lit areas are visible. All else is by feel or from memory.
Non-required Reading (rolls and rulings):
PC Status:
- Elbenarin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
Elbenwin: Male Dunedain Ranger 2: Move: 9", AC: 3, HP: -3/30
Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 3, HP: 5/21
Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 2: Move: 9", AC: 4, HP: 5/28
Glasik Ironfoot: Male Dwarvish Fighter 2: Move: 9", AC: 4, HP: 4/24
Gilwennen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 5/8, Spells: 0/1 1st lvl
Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 10, HP: 3/8, Spells: 0/4 1st lvl
Rumil: Male Elvish Fighter/Magic-User 1/1: Move: 12", AC: 4, HP: 2/7, Spells: 0/3 1st lvl
Therone: Female Elvish Fighter 2: Move: 9", AC: -1, HP: 2/22
Tinuwen: Female Elvish Fighter/Magic-User 1/1: Move: 9", AC: -1, HP: 3/7, Spells: 0/3 1st lvl
Vindoboduoc: Male Man Thief 3: Move: 9", AC: 4, HP: 18/19
Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 5/11, AT: 1, D: 1-4, THAC0: 16
- None currently.
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- Location: The Birthplace of RPG's
Re: Chapter 4: In Darkness and In Peril
Folco admonishes himself silently as they return to the safety of the torture chamber.
He closes the door behind them and stuffs any rags he can find in the cracks to prevent their light from shining out into the sloped hall.
After apologizing for his foolish ideas and for the newest wounds they caused, he finally addresses the group.
“Our attempt to find a safer place to rest backfired and we were almost overtaken by rats in the very first passage we searched. So sadly, it would appear that this is actually the best spot to hole up for the night.”
“The good news is, the Uruks don’t appear to be searchin the caves at all. They are holding their positions, possibly waiting for us to attemp to move through the valley. We may be safe in here yet, maybe.”
The hobbit finds a dry place to rest throughout the night and awaits his turn at guard watch.
He closes the door behind them and stuffs any rags he can find in the cracks to prevent their light from shining out into the sloped hall.
After apologizing for his foolish ideas and for the newest wounds they caused, he finally addresses the group.
“Our attempt to find a safer place to rest backfired and we were almost overtaken by rats in the very first passage we searched. So sadly, it would appear that this is actually the best spot to hole up for the night.”
“The good news is, the Uruks don’t appear to be searchin the caves at all. They are holding their positions, possibly waiting for us to attemp to move through the valley. We may be safe in here yet, maybe.”
The hobbit finds a dry place to rest throughout the night and awaits his turn at guard watch.
Re: Chapter 4: In Darkness and In Peril
Rumil
"I will rest now." He sits down and quickly passes out.
"I will rest now." He sits down and quickly passes out.