Re: Chapter 9: Temple of Fear
Posted: Wed Feb 01, 2017 7:39 pm
The Church of Merikka (21)
Village of Briarsgate, Gran March, Greyhawk
Day Seven. Midnight. Saturday, October 22nd, 576 CY
Cloudy, damp, cold, misty

BONG!

The heroes have discovered that Briarsgate's holy Church of Merikka secretly shelters a nest of the evil, insidious conspirators acting against her. In a brief respite between deadly clashes, the heroes catch their breath. Ingrid silently prays for poor Moogeye, and mournfully closes the dead nun's eyes.

"Who will help me carry her?" Ingrid asks.
BONG!
Fallen Moogeye wears the ring of her god, Fharlanghn. (a +1 ring of protection)
A ring on Misha Devi's dead finger has the Baklunish symbol of sanctuary and safe harbor. (another +1 ring of protection)
Beneath Misha Devi's black, blood soaked robes is a suit of banded mail that would fit Avril or Ingrid. (AC: 4, Max movement: 9")
It must be past midnight. Pelias feels his blessed powers of healing restored with the coming of the new day.
BONG!
Avril Hollysword, herself narrowly spared from death, heals Telkis with reverent invocations to Corellon Larethian. (+1hp)
The heroes assess their position. Hateful repugnant Goblin Men, beguiled by the sinister forces of Briarsgate, lay in wait to the south, just beyond the closed door.

Hounds and acolytes lurk silently to the west.
The priest and his violated victim...

...are still nowhere to be found.
Suddenly, the ringing of the tolling bell abruptly stops! The grave-like silence is deafening.
Telkis the gnome warrior listens at the western door and can faintly hear men shouting: "Down there! Below!"
Grothnak gives Pelias a questioning glance and they quickly reaffirm their commitment. Resolute, the two warriors burst open the southern door. It shuts behind them.
Actions, Avril, Ingrid and Telkis?!
Map:


Grothnak and Pelias, their path now cleared of grisly graveyard guardians, race into the stairwell to the bell tower (13) and charge up the spiral stairs.

The cover afforded them by the stair-layer above their heads erodes with every step. High over them, sickening, bloodsoaked assassins (G1, G4, G5) bide their time for an easier target, and then strike! Crimson arrows sizzle past and between Grothnak and Pelias, shattering on stone walls and stairs!
Actions?!
Map:

This map is a 30' tall, spiral stairwell connecting the church's second floor to its bell tower. PC positions are depicted by their initials. G = Goblin Man of the Red Cloak tribe.
Movement is halved for climbing stairs. It's 100 feet of travel, three revolutions, to ascend the 30 feet to the top.
Missile Weapons: Firing up: effective range is doubled. Firing down: effective range is halved.

Earlier and outside...
Bo, still in the guise of a humble sparrow, soars into the church steeple and sees the wooden floor has a shut trap door. His plan to push the heinous bell ringer down the stairwell to his death won’t work.
Unnoticed by the gleeful, malignant wretch...

...Bo flits beside him and suddenly transforms back into human shape. His growing body pushes against the surprised Goblin Man, knocking him off balance and out the open window! The abhorrent blackguard shrieks a bloodcurdling scream as he plunges to certain death!
Actions?!

In the stairwell between the ground floor and the second story...
Urdur whispers to Mouser. The wily little thief pours his oil on the stairs before them, as the dark gnome hurls two daggers up into an acolyte above! (A1) His cry cut short by the second sinking blade, the hooded figure tumbles over the railing and plummets down the long stone shaft to the bottom, smashing into the floor with a wet red crunch.
Narrowly missed by the plunging dead man, Hoom finishes buckling his armor.
"Down there! Below!" cry the other disciples of darkness, pointing at Urdur and Mouser.

The two hounds also peer over the edge and Urdur recognizes one as his lost guard dog! (H2)
Actions?!
Map:

This map is a 30' tall, spiral stairwell connecting the church's ground floor to its second story. PC positions are depicted by their initials. A=Acolyte. H=Hound.
Movement is halved for climbing stairs. It's 100 feet of travel, three revolutions, to ascend the 30 feet to the top.
Missile Weapons: Firing up: effective range is doubled. Firing down: effective range is halved.
All Rolls and Rulings (non-required reading):

PC Status:
Village of Briarsgate, Gran March, Greyhawk
Day Seven. Midnight. Saturday, October 22nd, 576 CY
Cloudy, damp, cold, misty
BONG!
The heroes have discovered that Briarsgate's holy Church of Merikka secretly shelters a nest of the evil, insidious conspirators acting against her. In a brief respite between deadly clashes, the heroes catch their breath. Ingrid silently prays for poor Moogeye, and mournfully closes the dead nun's eyes.
"Who will help me carry her?" Ingrid asks.
BONG!
Fallen Moogeye wears the ring of her god, Fharlanghn. (a +1 ring of protection)
A ring on Misha Devi's dead finger has the Baklunish symbol of sanctuary and safe harbor. (another +1 ring of protection)
Beneath Misha Devi's black, blood soaked robes is a suit of banded mail that would fit Avril or Ingrid. (AC: 4, Max movement: 9")
It must be past midnight. Pelias feels his blessed powers of healing restored with the coming of the new day.
BONG!
Avril Hollysword, herself narrowly spared from death, heals Telkis with reverent invocations to Corellon Larethian. (+1hp)
The heroes assess their position. Hateful repugnant Goblin Men, beguiled by the sinister forces of Briarsgate, lay in wait to the south, just beyond the closed door.
Hounds and acolytes lurk silently to the west.
The priest and his violated victim...
...are still nowhere to be found.
Suddenly, the ringing of the tolling bell abruptly stops! The grave-like silence is deafening.
Telkis the gnome warrior listens at the western door and can faintly hear men shouting: "Down there! Below!"
Grothnak gives Pelias a questioning glance and they quickly reaffirm their commitment. Resolute, the two warriors burst open the southern door. It shuts behind them.
Actions, Avril, Ingrid and Telkis?!
Map:
Grothnak and Pelias, their path now cleared of grisly graveyard guardians, race into the stairwell to the bell tower (13) and charge up the spiral stairs.
The cover afforded them by the stair-layer above their heads erodes with every step. High over them, sickening, bloodsoaked assassins (G1, G4, G5) bide their time for an easier target, and then strike! Crimson arrows sizzle past and between Grothnak and Pelias, shattering on stone walls and stairs!
Actions?!
Map:
This map is a 30' tall, spiral stairwell connecting the church's second floor to its bell tower. PC positions are depicted by their initials. G = Goblin Man of the Red Cloak tribe.
Movement is halved for climbing stairs. It's 100 feet of travel, three revolutions, to ascend the 30 feet to the top.
Missile Weapons: Firing up: effective range is doubled. Firing down: effective range is halved.
Earlier and outside...
Bo, still in the guise of a humble sparrow, soars into the church steeple and sees the wooden floor has a shut trap door. His plan to push the heinous bell ringer down the stairwell to his death won’t work.
Unnoticed by the gleeful, malignant wretch...
...Bo flits beside him and suddenly transforms back into human shape. His growing body pushes against the surprised Goblin Man, knocking him off balance and out the open window! The abhorrent blackguard shrieks a bloodcurdling scream as he plunges to certain death!
Actions?!
In the stairwell between the ground floor and the second story...
Urdur whispers to Mouser. The wily little thief pours his oil on the stairs before them, as the dark gnome hurls two daggers up into an acolyte above! (A1) His cry cut short by the second sinking blade, the hooded figure tumbles over the railing and plummets down the long stone shaft to the bottom, smashing into the floor with a wet red crunch.
Narrowly missed by the plunging dead man, Hoom finishes buckling his armor.
"Down there! Below!" cry the other disciples of darkness, pointing at Urdur and Mouser.
The two hounds also peer over the edge and Urdur recognizes one as his lost guard dog! (H2)
Actions?!
Map:
This map is a 30' tall, spiral stairwell connecting the church's ground floor to its second story. PC positions are depicted by their initials. A=Acolyte. H=Hound.
Movement is halved for climbing stairs. It's 100 feet of travel, three revolutions, to ascend the 30 feet to the top.
Missile Weapons: Firing up: effective range is doubled. Firing down: effective range is halved.
All Rolls and Rulings (non-required reading):
PC Status:
- Avril Hollysword, Half-Elf Fighter/Cleric 1/2: Move: 9", AC: 7, HP: 5/10, Spells: 0/4 1st lvl
Grey Mouser, Half-Elf Magic-User/Thief 1/2: AC 5, HP 10/10, Spells: 0/1 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 25/28
Hoom Feethos, Elven Magic-User/Thief 1/2: AC 3, HP 8/8, Spells: 0/1 1st lvl
Ingrid Esthof, Human Cleric 3: Move: 6", AC: 3(1), HP: 4/16, Spells: 0/4 1st lvl and 0/3 2nd lvl
Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 3/22, Spells: 0/5 1st lvl, 0/3 2nd lvl and 0/1 3rd lvl
Pelias Blanchflower, Human Paladin 2: Move: 9", AC: 2(0), HP: 4/19, Laying Hands: 1/1
Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 5/28
Urdur Shimmerstone, Gnome Illusionist 2: AC 6, HP 6/6, Spells: 2/2 1st lvl
- Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
Polymorph Self (Long Bo): Potion. Duration unknown.