Chapter 8 - Orc Recon

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Inferno
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Re: Chapter 8 - Orc Recon

#241 Post by Inferno »

Khahl-Ehl, elf:

Avoiding dung and mold, the young elven archer placidly watches the rear with an arrow poised to fire.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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AleBelly
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Re: Chapter 8 - Orc Recon

#242 Post by AleBelly »

Hellebore pokes at what she guesses to be dung. It's a clumped, powdery mess. If it is dung, it is not at all fresh. The party divides, moving alertly and carefully through the narrow corridors. They steal glances back towards the courtyard through the central windows, but nothing moves down there. Rrkox flutters about nervously, but settles with the eagle back in the courtyard.

The party meets again at the north corner of the tower, where they find an old human skeleton. It is very old. Any clothes have rotted away, and leather pouches are cracked and ravaged by the elements. A quick search uncovers a scratched piece of lapis lazuli, probably not worth much. A dusty emerald is also found. It must be worth several hundred gp.

Otherwise, nothing is found on the floor. There is no evidence of recent batsquito activity.

Hoping to get a view of what lies beyond, the party is disappointed to find that the trees rise higher than the tower's top most windows.

Actions?

Date: 18 Hewing, Year 42
Time: 07:40
Conditions: 33F, damp and grey, west wind at 20 mph, 6 inches of snow on the ground
Known Spells in Effect: None
Light bearers: Light in from windows
Injury Status: None
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Marullus
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Re: Chapter 8 - Orc Recon

#243 Post by Marullus »

"Excellent, " comments Hellebore in a satisfied tone. " Onward and downward, then, to check the third floor. Yenny, could you carry those stones until we return to your usurer kin in the city?"
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Re: Chapter 8 - Orc Recon

#244 Post by media_junkie »

Lorilee remains silent and follows the group, however since she is near the back she keeps an eye out behind (and above) them, so as not to be surprised.
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Re: Chapter 8 - Orc Recon

#245 Post by onlyme »

Dandelion looks around, and asks...

Did anyone notice any way to access the roof, or attic even? Perhaps we continue our walk around, paying attention to that?
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Re: Chapter 8 - Orc Recon

#246 Post by Zhym »

"I could stop them trees from blocking the windows," offers Angus. "Wouldn't take more'n a day, I reckon. Give us plenty of firewood, too, once they dried out."
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Re: Chapter 8 - Orc Recon

#247 Post by Marullus »

GM can correct this, but my understanding is: There is that the tower is in a large clearing, perhaps 100-200 yards in each direction, which is then bordered by trees on all sides. We just can't see into the wilderness beyond because we're not taller than the trees, but there is plenty of sight-line around the tower itself from up here. The window-blocking is only at the first floor, and is because of a mass of brambles growing around the tower from the canal side, perhaps 10-20 feet thick, and taller than the first floor windows. Those brambles were not there when we arrived yesterday.

Hellebore peers out the windows and down to the ground four stories below, considering as she listens to Angus. "I grew the plants at the window... I don't like the idea of anyone being able to slip in through the first floor windows to evade our snares and catch us from behind. It would take time and effort for them to hack a pathway through a bramble that thick... a modest reassurance."
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Re: Chapter 8 - Orc Recon

#248 Post by enn.in.me »

Yenny pockets the two stones and follows the gang down to the third level.
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Re: Chapter 8 - Orc Recon

#249 Post by AleBelly »

Marullus wrote:GM can correct this, but my understanding is: There is that the tower is in a large clearing, perhaps 100-200 yards in each direction, which is then bordered by trees on all sides. We just can't see into the wilderness beyond because we're not taller than the trees, but there is plenty of sight-line around the tower itself from up here. The window-blocking is only at the first floor, and is because of a mass of brambles growing around the tower from the canal side, perhaps 10-20 feet thick, and taller than the first floor windows. Those brambles were not there when we arrived yesterday.
That's exactly right. So, third floor then?
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Re: Chapter 8 - Orc Recon

#250 Post by Marullus »

Yes, please. I think we all would be happy expediting forward until we find action.
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Re: Chapter 8 - Orc Recon

#252 Post by AleBelly »

The party finds the layout of the third floor is identical to the first and fourth floors. Nothing of interest is found. The walls are clear of mold and the floor clean of batsquito dung. A couple of leaves, shed by nearby trees, is all that lay on the floors. The party returns to the second floor and faces down the webs strewn everywhere. It looks like tough going - the group estimates that if they split up, they will meet on the opposite corner in a couple of hours after hacking through all the webs.

Actions?

Date: 18 Hewing, Year 42
Time: 08:20
Conditions: 34F, damp and grey, west wind at 15 mph, 6 inches of snow on the ground
Known Spells in Effect: None
Light bearers: Light in from windows
Injury Status: None
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Re: Chapter 8 - Orc Recon

#253 Post by Marullus »

Hellebore looks dubiously at the webs before them. "If an adult were here, I think they might've come out last night. I am fine if we leave them be and use the time to scout southward in search of Town No Go. We can speak to the spider younglings once they hatch. Thoughts?"
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Re: Chapter 8 - Orc Recon

#254 Post by Zhym »

Angus regards the webs more with curiosity than skepticism. "I'll go with whatever y'all want to do, but I gotta confess to having a fair hankering to see what's past all them webs."
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Re: Chapter 8 - Orc Recon

#255 Post by Zorroroaster »

"You know what they say about curiosity."

Arnulf reaches out and plucks one strand of webbing like its a stringed instrument, dramatically cocking an ear as if listening to music.

"I agree with Hellebore. Let's bug out. This will all still be here when we get back. You think anyone else is dumb enough to go bushwhacking through there?"
()==[:::::::::::::>
[]-Orrin Lighthammer, Dwarven Gymnast-[] The Arch-Duchy of Vaul: A West Marches Labyrinth Lord Sandbox
[]-Arnulf The Banal, Manchild SuperMage-[] The Lone City in the Wildlands (OSRIC)
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Re: Chapter 8 - Orc Recon

#256 Post by enn.in.me »

Yenny- "the day is getting on. If we pass through all this, we'd probably want to spend another night--and I'm not sure that's a good idea. Whatever might be back there doesn't seem to be killing the good folks of Alleborg. Can't say the same for the orcs."
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Re: Chapter 8 - Orc Recon

#257 Post by Inferno »

Khahl-Ehl, elf:

"If we are determined to rouse sleeping dogs, we could simply set the webs alight," Khahl-Ehl offers quietly. "But I am happy to leave this tower in search of orcs."

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 8 - Orc Recon

#258 Post by Storm11 »

Tempus is happy to go along with the majority
Greys Campaign.
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Re: Chapter 8 - Orc Recon

#259 Post by onlyme »

Dandelion is ok to do either.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: Chapter 8 - Orc Recon

#260 Post by Zhym »

Angus looks down, chastened. "Of course. Nothing past them webs is hurting Alleborg. Let's mosey on."
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