OOC Discussion II: The Return

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GreyWolfVT
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Re: OOC Discussion II: The Return

#241 Post by GreyWolfVT »

unfortunately the odds i bet are about 50/50 or more likely 25/75; 25% he would do that 75% not likely.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Zhym
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Re: OOC Discussion II: The Return

#242 Post by Zhym »

Optimist. :P
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GreyWolfVT
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Re: OOC Discussion II: The Return

#243 Post by GreyWolfVT »

yup you caught me. :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Discussion II: The Return

#244 Post by Stirling »

well unless Agrippo unleashes the Sunsword or told to by Helga, (would she reveal that with 'other plans' on her mind, then maybe Strahd don't know what the charmed trio are packing and who knows, mistreat us and we'll sue for a saving throw!!
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Re: OOC Discussion II: The Return

#245 Post by Zhym »

Speaking of optimism... :D
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Re: OOC Discussion II: The Return

#246 Post by GreyWolfVT »

from one extreme to the other aren't we ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Zhym
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Re: OOC Discussion II: The Return

#247 Post by Zhym »

FYI: I'm out of town this weekend. I probably won't get a chance to update the game until Monday.
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Re: OOC Discussion II: The Return

#248 Post by GreyWolfVT »

alright Zhym. Have fun :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Inferno
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Re: OOC Discussion II: The Return

#249 Post by Inferno »

Hi
I'm leaving on a work trip and will be back Thursday night.
I won't have regular internet access, so please NPC Agax for me if you need to keep things moving.

Thanks,
Inferno

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Zhym
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Re: OOC Discussion II: The Return

#250 Post by Zhym »

Sorry about the long lull in the game. Hopefully we'll be able to get back to the carnage castle again soon. The combined party will be stronger than the one that was almost TPK'd, but Strahd is also stronger. It'll be interesting to see what happens.

I may make a few changes to the house rules while your characters work their way back to the castle. The first is this: I'm removing the Know Alignment spell from the game. As a DM, I really dislike that spell. It breaks too many possible mysteries and, IMO, is an artifact of alignment as a "club" along the same lines as alignment languages. I could hand-wave a reason why Know Alignment wouldn't work in Barovia—the aura of evil interferes with it, etc., etc.—but I think it's simpler just to say that in this campaign world, there is no spell that allows detecting alignment.

Detect Evil/Good still works, but under the restrictions noted in the house rules thread (i.e., it only detects strong evil or strong good).

Bragar currently has Know Alignment prepared. Dram, you can substitute another spell for that in your spell list. Just let me know which one.
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Dram
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Re: OOC Discussion II: The Return

#251 Post by Dram »

Roger done

Level 1
Cleric-Cure Light Wounds
Cleric-Cure Light Wounds
Cleric-Detect Evil
PROTECTION FROM EVIL What about this does it work the same?
Remove Fear

Level 2
Cleric-Chant
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Find Traps
Hold Person
Spiratual Hammer

Level 3
Dispel Magic
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Remove Curse

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Cure Serious
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Re: 9. Five Months Later

#252 Post by Inferno »

Is this the same day as the beetle battle? Or has Agax been able to restore his spells? Thanks.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Zhym
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Re: 9. Five Months Later

#253 Post by Zhym »

It is the same day as the beetle battle.
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Inferno
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Re: 9. Five Months Later

#254 Post by Inferno »

I'm so glad we picked that fight. ;)

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Zhym
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Re: OOC Discussion II: The Return

#255 Post by Zhym »

Agax has used three of his eighteen spells. Whaddya want? :P
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Inferno
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Re: OOC Discussion II: The Return

#256 Post by Inferno »

"Waste not, want not."

Also:

"When you're going to the dread land of unspeakable evil, make sure you've got all your magic spells memorized before you get there."

Both attributed to Ben Franklin, I believe.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Zhym
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Re: OOC Discussion II: The Return

#257 Post by Zhym »

FYI, I'll be traveling from tomorrow morning through Sunday night. I may not have a chance to update the game until Monday.
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Inferno
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Re: OOC Discussion II: The Return

#258 Post by Inferno »

Safe travels, Zhym.
Cwreando wrote:Lar says, "Stand ready friends and near me to receive Ohama's gifts. Allow the others magics to assist us before we fight in melee. Protect and shield the casters. Form an arc to my left and right, with the casters behind us. Form a circle around the casters if the wolves try to surround us."
Storm11 wrote: Castran... "Watch our back, these creatures often attacked from more than one direction"
Hey everyone,
As per Lar's and Castran's battle tactics, if we form a circle with the casters inside, how about this?:
  • Lar: 12 O'Clock (facing the wolves)
    Castran: 2 O'Clock
    Bragar: 4 O'Clock
    Bogdana: 6 O'Clock
    Petyr: 8 O'Clock
    Gragog: 10 O'Clock

    Shinyah: inside circle
    Scarlett: inside circle
    Agax: inside circle

    Shinyah's bears: outside circle
Basically, any caster with AC 5 or higher is inside the circle.
How does that sound to everyone?

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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GreyWolfVT
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Re: OOC Discussion II: The Return

#259 Post by GreyWolfVT »

sounds like a plan to me.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Storm11
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Re: OOC Discussion II: The Return

#260 Post by Storm11 »

Sounds good
Greys Campaign.
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