Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

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MonkeyWrench
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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#221 Post by MonkeyWrench »

Elusev:

Where are the 3 other goblins? In the hall or the main room? Outside?
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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#222 Post by PyroArrow »

Dungeon Master:
MonkeyWrench wrote:Where are the 3 other goblins? In the hall or the main room? Outside?
The 3 other Goblins are in the foyer just south of the doorway into the hallway.

They were hoping to jump anyone coming through the door after they heard all the noise from the hallway but it was Jenks that surprised them instead.

The 3 Gobins in Suite 1 are completely Entangled up.

Elusev needs to wait a full round (Another 5 segments), before engaging in combat due to putting on his leather armor.

Cayley & Tuireann will not appear for another 2 1/2 rounds.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#223 Post by MonkeyWrench »

Elusev Coldharbor:

kk, I shall be in a holding pattern until my character catches up to me.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#224 Post by PyroArrow »

Dungeon Master:

Teladrin, Oddgar & The Doctor can move into the foyer to help Jenks attack the 3 Goblins there & have initiative due to surprise.

I would need the party's battle attacks here!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#225 Post by NeoPlasmaVice »

Procyon:

Would I need to wait until I can attack once more?

=========================================

Dungeon Master:

Your Move will be shown in the Round segment coming up!
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#226 Post by Mondego »

Teladrin

Seeing that the spell has entangled the nearest foes Teladrin moves into the foyer where he can get a clear shot at the other three goblins. After entering the room he fires two arrows in quick succession.

Bow (Point Blank) To Hit: [1d20+6] = 11+6 = 17, Damage: [1d6+2] = 5+2 = 7 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 3+6 = 9, Damage: [1d6+2] = 5+2 = 7 (Result is doubled)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#227 Post by MrHemlocks »

Hemlocks:

Knowing that his entangle spell will not last forever and believing that these goblins mean nothing but harm, Hemlock says a prayer as his dagger is drawn. Going from goblin to goblin he cuts their throats till all are dead.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#228 Post by PyroArrow »

Dungeon Master:

This now Round 1 : Segment 6:

Procyon: Moving swiftly 12 feet to better adjust his target, Procyon pulls his arms back, and in a quick move launches his spear toward a goblin, which unfortunately just missed Goblin #2
Teladrin: One of his fired arrows completely nails a goblin, who screams & tumbles to the ground.
Bow (Point Blank) To Hit: [1d20+6] = 11+6 = 17, Damage: [1d6+2] = 5+2 = 7 (Result is doubled)

Bow (Point Blank) To Hit: [1d20+6] = 3+6 = 9, Damage: [1d6+2] = 5+2 = 7 (Result is doubled)

Hemlocks: Slices the throats of the 3 Entangled Gobins; Note: the Entangle spell will last 1 full turn (10 minutes=10 rounds)

Arn: Is helping the Merchants in Suite 1

Jenks: Backed straight back into the hallway to avoid melee. He's happy to let anyone else go past him to fight!

The Doctor: having no ranged attacks and not wanting to scuffle with three surly goblins, will hang back at the moment.

Oddgar: Fires his longbow however both arrows miss their target & embed in the south foyer wall.
[1d20] = 12

[1d20] = 3


Elusev: will be able to enter combat at the start of Round 2 : Segment 1

Cayley & Tuireann: will arrive in 2 1/2 rounds. (Beginning of Round 4 : Segment 1)
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#229 Post by Zhym »

The Doctor:

Having no ranged attacks and not wanting to scuffle with three surly goblins, will hang back at the moment.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#230 Post by NeoPlasmaVice »

Procyon:

If there is any goblin with HP left, I am willing to chuck my spear at them. Javelin retrieval can wait.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#231 Post by PyroArrow »

Dungeon Master:

You can move & chuck your spear during this segment (round 1 : segment 6).

You would move 12 feet then chuck the spear. [Base movement rate is 120 ft/round]

I need your [1d20], "To Hit" roll for the spear!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#232 Post by PyroArrow »

Player Map of the Foamy Mugg Inn [Goblin Battle Entry Foyer] Updated 10/2/14 2:04am:
foamy_mugg_inn_color-_Foyer_Battle_1980_Rez_01.png
foamy_mugg_inn_color-_Foyer_Battle_1980_Rez_01.png (5.05 MiB) Viewed 1208 times
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#233 Post by PyroArrow »

Dungeon Master:

Players can start giving me actions for Round 1 : Segment 7 now!

I just Need Procyon's 'To Hit' Roll & I think Arn's Actions for Segment 6.

Also, there are 6 sacks in suite 1 that the goblins had on them.

Hemlocks can search the goblins in the suite, while the Wife attends to the unconscious Merchant.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#234 Post by Starbeard »

Arn:
PyroArrow wrote:Dungeon Master:

Players can start giving me actions for Round 1 : Segment 7 now!

I just Need Procyon's 'To Hit' Roll & I think Arn's Actions for Segment 6.

Also, there are 6 sacks in suite 1 that the goblins had on them.

Hemlocks can search the goblins in the suite, while the Wife attends to the unconscious Merchant.
Not sure what Arn is doing in the foyer, I was wanting him to make sure the two civilians were okay in suite 1 and lay hands if he had to . I must have gotton confused over where he was situated.
Content that they have plenty of people crowded around to take care of what seem like the last two adversaries in the foyer, Arn goes back to suite 1 and quickly checks the man and woman for wounds and injuries, ready to lay hands if the injuries look serious enough.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#235 Post by PyroArrow »

Dungeon Master:
Not sure what Arn is doing in the foyer, I was wanting him to make sure the two civilians were okay in suite 1 and lay hands if he had to . I must have gotton confused over where he was situated.
Content that they have plenty of people crowded around to take care of what seem like the last two adversaries in the foyer, Arn goes back to suite 1 and quickly checks the man and woman for wounds and injuries, ready to lay hands if the injuries look serious enough.
Ok, just ignore where Arn is in the Foyer on the map & he will be helping the Merchants!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#236 Post by NeoPlasmaVice »

Procyon:

Moving swiftly 12 feet to better adjust his target, Procyon pulls his arms back, and in a quick move launches his spear toward a goblin.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#237 Post by saalaria »

Jenks Jenkins:

Jenks backed straight back into the hallway to avoid melee. He's happy to let anyone else go past him to fight!

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#238 Post by MrHemlocks »

Hemlocks:

Searches the fallen goblins. Looking for loot and items that might explain the reason for the raids and who might have been giving them the commands.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#239 Post by PyroArrow »

Dungeon Master:

Finalized Actions for Round 1 : Segment 6:

Procyon: Moving swiftly 12 feet to better adjust his target, Procyon pulls his arms back, and in a quick move launches his spear toward a goblin, which unfortunately just missed Goblin #2
Teladrin: One of his fired arrows completely nails a goblin, who screams & tumbles to the ground.
Bow (Point Blank) To Hit: [1d20+6] = 11+6 = 17, Damage: [1d6+2] = 5+2 = 7 (Result is doubled)

Bow (Point Blank) To Hit: [1d20+6] = 3+6 = 9, Damage: [1d6+2] = 5+2 = 7 (Result is doubled)

Hemlocks: Slices the throats of the 3 Entangled Gobins; Note: the Entangle spell will last 1 full turn (10 minutes=10 rounds)

Arn: Is helping the Merchants in Suite 1

Jenks: Backed straight back into the hallway to avoid melee. He's happy to let anyone else go past him to fight!

The Doctor: having no ranged attacks and not wanting to scuffle with three surly goblins, will hang back at the moment.

Oddgar: Fires his longbow however both arrows miss their target & embed in the south foyer wall.
[1d20] = 12

[1d20] = 3


Elusev: will be able to enter combat at the start of Round 2 : Segment 1

Cayley & Tuireann: will arrive in 2 1/2 rounds. (Beginning of Round 4 : Segment 1)

[PLAYER ACTIONS NOW NEEDED FOR Round 1 : Segment 7!]

Because of the suprise roll result the party has 2 segments of actions!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#240 Post by PyroArrow »

Dungeon Master:

Hemlocks finds nothing of value on the 3 Suite Goblins themselves other than thieving tools on a couple of them, however the 6 sacks contain various items from the suite, foyer & Dining area.

Arn can 'Lay on hands' to bring the merchant out of unconsciousness.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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