And my thanks to you and Bouv for doing the maps. That part is beyond me.Makofan wrote:Huge shout-out to frobozz for all the treasure organizing!
And the biggest shout out goes to thirdkingdom for running an 'effin AWESOME game!!!
And my thanks to you and Bouv for doing the maps. That part is beyond me.Makofan wrote:Huge shout-out to frobozz for all the treasure organizing!
More mechanics discussed:thirdkingdom wrote:Just to clarify a couple of things. At this point there is probably another three hours of daylight. Overland movement rate, according to the Table 12-1 on page 147, for a character with a Move of 20' (the slowest movement rate given on the character sheets) through forested terrain is 8 miles per day. There are also no trails, or none that you are aware of, from Zoltar's to the caves (although it looks as though at least one PC has the Navigating skill), so there also exists a small chance of getting lost. You guys can eat a quick meal then set out, though that will involve camping for the night (and an additional random encounter roll).
Behind the curtains spoiler (mechanics discussed):
Bregalad the elfthirdkingdom wrote:.....I believe in almost total transparency when it comes to running games. I also like to rely as much as possible on randomness, working results into the plot when needed. I have had some players become angry with me for "revealing too much", so, while I have not stopped how I run things I have started to indicate spoilers that pull the curtain back a bit, as opposed to just showing rolls. My thinking is that we are adults here (or close enough, anyway) and I have always been fascinated to learn how other DMs run things, and have been able to keep that knowledge separate. So, if you don't want your verisimilitude spoiled, don't click on spoilers that I warn are mechanical.
Some nice thoughts, Finglas. I do like the basic idea that elven magic is innate, and tied to the person/personality of the elf, whereas magic-user magic is more of an academic pursuit. I intended to reflect this in my character by choosing/learning only those spells that were appropriate for Lanny's ranger lifestyle (for example, Magic Missile is an innate, magical expression of Lanny's bowmanship). I even considered asking the DM about the possibilty of elves using nature-based druid spells instead of standard magic-user spells (although clearly that would be outside of the Dark Dungeons basic rules). At the same time, I also like the idea that the academic study of magic is a perfectly viable option for particularly intelligent/inquisitive elves, with a spell book being a suitable means to store the vast amounts of knowledge they accumulate through study.Finglas wrote:Thirdkingdom is up for trying this out. However, it would likely need a consensus from the three of us. But, maybe if one of us did not care for doing things differently, then they could choose the "modern" methods of the human magic-users, instead of the ancient path of the fae spirits.
What do you think?