Chapter 3: Taverns and New Adventures

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Cwreando
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Re: Chapter 3: Taverns and New Adventures

#201 Post by Cwreando »

Trist

Trist stayed in the guest rooms. She wakes and adjusts her spells then enjoyed breakfast before they started down into the basement.

Trist will stay in marching order. She stays alert and she looks around as they move into the basement.
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Re: Chapter 3: Taverns and New Adventures

#202 Post by tarlyn »

Delsenora

Del does her evening prayers, Elanriel in attendace, then they retire for the evening under the stars.

In the morning Elanriel and herself head back to the manor, breakfast and then down to the Wizard's Dungeon.
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Re: Chapter 3: Taverns and New Adventures

#203 Post by shaidar »

Weston enjoys a good night sleep before recovering his spells and partaking of a hearty breakfast. He seems eager to go

"Shall we use the same marching order as before? It seemed to work well last time"
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Re: Chapter 3: Taverns and New Adventures

#205 Post by alver »

Urtesi
shaidar wrote:Weston enjoys a good night sleep before recovering his spells and partaking of a hearty breakfast. He seems eager to go

"Shall we use the same marching order as before? It seemed to work well last time"
"Yes, but once we're down there, let me cast a divination spell to find traps, before anyone moves away from the stairs."

Let's proceed down the stairst first, which should be safe, then see what the layout of the first room is
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Re: Chapter 3: Taverns and New Adventures

#206 Post by GreyWolfVT »

Into The Basement: Onward!

The staircase descends 60 feet, terminating in this bare chamber. The floor is dusty, and no tracks or marks are visible. There is a door on the left side of the north wall in this room. Other than that you can see 2 small basement windows with bars on them to the east and west. The stairs you came down are on the right side in the southern end of the room. Checking the door you find no traps it is not locked, opening the door sets off no traps or alarms and opens into a hallway going north for 40 feet where it splits to the east and west from the looks of what you can see with no light sources lit for those with any kind of low light or infravision. At the end of the hallway is a door in the north wall there. Anyone using light sources please name the source and IC indicate you are lighting it. Sorry If I missed this already.

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B12 Area Map Rm 2 + Hall.JPG
B12 Area Map Rm 2 + Hall.JPG (16.38 KiB) Viewed 2236 times
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Re: Chapter 3: Taverns and New Adventures

#207 Post by Rex »

Egon

Egon lights his hooded lantern. "If someone else will carry this for me it would be great otherwise I will." Egon shines the light behind each grate and then down the hallway looking everything over carefully.
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Re: Chapter 3: Taverns and New Adventures

#208 Post by Cwreando »

Trist

Trist lights her hooded lanter, "You guys carry that one up front and I'll use this one in the back. Might be good to search for secret doors and such as we go along with traps."

Trist lights her Hooded lantern carries it in her left hand.
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Re: Chapter 3: Taverns and New Adventures

#209 Post by tarlyn »

Delsenora

"Well obviously, I don't need light, but if you must use a torch, don't be shy on ,y account."
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Re: Chapter 3: Taverns and New Adventures

#210 Post by alver »

Urtesi faces the corridor leading north and casts Find Traps.

Sending PM with details about the spell.
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Re: Chapter 3: Taverns and New Adventures

#211 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

OOC: Whew! I can finally get back on here!

Action:
Therick will fall in line and carry a torch or lantern for the party.
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Re: Chapter 3: Taverns and New Adventures

#212 Post by shaidar »

Weston

"I have a lantern if we need another one"
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Re: Chapter 3: Taverns and New Adventures

#213 Post by alver »

Urtesi warns:

"The corridor going north is trapped. The last 10' section looks like a mechanical trap."

The elf takes a piece of chalk from his pack, walks closer and draws a line just before the trapped section. He also takes a closer look and invites Egon and Xlore to examine it with him, as they might be able to figure out how to disarm it.
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Re: Chapter 3: Taverns and New Adventures

#214 Post by Rex »

Egon

Egon will see if he can determine how to disarm it. "Thanks Urtesi."

Find/remove Traps 30%
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Re: Chapter 3: Taverns and New Adventures

#215 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick, carrying his hooded lantern offers to light it if the trap checkers wish for more lighting.

OCC: are there any wall sconces with torches or hanging oil lamps to light??
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Re: Chapter 3: Taverns and New Adventures

#216 Post by Dram »

XLore- Examines the trap with Egon. Find and Remove traps.d100 [1d100] = 57
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Re: Chapter 3: Taverns and New Adventures

#217 Post by GreyWolfVT »

No there are no light sources already in the basement it would appear the original occupant merely brought his own or used magical light.

Neither Egon nor Xlore are able to disarm the trap but they have figured out that it is pressure reactive, as they both had a close call but did manage to spring/activate the trap. Everyone in the hall can hear a small voice apparently coming from the east wall! It says simply, "What's the password?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Chapter 3: Taverns and New Adventures

#218 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick says, "Hmmm, well it appears Lord Kaerin, forgot to give us the password. If the creature that removed part of his arm
is farther inside, he must known it. Or knew how to dis-arm the first trap."
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Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

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Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
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Re: Chapter 3: Taverns and New Adventures

#219 Post by Rex »

Egon

"Whoever is in the rear could go ask him, it is also possible he went another direction." Egon will search away from the trap for secret doors.
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Re: Chapter 3: Taverns and New Adventures

#220 Post by GreyWolfVT »

Mayhem in the Basement!
10' thick stone slabs that reach to the ceiling suddenly slide outward and meet in the center of the room in the room with the stairs. The southern half of room #2 is totally blocked off and nobody can get back to the staircase. "What's the password?" sounds again from the wall left of the indicated trapped area.

Egon searches where any place specific?

Map the slabs are not to scale.
B12 Area Map Rm 2 + Hall Find Traps Spell updated.JPG
B12 Area Map Rm 2 + Hall Find Traps Spell updated.JPG (17.64 KiB) Viewed 2145 times
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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