Page 11 of 23
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 3:01 am
by Dram
So does Fendt require healing?
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 7:10 am
by Storm11
Castran will help free the big fighter.
Perhaps we should re light the fire in the fire place and set it burning heartily. From THIS side of the secret door. Then close the other. I think it would be foolish to rest. Until the sun comes up. Undead dislike the day and we would have more chance to sleep and recover our strength undisturbed if we are vigilant until the dawn. In the mean time, perhaps we should scout out the place and check this bell tower properly, getting rid of the webs and searching the secret door. What say you?
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 11:56 am
by GreyWolfVT
Dram wrote:So does Fendt require healing?
Yes please I did have him ask for a healing. he is down to half his life and I think was the worst off of all of us.
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 5:37 pm
by Dram
Bragar- Prays to his god for her strength and power to heal Fendt and lays his hands upon his wounded friend.
May the goddess Haela Brightaxe heal your wounds so that you live fight the within this Castle.
Cure Lgt Wounds[1d8] = 8
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 5:41 pm
by Dram
Bragar - I also have the ability to dispel this web if need be.
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 7:34 pm
by Stirling
Agrippo curses profusely being left 'stranded' in the webs, trying not to enrage and get more tangled. He will still kick out and trample the zombie underneath with his hardened boots. Then seeing the zombie move no more, a sense of becalmed peace after the storm washes over him. "Ah that worked a treat did it not? flattened him out good and proper turning him into jelly legs, did you see him slide of 'old faithfull'?" Agrippo gently kisses the edge of his hoplon. "Quite nice to rest the old limbs held up in this way, takes the weight off me legs for a while, "Agrippo will wait with only so much patience for someone to cut him out of the webs.
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 7:43 pm
by Zhym
Date: Nouluna 5, 1221
Time: 10:05 PM
Weather: Rain
Moon: Full
Location: Castle Ravenloft, Beyond the Fireplace
**************************************
Tibbius dispels the webs to free Agrippo. Agrippo picks up the still-shining Sunsword and stomps on the zombie he bowled over, bringing his heavy boot down on its head a few times—whether to make sure it's really dead or just to unleash some rage, no one can be sure. The zombie head becomes a sticky mass of gray-green ooze on the floor (and on the underside of Agrippo's boot).
The Sunsword dims.
Bragar heals Fendt of most of his wounds. A few aches and scratches aside, Fendt now feels almost as strong as ever.
Castran suggests building a fire in the fireplace and closing one of the secret doors, waiting to rest until dawn, and investigating the bell tower and its secret door until then.
Iluq, who remains paralyzed, says nothing.
Status: Agrippo: 25/52, Tibbius: 10/10 (poisoned, slow poison; -1 to rolls), Iluq: 13/34 (poisoned, paralyzed), Tumbler: 24/39, Robert: 16/34; Fendt: 17/19; Castran: 13/23; Melampus: 21/30; Bragar: 23/42
Effects: None
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 9:07 pm
by Storm11
The gnome will offer to fly up to the belfry under invisibility if that seems wise.
He will also take first watch when we do rest and cover the sleepers in an illusion to conceal our where abouts until his watch is over.
What do others think we should do? Any other suggestions guys?
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 9:30 pm
by OGRE MAGE
I'm not sure what tower we are talking about. I thought we were in a secret room behind the fireplace. Or is the tower behind the secret door?
Re: 6. Dawn of a New Night
Posted: Tue Dec 09, 2014 9:42 pm
by Zhym
You're in the bottom of a bell tower that's also a secret room behind the fireplace. It's not an incredibly tall tower, mind, so maybe calling it a "tower" is misleading.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 12:15 am
by GreyWolfVT
Fendt thanks Bragar "Thank you for the healing Bragar. I feel a a lot better now. Zombies are tougher than they look." then Fendt locates a re-dead undead zombie body and wipes the zombie goop off his mace.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 2:33 am
by Dram
Bragar- Your Welcome Fendt. Lets go see what is in this secret room.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 6:22 am
by Cwreando
Robert cast Cure Light wound on Bragar.
Cure Light Wound [1d8] = 8
<hr>
Robert cast Cure Serious Wounds on Agrippo.
Cure Serious Wound [2d8+1] = 6+1 = 7
<hr>
"Well I definitely think we should hole up here to rest. If the secret door opens inward we can wedge it but if it opens outward of slides open it will be harder to secure it from opening by an outside force. Perhaps a wizard could magically lock it somehow while we rest though. A fire in the fireplace may keep some of the evil out of here long enough for us to rest and get our strength back. Iluq needs time to let the poison wear off too. If Robert sees a mouse or small animal he will cast animal friendship on it and have it scout the castle for food that it can't get to that might still be good to eat offering it some in return for information about where the food is at and how to get to it. Robert will also work to develop a map for the castle using the animal to describe rooms to him."
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 7:01 am
by Dram
Bragar Thank you Robert for healing. Lets see if this clear and safe Bragar begins to search the secret room.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 11:55 am
by Zhym
Which secret room do you mean?
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 4:08 pm
by Dram
Bragar- The one we just found that zombies came from.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 4:13 pm
by Zhym
The zombies came from the west, which is the same direction the party that rescued the three new characters came from. The only nearby unexplored space is whatever is behind the secret door to the north.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 4:25 pm
by Dram
Bragar- I got turned around just reviewed the maps. Sorry.
Yes lets secure the fireplace secret door. And lock the unopened secret door if possible. Then rest. Bragar begins to look over the secret door to see if he can secure it without it opening.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 4:33 pm
by Zhym
The secret door appears to open away from you.
Re: 6. Dawn of a New Night
Posted: Wed Dec 10, 2014 4:53 pm
by Dram
Bragar- This door seems to open into the secret room. Do we dare to open it. Or do we block it with tables and chairs to prevent anything from entering.