Let us be clear here of the situation. There is a 10' pit, 40' of mud and a 10' pit. The corridor keeps going to extent of your light source after that. There is no end of the corridor.Storm11 wrote: ↑Sat Dec 16, 2023 5:01 pm Hex calls back along the corridor. There’s a seven foot tall wizard dressed in blue robes here where the secret door looks to be. The door isn’t real. There looks to be a passageway beyond him. The mud runs to the end of this passage until you come upon another pit that ends at the wall.
Chapter 2: The Highway and Silver Spring
Re: Chapter 2: The Highway and Silver Spring
Re: Chapter 2: The Highway and Silver Spring
Ahhh sorry. My mistake. It looks like it was the end of the corridor on the map after the second pitgurusql wrote: ↑Sun Dec 17, 2023 4:45 pmLet us be clear here of the situation. There is a 10' pit, 40' of mud and a 10' pit. The corridor keeps going to extent of your light source after that. There is no end of the corridor.Storm11 wrote: ↑Sat Dec 16, 2023 5:01 pm Hex calls back along the corridor. There’s a seven foot tall wizard dressed in blue robes here where the secret door looks to be. The door isn’t real. There looks to be a passageway beyond him. The mud runs to the end of this passage until you come upon another pit that ends at the wall.
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Re: Chapter 2: The Highway and Silver Spring
By my count there at 5 50' coils in the groups possession. (Qleceec, Raffi (now with Hex) and Garrant x3 (one with Hex))
Re: Chapter 2: The Highway and Silver Spring
The problem isn't crossing the pit, that is easy. The problem is the mud/quick sand on the other side.
Re: Chapter 2: The Highway and Silver Spring
The Highway -
Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Qleceec (AC 1, HP 62/63)
Nah Olos (AC 4, HP 53/53)
Boff (AC 5, HP 61/61)
Siouxsie (AC 2, HP 48/48) (Continual Light rock)
Androgost (AC -6, HP 60/65, Armor 25/26) (Glowing Sword)
Garrant (AC 8, HP 49/50)
Hex (AC 0, HP 27/27, Armor 6/8) (Continual Light coin) (Detect Illusion: 16)
Raffi (AC -1, HP 21/21, Armor 8/8) (Glowing Dagger)
Frannie (AC 4, HP 26/26)
Nah Olos is moving down the hall slowly (9' per round because it is slippery) with this round and last round makes it almost to the location of the secret door that Hex has been letting the party know about. Hex calls back about a wizard dresses in blue and that he is concentrating very hard and that he is going to stick his finger up his nose. As Hex moves forward to do that the wizard takes a few steps back, and when he does the illusion of the of secret door disappears. Hex can see another corridor with lots of loose rock on the ground and the corridor opens up into a room. Before you have much of a chance to see what is inside the Blue Wizard and says a single word, "Now." when suddenly a Wall of Fire appears between Hex and the Blue Wizard. I have included the blue wizard's last known position on the map.
Hex's armor absorbs the 2 HP of damage and Nah Olos is protected by being around the corner, but can feel the heat.
Parties action.
Map
Rolls
Added Detect Illusion duration
Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Qleceec (AC 1, HP 62/63)
Nah Olos (AC 4, HP 53/53)
Boff (AC 5, HP 61/61)
Siouxsie (AC 2, HP 48/48) (Continual Light rock)
Androgost (AC -6, HP 60/65, Armor 25/26) (Glowing Sword)
Garrant (AC 8, HP 49/50)
Hex (AC 0, HP 27/27, Armor 6/8) (Continual Light coin) (Detect Illusion: 16)
Raffi (AC -1, HP 21/21, Armor 8/8) (Glowing Dagger)
Frannie (AC 4, HP 26/26)
Nah Olos is moving down the hall slowly (9' per round because it is slippery) with this round and last round makes it almost to the location of the secret door that Hex has been letting the party know about. Hex calls back about a wizard dresses in blue and that he is concentrating very hard and that he is going to stick his finger up his nose. As Hex moves forward to do that the wizard takes a few steps back, and when he does the illusion of the of secret door disappears. Hex can see another corridor with lots of loose rock on the ground and the corridor opens up into a room. Before you have much of a chance to see what is inside the Blue Wizard and says a single word, "Now." when suddenly a Wall of Fire appears between Hex and the Blue Wizard. I have included the blue wizard's last known position on the map.
Hex's armor absorbs the 2 HP of damage and Nah Olos is protected by being around the corner, but can feel the heat.
Parties action.
Map
Last edited by gurusql on Tue Dec 19, 2023 4:32 pm, edited 1 time in total.
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Re: Chapter 2: The Highway and Silver Spring
Nah Olos waits for the heat to subside before stepping into the corridor. "What did you do?"
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Re: Chapter 2: The Highway and Silver Spring
Qleceec
Seeing Nah pause, "What just happened?"
Seeing Nah pause, "What just happened?"
Re: Chapter 2: The Highway and Silver Spring
Garrant makes his way to the edge of the first pit and calls out.
"Greetings, sir wizard. I am Garrant, priest of Boccob. We mean you no harm and simply wish to pass by. Is there some way we can pause the situation for a discussion on how we might persuade you to let us pass. I give you my word as a priest of the lord of all magics that there will be no treachery done while we talk."
"Greetings, sir wizard. I am Garrant, priest of Boccob. We mean you no harm and simply wish to pass by. Is there some way we can pause the situation for a discussion on how we might persuade you to let us pass. I give you my word as a priest of the lord of all magics that there will be no treachery done while we talk."
Re: Chapter 2: The Highway and Silver Spring
Qleceec
Just loud enough for Garrant, "That doesn't seem to be working, it may be time to cast dispel magic on the mud since no one is in it right now."
Just loud enough for Garrant, "That doesn't seem to be working, it may be time to cast dispel magic on the mud since no one is in it right now."
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Re: Chapter 2: The Highway and Silver Spring
Boff unsure of what just happened "What....tha heck....just happened?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2: The Highway and Silver Spring
Siouxsie
Familiar with wilderness 'Hallucinatory Terrain', would I get the suspicion after seeing much of the mud and dramatics, that a similar effect is in place here?
Familiar with wilderness 'Hallucinatory Terrain', would I get the suspicion after seeing much of the mud and dramatics, that a similar effect is in place here?
Re: Chapter 2: The Highway and Silver Spring
I will not discount another similar magic, I would not allow this effect for the exact Hallucinatory Terrain spell.
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Re: Chapter 2: The Highway and Silver Spring
Nah Olos calls back to the others, "A lot of sudden heat just came out of a side passage."
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Re: Chapter 2: The Highway and Silver Spring
Hex flies away towards Nah Olos, around the corner from the wall and away from the fiery damage. He concentrates again on his detect illusion spell and glances at the newly revealed hallway, trying to detect any Phantasmal presence once again.
am not sure whether once cast detection spells just work for the duration or need concentration, so let’s try and see.
am not sure whether once cast detection spells just work for the duration or need concentration, so let’s try and see.
Greys Campaign.
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Re: Chapter 2: The Highway and Silver Spring
Androgost rails at his inability to overcome this obstacle. "A wizard? Here?"
Re: Chapter 2: The Highway and Silver Spring
I added the Detect Illusion remaining time to the main post (16 more rounds). And no you do not think the Wall of Fire is an illusionStorm11 wrote: ↑Tue Dec 19, 2023 7:50 am Hex flies away towards Nah Olos, around the corner from the wall and away from the fiery damage. He concentrates again on his detect illusion spell and glances at the newly revealed hallway, trying to detect any Phantasmal presence once again.
am not sure whether once cast detection spells just work for the duration or need concentration, so let’s try and see.
Re: Chapter 2: The Highway and Silver Spring
The Highway -
Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Qleceec (AC 1, HP 62/63)
Nah Olos (AC 4, HP 53/53)
Boff (AC 5, HP 61/61)
Siouxsie (AC 2, HP 48/48) (Continual Light rock)
Androgost (AC -6, HP 60/65, Armor 25/26) (Glowing Sword)
Garrant (AC 8, HP 49/50)
Hex (AC 0, HP 27/27, Armor 6/8) (Continual Light coin) (Alter Self: 14 + 3d4, Detect Illusion: 15)
Raffi (AC -1, HP 21/21, Armor 8/8) (Glowing Dagger)
Frannie (AC 4, HP 26/26)
Hex retreats so that the plate mail wearing sylph is "around the corner" from the Wall of Fire. He confirms that it is not an illusion
Qleceec, Boff and Androgost give various queries asking what is going on.
Nah Olos decides to wait out the Wall of Fire and is just hanging out on the wall, but answers to the group "A lot of sudden heat just came out of a side passage."
Garrant pushes himself to the front of the line and calls out "Greetings, sir wizard. I am Garrant, priest of Boccob. We mean you no harm and simply wish to pass by. Is there some way we can pause the situation for a discussion on how we might persuade you to let us pass. I give you my word as a priest of the lord of all magics that there will be no treachery done while we talk."
The voice that Hex described as the Blue Wizard calls back from behind the Wall of Fire and harder to hear but says, "We politely asked you to retreat to the previous work passage and go around. Your lights and noise have summoned the killer flying serpents, only your luck resulted in them moving to the Ethereal plane. You Primers talk of no treachery, but that is all we have seen from you is you are trying to steal our treasure. In my first reply I have given you how to get around, retreat now to the previous work passage and all will be forgiven."
For Nah Olos and Hex only
Parties action.
Map
Moonday, 17th day of Planting, 597
12th day since leaving Loftwick
Qleceec (AC 1, HP 62/63)
Nah Olos (AC 4, HP 53/53)
Boff (AC 5, HP 61/61)
Siouxsie (AC 2, HP 48/48) (Continual Light rock)
Androgost (AC -6, HP 60/65, Armor 25/26) (Glowing Sword)
Garrant (AC 8, HP 49/50)
Hex (AC 0, HP 27/27, Armor 6/8) (Continual Light coin) (Alter Self: 14 + 3d4, Detect Illusion: 15)
Raffi (AC -1, HP 21/21, Armor 8/8) (Glowing Dagger)
Frannie (AC 4, HP 26/26)
Hex retreats so that the plate mail wearing sylph is "around the corner" from the Wall of Fire. He confirms that it is not an illusion
Qleceec, Boff and Androgost give various queries asking what is going on.
Nah Olos decides to wait out the Wall of Fire and is just hanging out on the wall, but answers to the group "A lot of sudden heat just came out of a side passage."
Garrant pushes himself to the front of the line and calls out "Greetings, sir wizard. I am Garrant, priest of Boccob. We mean you no harm and simply wish to pass by. Is there some way we can pause the situation for a discussion on how we might persuade you to let us pass. I give you my word as a priest of the lord of all magics that there will be no treachery done while we talk."
The voice that Hex described as the Blue Wizard calls back from behind the Wall of Fire and harder to hear but says, "We politely asked you to retreat to the previous work passage and go around. Your lights and noise have summoned the killer flying serpents, only your luck resulted in them moving to the Ethereal plane. You Primers talk of no treachery, but that is all we have seen from you is you are trying to steal our treasure. In my first reply I have given you how to get around, retreat now to the previous work passage and all will be forgiven."
For Nah Olos and Hex only
Map
Re: Chapter 2: The Highway and Silver Spring
Qleceec
Qleceec will wait to hear back from the forward scouts, she is prepared to use jump and pass without trace if need be.
Qleceec will wait to hear back from the forward scouts, she is prepared to use jump and pass without trace if need be.
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Re: Chapter 2: The Highway and Silver Spring
Nah Olos "You still do not identify yourselves. AT this point, would it not be easier to just let us pass, before we attract something else to your doorstep? Or perhaps you secretly desire a confrontation, like the dragon in the woods we recently killed."gurusql wrote: ↑Wed Dec 20, 2023 3:18 am The voice that Hex described as the Blue Wizard calls back from behind the Wall of Fire and harder to hear but says, "We politely asked you to retreat to the previous work passage and go around. Your lights and noise have summoned the killer flying serpents, only your luck resulted in them moving to the Ethereal plane. You Primers talk of no treachery, but that is all we have seen from you is you are trying to steal our treasure. In my first reply I have given you how to get around, retreat now to the previous work passage and all will be forgiven."
gaming since 1980
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
Re: Chapter 2: The Highway and Silver Spring
Hex snorts. We clearly know those snakes were not real. Illusions not withstanding, we don’t want your treasure, and we are NOT going back. So get over it. Let us pass peacefully, and we will continue on without looting any of your treasures. We aren’t interested in those besides. We have a job to do, and this moral quandary hand ringing is getting right on my last nerve. the gnome says testily.
Reinforcements are coming. They are up to something behind the wall of flames that appeared in the side passageway. the illusionist call back to his waiting companions.
Raffi nudges Suzie. (I can’t spell the other version sorry). Could you craft a ledge along the wall with a stone shape spell. It needn’t be that wide even and might run quite far across the mud patch as well as the pit.
Reinforcements are coming. They are up to something behind the wall of flames that appeared in the side passageway. the illusionist call back to his waiting companions.
Raffi nudges Suzie. (I can’t spell the other version sorry). Could you craft a ledge along the wall with a stone shape spell. It needn’t be that wide even and might run quite far across the mud patch as well as the pit.
Greys Campaign.