Chapter 10: Secret of the Sleestaks

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jemmus
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Re: Chapter 10: Secret of the Sleestaks

#201 Post by jemmus »

Mungo sweeps his head lantern around the passage, although some luminous fungi seem to have already mostly lit it. He's only 4'6" tall, andit turns out that he's over 70 years old . He echoes the thought, "Where is that Ambrose?" He follows along toward the suggested door.
Last edited by jemmus on Tue Jun 22, 2021 4:01 pm, edited 1 time in total.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 10: Secret of the Sleestaks

#202 Post by Rex »

Draupadi

Draupadi also helps cover the rear.
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Urson
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Re: Chapter 10: Secret of the Sleestaks

#203 Post by Urson »

Maskelyn
Maskelyn squeezes into the little alcove beside the NW door, trying to position himself to have a view of all three of the doors. He's tense, ready to cast an illusion if needed.
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Re: Chapter 10: Secret of the Sleestaks

#204 Post by ravenn4544 »

Ko-Nan agrees with Yul on the NW door suggestion. He'll listen at it if no one else is closer.
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Re: Chapter 10: Secret of the Sleestaks

#205 Post by SilverBen »

Finver folds his arms in thought for a moment considering the three doors before them. He turns back towards the party, addressing the gnome in a whisper with a dawning realization, "Yes, Maskelyn, excellent idea! Perhaps an illusion is just what we need - a decoy, in fact! Here's my plan: I'll approach the doors and try them. If anything moldy, Sleestak, or nasty critter comes out to greet us, you cast an illusion of a decoy dwarf!" He unloops his war hammer and surveys the party from the middle of the group to its rear in a search of consensus, continuing with, "Got that folks? If trouble comes out, we move back and make our stand in the guest quarters - not here." He grips his war hammer in both hands and finishes, "There's no room to swing at anything in here."

If Maskelyn agrees, the dwarf approaches each door, examines them (especially the handles for any poison needle traps, the ceilings for green slime trails, webs betraying spiders, holes leading to nests of rodents or swarming insects, and any enchanted resonance he can detect as he approaches - fzzzZZT ZAP!!) before he looks back with a signal of coordination to Maskelyn.

He starts from the left door and moves to the right while holding his war hammer at the head for quick draw. When he takes the knob, he'll sidestep towards the hinges to use the door as a makeshift shield. He will use the war hammer in a defensive technique, jabbing, blocking, and parrying but not full swings.
Last edited by SilverBen on Fri Jun 25, 2021 11:36 am, edited 3 times in total.
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Re: Chapter 10: Secret of the Sleestaks

#206 Post by Urson »

Maskelyn
You got it, Doc!
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Re: Chapter 10: Secret of the Sleestaks

#207 Post by ChubbyPixie »

Fiefo watches Finver's elaborate preparations, shrugs, and simply readies himself in a crouch, fork forward in case anything comes through the first door.

He keeps glancing to the east door, though. "Er... anybody else morbidly curious what's in the forbidden chamber? That's got to be the room right behind those big double doors we saw. Just saying..."
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Re: Chapter 10: Secret of the Sleestaks

#208 Post by jemmus »

Yes, we should keep an eye on that door, old moleman Mungo says. But as my mom used to say, "One worm at a time, Mungo. You'll choke." He stands behind Finver, grasps his smithing hammer, raises his slightly smelly bulette scale shield, and aims his helmet lantern's beam at the northwest door.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 10: Secret of the Sleestaks

#209 Post by Inferno »

City of the Sleestaks, Deep Beneath the Barren Wasteland
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY







Image

The liberated adventurers investigate three doors in the subterranean channel north of the Sleestak prison.

Mungo the mole-man mutters, "Where is that Ambrose?"

"I'm right behind you!" comes a whisper.

Ears are cautiously pressed against the trio of wooden portals. All is quiet as the Hours of Mystery.

Connak the cat-man discovers no lurking deathtraps lying in wait.

Finver the dwarf methodically inspects each door and tests each handle. All three are locked tight.


Actions?!


Map:
Image
One square = 10 feet. PCs are purple. Sleestaks are green. Altrusians are orange. Ambrose is brown.





PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 19/19
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 22/34, Spells: 4/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 11/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 15/31
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 25/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 14/14, Spells: 2/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 20/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Robot Fighter 3: Move: 9", AC: 5, HP: 31/38

PC Magic:
None currently

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 10: Secret of the Sleestaks

#210 Post by redwarrior »

Connak will move to the door that Yul indicated (the most NW) and attempt to pick its lock. He's not really sure why this one is preferred to the others, but he's done OK by Yul these last few weeks.
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Re: Chapter 10: Secret of the Sleestaks

#211 Post by Rex »

Draupadi

Remains covering the rear.
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Re: Chapter 10: Secret of the Sleestaks

#212 Post by ChubbyPixie »

Fiefo braces himself. "I wonder if the slizard men even can wake up while they are tranced. Maybe that's why they lock up their guests - because they'd be unable to defend themselves?" he says aloud.
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Re: Chapter 10: Secret of the Sleestaks

#213 Post by Urson »

Maskelyn
Maskelyn watches Connak work on the lock, ready to throw a diversion. He chuckles at Fiefo's question. Maybe I need to go pants one of them...
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Re: Chapter 10: Secret of the Sleestaks

#215 Post by Bluetongue »

Sheriff Yul

Takes a shoulder to the door but it doesn't budge.

Sheriff Yul open doors vs 1-2 [1d6]=6
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Re: Chapter 10: Secret of the Sleestaks

#216 Post by SilverBen »

Finver attempts to force the (NW) door open without success. He quietly releases his tongue from the top of his mouth to express disapproval aloud, "Tsk, nope, she won't move ".
Open doors on 1-2 [1d6]=5

He walks to the other (NE) door and tries again without success. "Bah! Stuck too!" he mutters in a barely audible growl.
Open doors on 1-2 [1d6]=4

He strokes his beard in thought and makes his way back through the narrow passageway, between the standing party, "Pardon me, give me a little room please, I just want to try this last one (the first, SE door) to be thorough."
Open doors on 1-2 [1d6]=1

With a chortle of victory, he entusiastically announces in a whisper, "I think I can force it open."
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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Re: Chapter 10: Secret of the Sleestaks

#217 Post by Inferno »

City of the Sleestaks, Deep Beneath the Barren Wasteland
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY






Deep in the subterranean city of the Sleestaks, the adventurers creep into the tunnel outside the prison.

Fiefo softly opines, "I wonder if the slizard men even can wake up while they are tranced. Maybe that's why they lock up their guests - because they'd be unable to defend themselves?"

Before the warriors can attempt to smash down the three doors, Connak bids that they wait. Then the feline felon expertly plies his trade, picking the lock on the northwestern door in a minute flat.

Holding his breath, the cat-man slowly turns the knob and eases the door open on silent hinges.

Beyond is a rough-hewn chamber, cut from the living rock.

Image


Within it stand two Sleestaks!


Image

Before the adventurers can react, they sense something amiss. The large reptilian-insectoids are motionless, lifeless, as if in some strange state of hibernation!

Around them are tables, chairs, a chest, and a wooden peg board that holds a whip and an iron ring of keys.

"The jailers!" Ambrose whisper-shouts.


Actions?!


Map:
Image
One square = 10 feet. PCs are purple. Sleestaks are green. Altrusians are orange. Ambrose is brown.

Behind the DM Screen:



PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 19/19
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 22/34, Spells: 4/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 11/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 15/31
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 25/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 14/14, Spells: 2/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 20/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Robot Fighter 3: Move: 9", AC: 5, HP: 31/38

PC Magic:
None currently

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 10: Secret of the Sleestaks

#218 Post by Urson »

Maskelyn
Maskelyn walks quietly to the board and pockets the keys. We might need these... he half-whispers.
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Re: Chapter 10: Secret of the Sleestaks

#219 Post by Rex »

Draupadi

Draupadi stands watch at the door waiting to see what goes on.
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Re: Chapter 10: Secret of the Sleestaks

#220 Post by ravenn4544 »

Ko-Nan scans the room. He nods at the keys being taken. "Let us leave and seal this door from the outside..."
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