Within the Hell Mouth, the Rushmoors, Gran March, Greyhawk
Day Ten. Nightfall. Tuesday, October 25th, 576 CY
Cloudy, damp, cold, foggy
Under the earth, in a place beyond all hope, a nightmarish horde of rushing devils descends upon the heroes with ferocity and malevolence.
Heinous serpentine fiends lunge forward, each warped and twisted in a different abhorrent shape.
(R10+)
Among their terrible number writhe indescribable, amorphous horrors of tentacles, mouths, and eyes within eyes.
(H1+) With dismay, Grothnak and Telkis remember them from beneath the Temple of Fear. Horrifically, they speak in the voice of a thousand screams.
Beyond that unimaginable multitude, the heroes glimpse with skin-crawling dread the gigantic, blasphemous abomination whose horrendous likeness was found in every obscene chapel the heroes raided.
(A)
Impossibly,
It is real.
It is alive.
It is here.
And It is coming for them!
One cold-blooded, man-shaped malefactor lurking to the east
(R10) hisses and snarls in a bloodcurdling, alien tongue, alerting its foul brethren of the heroes' disguise.
And then, in an instant, the swarming horrors are upon them! The heroes' front line withstands an onslaught of sinister, jagged spears by way of shields and steel and the sheltering grace of Pelias' beneficent god.
In the darkness high above that life and death struggle, their strength waning, Hoom and Urdur continue their frantic flight up the central chasm of the sinkhole, shepherding the freed prisoners higher and higher through shadow and mist. In the lead, Urdur's group finds a dangling knotted rope where there wasn't one before
('New Rope,' near A). Could the cultists at the surface have lowered it when they heard the alarm gong?
(I assume Urdur takes this faster path. Let me know if I'm wrong!)
Far below, in the torchlit cavern of lost souls, Ingrid and Mouser weakly begin their climb, up and out of this subterranean hell.
Choosing his life over his possessions, Brevos drops his backpack, shouting:
"Everyone up the rope! Pelias, Grothnak and I will hold them back!" But as the grim ranger withdraws to protect their retreat, a cruel, hooked blade pierces his defenses and his flesh!
(-6hp)
Long Bo moves closer to the fray and begins what could be his final prayer to the Shalm.
Then the three warriors make their desperate last stand! If they must die, they will do it together.
Telkis bludgeons a heinous reptilian
(R10) with his morningstar, Cranach. The wound is dire but not fatal.
Grothnak swings a fell-handed blow with Vadok's successor, caving in the chest cavity of Telkis' enemy!
(R10) The hateful creature dies writhing on the cavern floor, drowning in its own ebon blood.
At Grothnak's side, Pelias brutally disembowels another lurid, scaled abhorrence
(R11) killing it instantly!
Meanwhile, Pip of Hochoch climbs up an empty iron cage, uncouples its chain and jumps down
(...last round, I will rule). Then the young monk uses his quarterstaff as leverage against the rocky floor, toppling the heavy cage. He shoves it eastward in the mud, but cannot get it past the crowded front line of warriors!
More horrid things from the macabre swarm advance to replace the fallen. And the colossal, unnatural, monstrous abomination looms closer...
closer! (A)
They can see It now! ...devoid of benign, obscuring shadow!
And, even more frightening than seeing It, they can
sense It.
In their minds!
In their
souls!
And then, mercifully, it is suddenly gone from their beleaguered eyes and psyches!
A rock wall appears from nowhere, a sudden barrier between It and them! Impossibly, Bo the druid has seemingly summoned, created or moved a cavern wall with his wondrous sorcery! Whether cave-in, illusion or something else, the lower tunnel is somehow shut! For now.
The deadly battle halted, Pip's cage could be moved to reinforce the enchanted wall, if the heroes so choose.
Either way, the grey druid says softly,
"That won't hold them for long." Then he echoes Brevos' call in a grave whisper:
"Everyone up the rope."
Actions?!
Map:
Lighter areas are visible. All else is from memory.
The towering waterfall is a 5' diameter column in the center of the pool. Grey squares are hanging cages. Black squares are lowered cages.
Not depicted here are those on the rope: Urdur, Sarah, Jeremiah, the Merchant, Hoom, Felicity Gade, Mouser and Ingrid. See below...
Cutaway View:
A = Urdur, Sarah, Jeremiah, and the Merchant
B = Hoom and Felicity Gade
C = Mouser
D = Ingrid
X = the rest of the heroes
West is left. East is right. Lighter areas are visible. All else is from memory.
Non-required Reading (Rolls and Rulings):
PC Status:
- Brevos, Half-Elf Ranger 2: Move: 9", AC: 2(1), HP: 13/27
Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 5/15, Spells: 0/2 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 9/28
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 13/22, Spells: 0/5 1st lvl and 1/4 2nd lvl
Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 11/12, Spells: 2/2 1st lvl
Long Bo, Human Druid 4: Move: 9", AC: 6, HP: 23/30, Spells: 0/6 1st lvl, 1/3 2nd lvl and 0/2 3rd lvl
Pelias Blanchflower, Human Paladin 3: Move: 6", AC: 2(0), HP: 15/30, Laying Hands: 0/1
Pip, Human Monk 2: Move: 16", AC: 9, HP: 5/12
Telkis Brassfang, Gnome Fighter 2: Move: 9", AC: 0, HP: 9/26
Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC 6, HP 9/9, Spells: 0/2 1st lvl and 0/1 2nd lvl
PC Magic:
- Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.
Entangle (Bo): Duration: 1 round
Potion of Speed (Telkis): Doubles movement rate and number of attacks. Duration: 11 rounds
Spiritual Hammer (Ingrid): Duration: 2 rounds
Player Resources: