IC XIII

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Wyzard
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Re: IC XIII

#21 Post by Wyzard »

Severi, Elf

"Fine. Let's hurry up and get this over with."
Argh, I think we have enough loot for Severi to level. Going on another subquest when you have enough XP to level already is like being a cop two days before retirement in one of those action movies.
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thirdkingdom
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Re: IC XIII

#22 Post by thirdkingdom »

I'm on my phone and can't easily look it up, so does anyone happen to know how many rations y'all bought for the men-at-arms?
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Wyzard
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Re: IC XIII

#23 Post by Wyzard »

viewtopic.php?f=70&t=2474&start=420#p94176

One week regular + 1 week iron. Total of 2 weeks. I think that means we're okay?
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Re: IC XIII

#25 Post by thirdkingdom »

It takes over an hour to prepare a pyre for the dead, and it is late afternoon by the time the companions are ready to begin tracking the brigands back to their lair. The tracks follow a narrow game trail, not wide enough for the wagons. After some discussion it is decided that the wagons will be secreted in the woods some distance from the Duke's Road, and the horses unhitched and brought along.

The trail winds through the forest, and here and there are visible signs of the bandit's passage; it appears they have at least one beast of burden. Unfortunately, it begins to darken towards night before too long.
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Re: IC XIII

#26 Post by Alethan »

Rhys the Traveler

"Lets find a suitable place to hole up until we have light enough to travel. No fires, standard watches."
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Re: IC XIII

#27 Post by Wyzard »

Severi Silvertongue, Elf

Severi laments the lack of a more rapid corpse-disposal system, and volunteers to take watch during the darkest part of the night.
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Re: IC XIII

#28 Post by MonsterMash »

Thurgan, dwarf

Thurgan is willing to take a night watch too.
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Re: IC XIII

#29 Post by shaidar »

Mursley, MU

Mursley will take a watch if required
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Re: IC XIII

#30 Post by thirdkingdom »

The night passes without incident.

Yarthmont 15, AC 1000

The companions rise in the morning and set off on the trail of the brigands. After perhaps an hour of walking, Rhys notices a most curious thing; standing some two hundred or so feet off the trail is a statue of what looks to be armored warrioress, carved from some sort of whitish stone that has been stained grey and green by the years. The statue is at least twice the size of a normal person.
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Alethan
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Re: IC XIII

#31 Post by Alethan »

Which direction are we headed? Are we anywhere near the supposed fountain of strength? I recall the road to that being somewhat near where we encountered the bandits...
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Re: IC XIII

#32 Post by chap126 »

Anohir, Priest

If there's a fountain we should find a rabbit and throw it in and see what happens.
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Re: IC XIII

#33 Post by Wyzard »

Severi, Elf

"These are more distractions. If we're hunting down these bandits, let's do so before they lead us even further from the main road. If we aren't going to, let's go back to town."
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Re: IC XIII

#34 Post by Alethan »

Rhys the Traveler

Rhys shrugs and keeps walking past the statue, keeping an eye out for tracks.
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Re: IC XIII

#35 Post by MonsterMash »

chap126 wrote:Anohir, Priest

If there's a fountain we should find a rabbit and throw it in and see what happens.
Just what we need a dire rabbit to fight
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Re: IC XIII

#36 Post by thirdkingdom »

FYI, y'all are heading east from the Duke's Road. The fountain is west of the Duke's Road.
Ignoring the desire to examine the strange statuary, the adventurers continue on. By midday they come to what they can only assume is the lair of the bandits; a cavern mouth set halfway up the side of a hill. The trail leads directly to it. All is quiet, and nothing can be seen in the gloom of the cavern's entrance.
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Re: IC XIII

#37 Post by shaidar »

Mursley, mu

"A little scouting? As luck would have I have just mastered the perfect spell to assist. Who wants to be invisible?"
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Re: IC XIII

#38 Post by Alethan »

Rhys the Traveler

Rhys waits five beats for anyone who wishes to volunteer.

If nobody else does, then he will. But he gives others the opportunity, first...
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Re: IC XIII

#39 Post by Grognardsw »

Aquar, cleric

Aquar nods no to the invisibilty enchantment. He readies hammer and spell. "I do have a potion of blending should we decide that is useful," he says.
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Re: IC XIII

#40 Post by Wyzard »

Severi points at Rhys.
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