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Re: Barrowmaze (LL/AEC)

Posted: Wed Mar 19, 2014 8:25 pm
by Finglas
Here's the stats for my new character, Bredo. He will be a gnomish illusionist/thief.

Stats: INT:15, CON:14, CHR:9, STR:13, WIS:7, DEX:17

Re: Barrowmaze (LL/AEC)

Posted: Wed Mar 19, 2014 9:16 pm
by DMStue
Ok thanks for that advice!

I've edited the link out of my post, if you could do the same that would be great.

I've also edited the sheet as you suggest.

As you can tell, I'm looking forward to it.
DMStue wrote: Not having played S&W, how does the ascending AC system work?

For example:- In the descending system I have chainmail, a shield and a -1 bonus to AC, giving me an AC of 3(4 without shield), how does this translate in the ascending system?

Re: Barrowmaze (LL/AEC)

Posted: Wed Mar 19, 2014 10:05 pm
by RiotInferno
I'd be interested in playing.
A bit of background: I've never played LL or a PbP game before. I'm a career DM and have been running ACKS for a few months now.

If you don't mind a complete newbie signing on, I'd like to play. If not, I completely understand.
Ideally, I'd like to play a phalanx-style fighter (heavy armor, shield, spear)

Thanks!

Re: Barrowmaze (LL/AEC)

Posted: Wed Mar 19, 2014 10:23 pm
by thirdkingdom
Stats: STR:6, INT:14, WIS:12, DEX:16, CON:9, CHR:16

Bembo the Brash, human magic-user.

Re: Barrowmaze (LL/AEC)

Posted: Wed Mar 19, 2014 10:31 pm
by riftstone
Rolls here:

Stats: STR:16, INT:18, WIS:13, DEX:13, CON:14, CHR:12

Think I will arrange these to be an Elven Cleric/Magic-User or maybe a human cleric. Still on the fence.

Re: Barrowmaze (LL/AEC)

Posted: Wed Mar 19, 2014 11:18 pm
by ybn1197
DMStue wrote:Not having played S&W, how does this work?

For example:- In the descending system I have chainmail, a shield and a -1 bonus to AC, giving me an AC of 3(4 without shield), how does this translate in the ascending system?
If you've played DnD3e or any D20 system, then you are already familiar to the ascending system. In the descending system, no armor is 9 and armor modifies down from there. In the ascending system, no armor is 10 and armor modifies it up from there. In your example, chain mail modifies your AC by 4 either way. In descending, it modifies it down to 5; in ascending, it modifies it up to 14. The shield then modifies it by 1 from there: 4[15] to use the Swords & Wizardry notation (they note it that way as it is up to the GM to decide which system is used.)

I use the ascending system because, at 1st level for ALL characters, the base to hit is the same as the AC you are trying to hit. If you are trying to hit an AC of 4 in the descending system, you would need a 15 before any modifiers. As you advance in levels, you will get an attack bonus (in DnD3e it is called BAB - Base Attack Bonus). This will be the same bonus you would receive in the descending system.

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 7:16 am
by DMStue
Thanks for the clarification .... Baring in mind Thieves can wear only leather and can not carry a shield, that gives me a grand AC of 12! *gulp*

So I guess now is the time to ask whether you will be using the Optional HD rule on page 21 of the AEC? ;)

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 1:26 pm
by ybn1197
Don't forget your Dex modifier; not that it is a great improvement, but it does raise your AC to 13. And yes, I will be using the Optional HD rule. Thank you for reminding me.

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 1:34 pm
by DMStue
Woot! 6hp looks so much better than 4hp :)

Hmmm ... Not sure about the AC ...

If Unarmoured = 9 [10], and Leather = 8 and my DEX bonus = -1 doesn't this make my AC 12?

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 1:50 pm
by Alethan
DMStue wrote:Woot! 6hp looks so much better than 4hp :)

Hmmm ... Not sure about the AC ...

If Unarmoured = 9 [10], and Leather = 8 and my DEX bonus = -1 doesn't this make my AC 12?
In the ascending AC method, the DEX bonus is a plus, not a minus.

So leather armour is AC 8[12]. Leather plus DEX is AC 7[13].

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 1:54 pm
by RiotInferno
Pyrrhic, Battlefield Tactician reporting for duty!

Stats: STR:14, CHR:15, DEX:9, INT:6, CON:15, WIS:7

Are we allowed to start with hirelings, or should we get them through play? (or does LL not let you have hirelings at level 1?)

Working Character Sheet:
I still have a little bit of shopping to do.


Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 4:08 pm
by Ludanto
Do you have room for one more? I'm always the GM and never the player in these things, but I'd like to try.

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 4:18 pm
by hedgeknight
I love those old school random stat rolls! :)

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 4:48 pm
by ybn1197
hedgeknight wrote:I love those old school random stat rolls! :)
Ain't that the truth. And I thought I was being nice by doing 4d6 drop the lowest and if the total mod is 0 or negative, roll again. Well, its not as bad as some DCC characters I've seen. Multiple 0-level characters with 3d6 stats run through the funnel to decide which character you end up playing. :twisted:

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 6:14 pm
by RiotInferno
ybn1197 wrote:
hedgeknight wrote:I love those old school random stat rolls! :)
Ain't that the truth. And I thought I was being nice by doing 4d6 drop the lowest and if the total mod is 0 or negative, roll again. Well, its not as bad as some DCC characters I've seen. Multiple 0-level characters with 3d6 stats run through the funnel to decide which character you end up playing. :twisted:
I really like old-style stats. Coming from a 3.x background, my players and I really got into how "important" stats are, and how 14/16 was a "mandatory minimum" for your trope. With how small of a range the modifier table in B/X is, it seems like stats matter less, and at the same time there is a significant difference between a 10 and 16 [+0 and +2, respectively)

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 6:48 pm
by rredmond
Ludanto wrote:Do you have room for one more? I'm always the GM and never the player in these things, but I'd like to try.
Just approved this post. Not sure if you saw.
--Ron--

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 7:15 pm
by RiotInferno
rredmond wrote:
Ludanto wrote:Do you have room for one more? I'm always the GM and never the player in these things, but I'd like to try.
Just approved this post. Not sure if you saw.
--Ron--
One thing I noticed about this ( as I'm also a new forum member ), when you approve the posts, they get put in sequence where they were originally posted, so they are easy to overlook if you've already read past that part when the post gets approved.

I'm including my first post here, for a bit more GM visibility ( and a second chance to tell me to take a hike ;) )
RiotInferno wrote:I'd be interested in playing.
A bit of background: I've never played LL or a PbP game before. I'm a career DM and have been running ACKS for a few months now.

If you don't mind a complete newbie signing on, I'd like to play. If not, I completely understand.
Ideally, I'd like to play a phalanx-style fighter (heavy armor, shield, spear)

Thanks!

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 7:28 pm
by ybn1197
I will take anyone and everyone who are interested in playing in this game. If I have to, I will have two separate groups running through it, I am that enthusiastic about running this game.

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 7:33 pm
by thirdkingdom
How are we doing spell selection for magic-users?

Re: Barrowmaze (LL/AEC)

Posted: Thu Mar 20, 2014 7:38 pm
by Ludanto
ybn1197 wrote:I will take anyone and everyone who are interested in playing in this game. If I have to, I will have two separate groups running through it, I am that enthusiastic about running this game.
Thanks. I'll get a character together as soon as I can get approved for the dice-roller.