Further refinement of my last:
Garvin Slade
Str 10 DM +1
Dex 11 DM +2
End 10 DM +1
Int 9 DM +1
Edu 9 DM +1
Soc 5 DM -1
Background Edu Dm 1 +3 = Mechanic 0, Medic 0, Carouse 0, Drive (Grav) 0
Term One
Basic/Skill: Deception Recon Athletics Gun Cbt Stealth Streetwise @0
Adv: Rank 1
Skill: Athletics (Dex) default Persuade 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 22
Term Two
Surv & Adv: Rank 2 Skill: Stealth 1
Skill: Deception 1
Event: [2d6]=8 Criminal Underworld Melee 1 (unarmed)
Age 26
Term Three
Surv & Adv: Rank 3 Skill: Persuade 1 Athletics (Dex) default Melee 1 (unarmed)
Event: [2d6]=4 Plan a heist Electronics 1
Age 30
Benefits: Weapon, Dex +1, 10K Cr
Paused for Bounty Hunter Terms - liked it so much I did two!
Term Four
Surv & Adv: Rank 1
Basic: Investigate 0
Adv: Deception 1
Skill: Recon 1
Event: Advanced Training (informal): Explosives 1
Age 34 Escaped ageing
Term Five
Surv & Adv: Rank 2 default Electronics 1
Adv: Athletics (Dex) 1
Skill: Deception 1
Event: High profile bounty but a
rival bounty hunter is already on the trail (Persuade 1)
Age 38 Escaped ageing
Pension 10K Cr
Benefits: Armour, 50K Cr, D3 Contacts (1d3: 3 = 3)
Finally throws the GM a bone!
The finished article:
Garvin Slade
Update: ACA995
Melee 3 (unarmed)
Athletics (Dex) 3
Stealth 1
Recon 1
Persuade 3
Deception 3
Streetwise 2
Electronics 2 (Comms, Remote Ops)
Explosives 1
Carouse, Drive (Grav), Investigate, Mechanic, Medic, Gun Cbt & Streetwise 0
Benefits:
Armour: (Doing the) Business Suit. TL 12 Cloth with Chameleon surface tailored as a "Civilian" Suit in neutral tone and style (with additional hood & gloves). [Computer Weave (Compu 1), Self Sealing (self repair), Smart Fabric (self cleaning), Gecko Pads in gloves and boots, Mag locks in boots, Full Motion Camouflage (DM+3 to suitable Stealth checks beyond 20m 10K Cr)
Glasses: Eye Protection, Environment Reader.
Personal Automedikit TL 12 (Enhanced) [pg 21 CSC] paid for by 10K Cr Benefit.
Weapon: TL 12 "Electro Nux" (Brass knuckles with combo taser).
Events (reverse order/most recent listed first):
NB Left high/mid tech Homeworld blank to facilitate contacts/linkage. GM fill yer boots!
BH 34-38: You chase a high profile bounty but another bounty hunter
[Rival] is already on the trail.
Rep +1 Athletics (Dex)
D3 Contacts (1d3: 3 = 3) Top of his game!
BH 30-34: Informal advanced Training (Explosives 1) Inducted as an improviser/planner
Rogue 26-30: You are involved in the planning of an
impressive heist (gained Electronics 1) Planner
Rogue 22-26:You spend months in the
dangerous criminal underworld (Melee 1) Enforcer
Rogue 18-22: You spend months in the
dangerous criminal underworld (Melee 1) Cage Fighter
KIt:
Light Intensifier/IR goggles
Cloth Trenchcoat
Ceramic (Body Pistol Tech) Throwing Knives